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Fergusware
Games

Fergusware

@FerguswareTracked since May 2026

Observed Aug 13, 2026Public earnings

Tools to Level Up Your Foundry VTT Games.

How Patreon Signal reads this profile

Identity, tiers, posts, and visible counts come from the latest public Patreon observation. Growth compares available public snapshots. Revenue is labeled observed only when Patreon exposes it; otherwise it is modeled from public membership and tier signals.

Paid members
8
0% · 30 days
Total audience
52
incl. free followers
Observed monthly earnings
$31
Starting price
$3/mo
4 membership tiers
Membership tiers

Where the 52 observed tier members sit

$084.6%

Largest observed tier is $0 Free— the bar only uses public tier patron counts.

$0/moFree4484.6% of observed tier members
$3/moCopper Adventurer35.8% of observed tier members
$5/moSilver Hero47.7% of observed tier members
$10/moGolden Archmage11.9% of observed tier members
Growth signals — Fergusware
0%

8 paid members · past 30 days

Membership
998
May 202615 weeks trackedNow
Fergusware8 members · $31/mo

The chart only uses Fergusware's observed public history. Comparison peers are listed below, but comparable trend series are not available yet.

Creator comparisons

Where Fergusware ranks

5 creators shown
Not enough data1 of 7 cohort creators measured
30-day member gain in Recommended cohort

Semantic matches are not ready, so this fixed cohort uses the best available category, audience, pricing, and cadence evidence.

Only Fergusware has a comparable public 30-day member gain; at least one measured peer is needed for a cohort rank.
Fergusware's 30-day member gain rank in Recommended cohort
RankCreator and why included30-day member gainGap vs FerguswareFreshness
Not ranked
FerguswareProfileGames30-day member gain position in Recommended cohort
0ReferenceAug 13, 2026
Not ranked
Ramshackle GameGamesCategory, audience, pricing & cadence
30-day comparison unavailableNot comparableAug 13, 2026
Not ranked
Marc M.GamesCategory, audience, pricing & cadence
30-day comparison unavailableNot comparableAug 13, 2026
Not ranked
@monsterofsukepGamesCategory, audience, pricing & cadence
30-day comparison unavailableNot comparableAug 13, 2026
Not ranked
B&Boards & SwordsGamesCategory, audience, pricing & cadence
30-day comparison unavailableNot comparableAug 13, 2026

The rank uses the full fixed cohort. This table shows up to five creators around Fergusware; the coverage summary above still counts everyone.

What they publish

Recent posts

69Posts total0 postsLast month0%Members-only

Previews available for 69 posts

Article Latest postPublicIntroducing Lorekeeper — Your Personal Advisor (Early Access)

Mid-combat, the questions that matter most are the ones you have no time to answer. Not "what's the goblin's AC" — that's a click away. We m

June 14 0 likes 0 comments
Lorexicon 1.0: The Journey ContinuesI set out to save myself time. I ended up spending over a thousand hours to do it. This is the story of Lorexicon's first year—from a naiveArticleFebruary 21Public 0 0
There Are 1,800 Spells. No One Is Reading Them. Be Honest.The Pathfinder 2e SRD compendium in Foundry is sitting at nearly 1,800 spells as of this writing. This is great news, in the same way that oArticleFebruary 21Public 0 0
Smarter Encounters, Real CreaturesOne of the bigger changes I’ve been working on recently is how Lorexicon chooses creatures for encounters. Instead of stopping at abstract cImageFebruary 8Public 0 0
Lorexicon: The Update You Didn't Know You WantedThis past week (and yes, it was most of a week), we worked on something that is not flashy, not exciting, and definitely not something you cArticleFebruary 1Public 0 0
Spellcasters Are Now Live in LorexiconLorexicon now supports primary spellcasters, built according to the Pathfinder 2e Building Creatures guidelines—and yes, this is the big oneArticleJanuary 19Public 0 0
Lorexicon Prompt Architecture: The “Make It Right” ReleaseOver the past week, Lorexicon quietly shipped one of its biggest architectural changes to date. No flashy buttons. No “experimental” warningArticleJanuary 12Public 0 0
🚨 Hazards Have Entered the DungeonWe just shipped Hazard generation in Lorexicon. Like… an hour ago. Nothing’s on fire. Yet. 🔥 Hazards were the next logical frontier for LoreArticleJanuary 1Public 0 0
On the Use of AIThis post is coming straight from me. No AI. No generated images (one small Foundry screen capture). No attempts at being clever or funnyImageDec 23, 2025Public 0 0
Extending Action Support in Lorexicon — A Developer’s Keynote From the TrenchesThis month’s update started simple: Add some new actions. A straightforward objective. A pleasant stroll through the codebase. A relaxing enImageNov 23, 2025Public 0 0
Rolling with PurposeBecause sometimes even the dice need guidance. In the earliest iterations of Lorexicon’s creature generation, the AI decided how strong, perArticleNov 23, 2025Public 0 0
But What Does It DO?! - Fall 2025 EditionHey Patrons, Lorexicon has undergone so many changes since the early iterations, I figured it would be a good time to do an updated versionArticleOct 19, 2025Public 0 0
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