Membership tiers
Where the 225 observed tier members sit $0 88.9%
Largest observed tier is $0 Free — the bar only uses public tier patron counts.
$0/mo Free 200 88.9% of observed tier members
$1/mo Like 0x52 Mods 17 7.6% of observed tier members
$3/mo Appreciate 0x52 mods 1 0.4% of observed tier members
$5/mo Love 0x52 Mods 7 3.1% of observed tier members
$10/mo Adore 0x52 Mods 0 0% of observed tier members
What they publish
Recent posts 60 Profile posts 0 posts Last month 0% Members-only
10 of 60 previews capturedCaptured 10 distinct previews versus 60 public posts, with 5 rows in the latest crawl.
Article Latest post PublicURM 2.6: Creating variables (and changing variable types) Version 2.6 of URM is here. This contains the following changes:
Feb 24, 2025 0 likes 0 commentsURM 2.5: Variable ignore option Here's a new major release of URM. The main new feature it the possibility to ignore variables in path detection and in the codeview. This could be useful when you for example have a game that constantly checks a "is_patched" variable. Article Dec 11, 2024 Public 0 0URM 2.4: Progressbar I know it's been a while since last update. "Real life" took priority, but I hope you appreciate this update. Article Sep 23, 2024 Public 0 3URM 2.3: Intelligent codeview Here's URM 2.3, fresh out of the oven. The main new feature here is the intelligent codeview for path and choice detection. It was quite a headache to get it exactly how I want it, so I'm proud of the result. The new codeview offers: Article Jul 6, 2024 Public 0 0URM 2.2: Custom quickmenu It's been a while since the last major URM update, but here we are again. The important new feature here it the possibility to add a custom quickmenu to every game. There are a couple of possible options to configure: Article Jun 1, 2024 Public 0 5URM 2.6: Creating variables (and changing variable types) Version 2.6 of URM is here. This contains the following changes: Article Feb 24, 2025 Public 0 0URM 2.5: Variable ignore option Here's a new major release of URM. The main new feature it the possibility to ignore variables in path detection and in the codeview. This could be useful when you for example have a game that constantly checks a "is_patched" variable. Article Dec 11, 2024 Public 0 0URM 2.4: Progressbar I know it's been a while since last update. "Real life" took priority, but I hope you appreciate this update. Article Sep 23, 2024 Public 0 3URM 2.3: Intelligent codeview Here's URM 2.3, fresh out of the oven. The main new feature here is the intelligent codeview for path and choice detection. It was quite a headache to get it exactly how I want it, so I'm proud of the result. The new codeview offers: Article Jul 6, 2024 Public 0 0URM 2.2: Custom quickmenu It's been a while since the last major URM update, but here we are again. The important new feature here it the possibility to add a custom quickmenu to every game. There are a couple of possible options to configure: Article Jun 1, 2024 Public 0 5