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Call Of Saregnar
Games

Call Of Saregnar

@CallOfSaregnarTracked since May 2026

Observed Aug 10, 2026 · stalePublic earnings

creating a role-playing game.

How Patreon Signal reads this profile

Identity, tiers, posts, and visible counts come from the latest public Patreon observation. Growth compares available public snapshots. Revenue is labeled observed only when Patreon exposes it; otherwise it is modeled from public membership and tier signals.

Paid members
57
0% · 30-day rate from 22 observed days
Total audience
372
incl. free followers
Observed monthly earnings
$502
Starting price
$5/mo
6 membership tiers
Membership tiers

Where the 372 observed tier members sit

$084.7%

Largest observed tier is $0 Free— the bar only uses public tier patron counts.

$0/moFree31584.7% of observed tier members
$5/moSquire328.6% of observed tier members
$10/moKnight154% of observed tier members
$20/moBaron92.4% of observed tier members
$50/moEarl10.3% of observed tier members
$100/moDuke00% of observed tier members
Growth signals — Call Of Saregnar
0%

57 paid members · 30-day rate from 22 observed days

Membership
37721553
May 202616 weeks trackedNow
Call Of Saregnar57 members · $502/mo

The chart only uses Call Of Saregnar's observed public history. Comparison peers are listed below, but comparable trend series are not available yet.

Creator comparisons

Where Call Of Saregnar ranks

4 creators shown
#2of 4 measured
Paid members in Recommended cohort

Semantic matches are not ready, so this fixed cohort uses the best available category, audience, pricing, and cadence evidence.

Ranking data · includes stale rows
Call Of Saregnar's paid members rank in Recommended cohort
RankCreator and why includedPaid membersGap vs Call Of SaregnarFreshness
#1
HalesoNGamesCategory, audience, pricing & cadence
218161 moreAug 11, 2026
#2
Call Of SaregnarProfileGamesPaid members position in Recommended cohort
57ReferenceAug 10, 2026Stale
#3
Ppatpack_buildsGamesCategory, audience, pricing & cadence
498 fewerAug 10, 2026
#4
Dylan PerryGamesCategory, audience, pricing & cadence
4413 fewerAug 11, 2026

The rank uses the full fixed cohort. This table shows up to five creators around Call Of Saregnar; the coverage summary above still counts everyone.

What they publish

Recent posts

49Posts total1 postLast month33.3%Members-only

Previews available for 49 posts

Image Latest post$5 tier & upDevlog #174 - Roads that carve their own ground

Greetings Saregnarians, A while back I mentioned I'd finally turned my attention to the roads. What I didn't say is that once I started I co

July 29 5 likes 2 comments
Devlog #173 - Making a save harder to loseRecent posts Devlog #173 - Making a save harder to lose Locked Devlog #173 - Making a save harder to lose July 15 7 6ArticleJuly 15$5 tier & up 7 6
Devlog #172 - A new river systemGreetings Saregnarians, I've wanted proper rivers in this game for a long time, and I finally built a system for them right inside Unity. YoArticleJune 30Public 0 0Devlog #171 - Roads with a little more gritGreetings Saregnarians, The road tool I wrote about last time is in good enough shape now that I could finally turn to the roads themselves,ArticleJune 17Public 10 2Devlog #170 - A combat grid that hugs the groundGreetings Saregnarians, The old combat grid was a flat rectangle laid over the scene. It worked, but it always looked like it was floating oArticleJune 3Public 9 5Patreon is BackGreetings Saregnarians, A quick but important update: the administrative pause is over, and Patreon is reopening. I won't lie, the past fewArticleMay 20Public 22 2
An administrative pauseGreetings Saregnarians, I want to be upfront about a small administrative thing. Due to some internal administrative and legal housekeepingArticleJanuary 8$5 tier & up 8 2
Devlog #169 – UI Overhaul Deep Dive and December ProgressGreetings Saregnarians, This month I split my time between several areas of development, but the largest chunk of work went into the growingArticleDec 27, 2025$5 tier & up 0 0
A Small Teaser for DecemberGreetings Saregnarians, I have been working on several parts of the game this month, and a good part of that time went into reviewing and coImageDec 9, 2025Public 0 0Devlog #168 – Prosaic Gamedev ActivitiesGreetings Saregnarians, Terrain tiles and roads So I have realized something when expanding the playable area. Level design is painfully sloArticleNov 27, 2025Public 0 0Devlog #167 – Grasslands & Progress + Sneak Peek!Greetings Saregnarians, This month, I have to show you a little bit of everything. Progress on grass generation, level building, and a littlArticleOct 27, 2025Public 14 2Devlog #166 – Modular Buildings ContinuedGreetings Saregnarians! I hope the transition into autumn is treating you nicely. I know I get a huge creativity boost (along with catchingArticleSep 30, 2025Public 0 0
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