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Artesaneanding Games
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Artesaneanding Games

@ArtesaneandingGamesTracked since May 2026

Observed Jul 26, 2026 · staleModeled revenue

creating Video Games.

How Patreon Signal reads this profile

Identity, tiers, posts, and visible counts come from the latest public Patreon observation. Growth compares available public snapshots. Revenue is labeled observed only when Patreon exposes it; otherwise it is modeled from public membership and tier signals.

Paid members
2
0% · 30 days
Total audience
6
incl. free followers
Estimated monthly gross
$6
Starting price
$3/mo
2 membership tiers
Membership tiers

Pricing and benefits captured publicly

Patreon is not exposing patron counts by tier for this creator, so this section shows public prices and benefits only.

$0/moFreePublic prices and benefits only
$3/moJust StartingThe project is just starting and I'm still setting things up. This is the ammount I'm comfortable asking for while in this early stage.
Growth signals — Artesaneanding Games
0%

2 paid members · past 30 days

Membership
232
May 202615 weeks trackedNow
Artesaneanding Games2 members · $6/mo

The chart only uses Artesaneanding Games's observed public history. Comparison peers are listed below, but comparable trend series are not available yet.

Creator comparisons

Where Artesaneanding Games ranks

5 creators shown
#48 of 9 cohort creators measured
Paid members in Recommended cohort

A focused cohort chosen from content relevance, category, audience, pricing, and cadence. Changing the rank metric does not change who belongs in this cohort.

8 of 9 cohort creators have a measured paid-member count; the other 1 remains unranked for this metric.Ranking data · includes stale rows
Artesaneanding Games's paid members rank in Recommended cohort
RankCreator and why includedPaid membersGap vs Artesaneanding GamesFreshness
#4
Anything Worth DoingVideoContent relevance + business context
2Same valueAug 12, 2026
#4
Art Games and TechVideoContent relevance + business context
2Same valueJul 25, 2026Stale
#4
Artesaneanding GamesProfileVideoPaid members position in Recommended cohort
2ReferenceJul 26, 2026Stale
#7
3bombVideoContent relevance + business context
11 fewerAug 11, 2026
#7
Marcelo ACFMVideoContent relevance + business context
11 fewerAug 5, 2026

The rank uses the full fixed cohort. This table shows up to five creators around Artesaneanding Games; the coverage summary above still counts everyone.

What they publish

Recent posts

286Profile posts8 postsLast month0%Members-only

Previews available for 25 of 286 posts

Article Latest postPublicMonday Update

I won't be posting updates or streaming for the next 4 weeks. I have some stuff I have to deal with and it leaves little time to work. I will be back to streaming on Monday May the 13th.

Apr 15, 2024 0 likes 0 comments
Friday UpdateVery quick update this week. I worked a little on the new level's music and on the algorithms necessary for the new slopes but didn't get very far, those still need a lot of work.ArticleApr 12, 2024Public 0 0Thursday UpdateToday I worked on the code I was trying yesterday but haven't been able to crack it yet. Let's hope tomorrow I have better luck. When I got tired (frustrated) I decide to go back to working on the intro cinematic using Krita and that was actually quite relaxing.ArticleToday at Jul 26 crawlPublic 0 0Wednesday UpdateToday I tried to get the custom 2D collision polygon working and didn't get anywhere. So I spent my day reading documentation, let's hope tomorrow is a more productive day.ArticleToday at Jul 26 crawlPublic 0 0Tuesday UpdateToday I started working on the new (and improved I hope) intro cinematic; it is a way of having something game related to do when I absolutely can't work on the main parts of the game.ImageToday at Jul 26 crawlPublic 0 0Monday UpdateToday I worked at failing to continue the music I was making for the sewers level.ArticleToday at Jul 26 crawlPublic 0 0Friday UpdateApr 5, 2024ArticleApr 5, 2024Public 0 0Thursday UpdateToday I couldn't make any inroads in the generation of the collision map so after a rather frustrating morning I decided to start making some music for the next level using LMMS, which I will be working on after I'm done with the Park level, the Sewers level.ImageToday at Jul 26 crawlPublic 0 0Wednesday UpdateI figured it out and now have to figure out how to make the collisions.ArticleToday at Jul 26 crawlPublic 0 0Tuesday UpdateToday I kept working on the big laser sound, I finished it, transferred it to Audacity, made it a loop, created a .mp3 file, uploaded it into Godot, paired it with the big laser and finally made so that the sound becomes louder the closer the player is to the laser thus not clogging the level's soundscape with unnecessary noise while alerting the player to the danger of being close to a source of damage.ArticleToday at Jul 26 crawlPublic 0 0Monday UpdateToday I worked a bit on the code needed to make the level's generation procedural and also started working on the sound effect for the big laser using Famitracker since without sound it is not that menacing.ImageToday at Jul 26 crawlPublic 0 0Friday UpdateMar 29, 2024ArticleMar 29, 2024Public 0 0
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