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Article Latest post PublicPortraits / Character Creation Latest post
Portraits / Character Creation
May 1
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May 1 0 likes 0 commentsMystGrove v 0.0.2 (still Initial) MystGrove v 0.0.2 (still Initial)
April 22
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1 Article April 22 Public 3 1MystGrove - Discord server Hello everyone! Unfortunately, I didn’t manage to finish the build before the New Year. It’s been a super busy month, and I didn’t have enough time to spare. However, most of the work on the Z-levels is done, so there will be a small preview, followed by version 0.0.2 — all in January. Once again I'd like to thank everyone who supports and follows Mistgrove despite it's early stage! Wishing you all a Happy New Year! Article April 22 Public 6 7News on 0.0.2 (Z-Levels) Hello everyone! Unfortunately, I didn’t manage to finish the build before the New Year. It’s been a super busy month, and I didn’t have enough time to spare. However, most of the work on the Z-levels is done, so there will be a small preview, followed by version 0.0.2 — all in January. Once again I'd like to thank everyone who supports and follows Mistgrove despite it's early stage! Wishing you all a Happy New Year! Article April 22 Public 6 7New Year Hello everyone! Unfortunately, I didn’t manage to finish the build before the New Year. It’s been a super busy month, and I didn’t have enough time to spare. However, most of the work on the Z-levels is done, so there will be a small preview, followed by version 0.0.2 — all in January. Once again I'd like to thank everyone who supports and follows Mistgrove despite it's early stage! Wishing you all a Happy New Year! Article Dec 30, 2025 Public 0 0MystGrove — version 0.0.1b (Initial) Hi there! Another small Update for 0.0.1 related to bugfixes and important code changes before z-levels integration. Some bugs are still present, but they are less severe now. Changes : Reworked Room Manager and new Region Manager systems. Allows characters to know who, what and where much faster. Together with Unity Jobs/Burst it will be crucial for 0.0.2. Reworked logic of plant growth. Added endless crafting type for workbenches. Added the ability to pause and resume work on farms. Now, right-clicking on a character's avatar (at the top of the screen) centers the camera on the character. Chars without a bed will automatically search for and claim a free bed in the region (just construct a Article Dec 12, 2025 Public 0 0About Z-Levels This will be a purely text post with just a bit of nerdy stuff, so in short: Good news : Game will have Z-Levels. Potentially dozens or more. Bad news : Development of all other features (including NSFW content) will be slowed down or even delayed while I work on the Z-level system and this can take some time. However, the direction of the updates in the previous post remains the same. For those who don't quite understand what all this nonsense is: it's practically a third dimension based on height (hence the name "Z-levels"). Therefore, the map isn't limited to a single plane, but rather a literal stack of interconnected planes. And of course, this means they're all accessible to the player Article Nov 21, 2025 Public 0 0MystGrove — version 0.0.1a (Initial) Hey everyone! Just a super tiny update to version 0.0.1a. Mostly few fixes and small additions. Added: Preferences. A new tab on the title screen with a variety of customizable options related to character spawning, such as: minimum and maximum sizes of body parts for each gender. ability to disable spawning of individual genders (don't be surprised if no one appears after disabling everyone). male characters have special option to choose minimum percentage of spawn with smallest breasts. VSync. Small FPS counter in top right corner. Just in case you encounter some bugs or weird things, please report (on Patreon or F95). The more detailed - better. Fixes : The amount of the items may have a Article Nov 20, 2025 Public 0 0Plans for upcoming Updates Things i'm gonna work on: Faces. Customizable character faces with head shape, eyebrows, eyes, nose and mouth variations. Later they would be used for animations. Combat system. Almost every object and creature will be damageable, but perhaps with some limitations. It's currently in very early development. Once complete, it will allow to work on animals (hunting) and raids (hostiles). Code refactoring. Some old code requires rework. This is primarily necessary to finalize the save system. Shadows. While Unity's built-in 2D shadow system looks great, it has a significant impact on performance, especially when there are hundreds of objects on screen. Therefore, I will switch to fake shadows. A Article Oct 30, 2025 Public 6 2MystGrove — Initial Build MystGrove — Initial Build
Oct 28, 2025
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2 Article Oct 28, 2025 Public 4 2News on 0.0.2 (Z-Levels) News on 0.0.2 (Z-Levels)
January 20
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7 Article January 20 Public 6 7Discord Discord
MystGrove - Discord server
April 22 Article April 22 Public 0 0