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Game Designer Notes | Dmytro Nesterenko
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Game Designer Notes | Dmytro Nesterenko

@GameDesignerNotesTracked since May 2026

Observed Aug 14, 2026 · stalePublic earnings

Dissecting games.

How Patreon Signal reads this profile

Identity, tiers, posts, and visible counts come from the latest public Patreon observation. Growth compares available public snapshots. Revenue is labeled observed only when Patreon exposes it; otherwise it is modeled from public membership and tier signals.

Paid members
5
0% · 30 days
Total audience
144
incl. free followers
Observed monthly earnings
$12
Starting price
$3/mo
3 membership tiers
Membership tiers

Where the 144 observed tier members sit

$096.5%

Largest observed tier is $0 Free— the bar only uses public tier patron counts.

$0/moFree13996.5% of observed tier members
$3/moLvl 1 - Supporter53.5% of observed tier members
$10/moLvl 2 - Ultra Supporter00% of observed tier members
Growth signals — Game Designer Notes | Dmytro Nesterenko
0%

5 paid members · past 30 days

Membership
543
May 202616 weeks trackedNow
Game Designer Notes | Dmytro Nesterenko5 members · $12/mo

The chart only uses Game Designer Notes | Dmytro Nesterenko's observed public history. Comparison peers are listed below, but comparable trend series are not available yet.

Creator comparisons

Where Game Designer Notes | Dmytro Nesterenko ranks

5 creators shown
Not enough data1 of 7 cohort creators measured
30-day member gain in Recommended cohort

Semantic matches are not ready, so this fixed cohort uses the best available category, audience, pricing, and cadence evidence.

Only Game Designer Notes | Dmytro Nesterenko has a comparable public 30-day member gain; at least one measured peer is needed for a cohort rank.Ranking data · includes stale rows
Game Designer Notes | Dmytro Nesterenko's 30-day member gain rank in Recommended cohort
RankCreator and why included30-day member gainGap vs Game Designer Notes | Dmytro NesterenkoFreshness
Not ranked
Game Designer Notes | Dmytro NesterenkoProfileWriting30-day member gain position in Recommended cohort
0ReferenceAug 14, 2026Stale
Not ranked
DDameTVWritingCategory, audience, pricing & cadence
30-day comparison unavailableNot comparableAug 14, 2026
Not ranked
monkiWritingCategory, audience, pricing & cadence
30-day comparison unavailableNot comparableAug 14, 2026
Not ranked
The BONSAIWritingCategory, audience, pricing & cadence
30-day comparison unavailableNot comparableAug 14, 2026
Not ranked
HoshikuchiWritingCategory, audience, pricing & cadence
30-day comparison unavailableNot comparableAug 14, 2026

The rank uses the full fixed cohort. This table shows up to five creators around Game Designer Notes | Dmytro Nesterenko; the coverage summary above still counts everyone.

What they publish

Recent posts

88Posts total3 postsLast month66.7%Members-only

Previews available for 88 posts

Image Latest postPublicAssassin's Creed: Black Flag. Framing in Composition

There is nothing particularly new or unique here, but I really like how the developers use framing at the very beginning of the game. The co

July 28 0 likes 0 comments
Neon White. Level Design for speed runnersLocked Neon White. Level Design for speed runners Sep 5, 2025 5ArticleSep 5, 2025$3 tier & up 0 0
Resident Evil Requiem. Directing of the Enemy TerritoryThis is a translation of my rather old article about Forza Horizon 4, but I believe its core ideas are still relevant to the Forza Horizon sImageJuly 25$3 tier & up 0 0
Forza Horizon 4. Mental Map of the Fortune IslandThis is a translation of my rather old article about Forza Horizon 4, but I believe its core ideas are still relevant to the Forza Horizon sImageJuly 25$3 tier & up 0 0
Diablo 4. The Role of StatuesWhile playing Diablo IV, it's easy to notice the number of massive statues scattered throughout the world. Some might argue that they are ovArticleJuly 6$3 tier & up 0 0
The Witcher 3. Problems With the World MapLocked The Witcher 3. Problems With the World Map June 24 1ArticleJune 24$3 tier & up 0 0
Left 4 Dead. LightingI love the way older developers approached lighting and level design, especially at Valve. Their solutions are remarkably simple, yet they wArticleJune 23Public 0 0Pragmata. Non-Typical NavigationThis is a small but interesting level design case. What can the player see in the header screenshot? Upon entering the room, they immediatelArticleJune 21Public 0 0
Pragmata. Camera in the Level-Up MenuThanks to the game's simplified structure, which doesn't rely on many additional gameplay verbs, I really like how clean and effective the uArticleJune 21$3 tier & up 0 0
Pragmata. Red RoomsRed Rooms are an optional side activity in Pragmata that offer challenging combat encounters in exchange for valuable rewards. Because theseArticleJune 20$3 tier & up 0 0
Forza Horizon 6. Perfect Gameplay LoopLocked Forza Horizon 6. Perfect Gameplay Loop June 18 1ArticleJune 18$3 tier & up 0 0
Pragmata. Interactable DisplaysThere was a problem in the recent System Shock with too many glowing displays and bulbs everywhere, which created visual noise and hurt readArticleJune 17Public 0 0
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