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BeamJoy
Games

BeamJoy

@BeamJoyTracked since May 2026

Observed Aug 13, 2026Public earnings

The most complete BeamMP experience.

How Patreon Signal reads this profile

Identity, tiers, posts, and visible counts come from the latest public Patreon observation. Growth compares available public snapshots. Revenue is labeled observed only when Patreon exposes it; otherwise it is modeled from public membership and tier signals.

Paid members
3
0% · 30 days
Total audience
110
incl. free followers
Observed monthly earnings
€5
Starting price
€5/mo
2 membership tiers
Membership tiers

Where the 109 observed tier members sit

€098.2%

Largest observed tier is €0 Free— the bar only uses public tier patron counts.

€0/moFree10798.2% of observed tier members
€5/moSupporter21.8% of observed tier members
Growth signals — BeamJoy
0%

3 paid members · past 30 days

Membership
332
May 202615 weeks trackedNow
BeamJoy3 members · €5/mo

The chart only uses BeamJoy's observed public history. Comparison peers are listed below, but comparable trend series are not available yet.

Creator comparisons

Where BeamJoy ranks

5 creators shown
#4of 7 measured
Paid members in Recommended cohort

Semantic matches are not ready, so this fixed cohort uses the best available category, audience, pricing, and cadence evidence.

BeamJoy's paid members rank in Recommended cohort
RankCreator and why includedPaid membersGap vs BeamJoyFreshness
#1
SunspotGamesCategory, audience, pricing & cadence
41 moreAug 13, 2026
#1
TwistedFlogGamesCategory, audience, pricing & cadence
41 moreAug 13, 2026
#4
BeamJoyProfileGamesPaid members position in Recommended cohort
3ReferenceAug 13, 2026
#4
Darklore's ModdingGamesCategory, audience, pricing & cadence
3Same valueAug 14, 2026
#4
Kings designsGamesCategory, audience, pricing & cadence
3Same valueAug 14, 2026

The rank uses the full fixed cohort. This table shows up to five creators around BeamJoy; the coverage summary above still counts everyone.

What they publish

Recent posts

30Profile posts0 postsLast month0%Members-only

Previews available for 25 of 30 posts

Article Latest postPublicBeamJoy Rally for your BeamMP server

March 1

March 1 0 likes 0 comments
Devlog #28 - BeamJoySandbox is now out, for freeDec 3, 2025ArticleDec 3, 2025Public 0 11Devlog #27 - Final checksThe in-game map-switching feature is now complete—and it went even further than I expected. I managed to include a built-in mod analyzer in BeamJoy, allowing it to automatically detect installed modded maps and populate the interfaces accordingly. Since scanning can take a bit of time, BeamJoy remembers previously analyzed mods and will only scan new ones on startup.ImageNov 26, 2025Public 0 0Devlog #26 - Near the Finish LineThe development of the offline player management system (database) is now complete, and work on the very last feature is about to begin. It’s genuinely satisfying to look back and see how much has been built in just four months. Even if these features aren’t the ones the community talks about the most, I know I’ve pushed both my own limits and the game’s boundaries with a mod of this scale.ArticleNov 21, 2025Public 0 3Devlog #25 - The Alpha-v0.4.0 ReleaseNov 16, 2025ArticleNov 16, 2025Public 0 0Devlog #24 - Toward the Final Pre-ReleaseNov 13, 2025ArticleNov 13, 2025Public 0 0Devlog #23 - Time Sync & Version 0.3.0This update brings several key improvements, including server core settings UI, colored chat, a more intuitive group system, and optional time and gravity synchronization, along with various fixes and interface refinements.ArticleNov 6, 2025Public 0 0Devlog #22 - CrossroadsNov 2, 2025ArticleNov 2, 2025Public 0 2Devlog #21 - RethinkingI’ve been working on nametag rules for trailers and props, and I think I’ve found a good format that keeps everything consistent. Right now, I’m focusing on the group and permission management system for players — making it as robust and user-friendly as possible.ArticleOct 29, 2025Public 0 0Devlog #20 - Raising the BarIn my goal to clear out as many features as possible, I’ve started working on improvements that I could not implement in the free version — mainly a more detailed server name and description preview (that can be seen on the Discord server), and a more colorful chat.ImageOct 22, 2025Public 0 0Devlog #19 - Version 0.2.0 and Clients ModsAs announced last time, BeamJoy Sandbox 0.2.0 is now available for you Patreons, bringing a bunch of new features and improvements (you can find the full changelog on the download page).ArticleOct 18, 2025Public 0 2Devlog #18 - Fighting the FrameworkThe next release should be ready by the time of the next devlog. Lately, I’ve been spending more time wrestling with the framework than adding new features. I’m working on workarounds for technical limitations and fixing AngularJS bugs — all to make sure that on your side, everything works just normally, without you having to notice the effort behind it.ArticleOct 15, 2025Public 0 1
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