Skip to main content
Back to SearchVideoGame Dev Buddies
Game Dev Buddies
Video

Game Dev Buddies

@GameDevBuddiesTracked since May 2026

Observed Aug 18, 2026 · staleModeled revenue

There's nothing better than developing games with Buddies!.

How Patreon Signal reads this profile

Identity, tiers, posts, and visible counts come from the latest public Patreon observation. Growth compares available public snapshots. Revenue is labeled observed only when Patreon exposes it; otherwise it is modeled from public membership and tier signals.

About US$37 using the Aug 17 reference rate. Converted from EUR at the European Central Bank reference rate published for Aug 17.
Paid members
4
0% · 30-day rate from 13 observed days
Total audience
547
incl. free followers
Estimated monthly gross
€32

€16–€48 modeled range

Starting price
€4/mo
5 membership tiers
Membership tiers

Pricing and benefits captured publicly

Patreon is not exposing patron counts by tier for this creator, so this section shows public prices and benefits only.

$0/moFreePublic prices and benefits only
€4/moLil' BuddyYou get the access to new videos at least a day before everyone else.
€8/moJunior Game Dev BuddyAlong with the early access to new videos, you'll get access to in-depth technical breakdown of the effects created in videos.
€15/moGame Dev BuddyAlong with the perks of all lower tiers, you'll get access to the source code of most of our projects.
€50/moSenior Game Dev BuddyAlong with the benefits of all previous tiers, your name will appear at the end of our videos in the "Thank You" section.
Growth signals: Game Dev Buddies
0%

4 paid members · 30-day rate from 13 observed days

Membership
974
May 202616 weeks trackedNow
Game Dev Buddies4 members · €32/mo

The chart only uses Game Dev Buddies's observed public history. Comparison peers are listed below, but comparable trend series are not available yet.

Creator comparisons

Where Game Dev Buddies ranks

5 creators shown
#1of 7 measured
Paid members in Recommended cohort

Semantic matches are not ready, so this fixed cohort uses the best available category, audience, pricing, and cadence evidence.

Ranking data · includes stale rows
Game Dev Buddies's paid members rank in Recommended cohort
RankCreator and why includedPaid membersGap vs Game Dev BuddiesFreshness
#1
Deputy7VideoCategory, audience, pricing & cadence
4Same valueAug 18, 2026
#1
Deus BlackheartVideoCategory, audience, pricing & cadence
4Same valueAug 18, 2026
#1
Game Dev BuddiesProfileVideoPaid members position in Recommended cohort
4ReferenceAug 18, 2026Stale
#1
groovyghostnotesVideoCategory, audience, pricing & cadence
4Same valueAug 18, 2026
#1
GuidesBlitzVideoCategory, audience, pricing & cadence
4Same valueAug 18, 2026

The rank uses the full fixed cohort. This table shows up to five creators around Game Dev Buddies; the coverage summary above still counts everyone.

What they publish

Recent posts

22Profile posts0 postsLast month41.7%Members-only

Previews available for 25 of 22 posts

Article Latest post€4 tier & upProcedural Generation System

January 7 Procedural-Generation.zip Unlock with membership Buy post $18.50 2 8 Share Gift

January 7 2 likes 8 comments
[New Video Alert] Crowd SimulationFind out what goes on under the hood when trying to simulate large amount of NPCs. See why a lot of games struggle with making worlds feel alive while keeping a steady FPS.VideoMarch 4Public 0 0[New Video Alert] Procedural GenerationA new video is now available on the channel! In this one, I explored how Oskar Stalberg managed to create a system that procedurally generates environments, but can be guided by Player's input. I was truly impressed how he managed to combine artistic expression with procedural generation.VideoJanuary 7Public 0 2[New Video Alert] Game Dev Workflow UpgradeA new video is now available on the channel! In this short video, I will show you how I managed to upgrade my game development workflow to achieve better productivity and faster iteration times.VideoAug 28, 2025Public 0 2[New Video Alert] I made AI that will replace YOUR job!This time, I decided to explore something completely new — AI and robotics simulation. I’ve always been fascinated by how machines move in the real world, so I challenged myself to replicate that realism using Unity.VideoAug 11, 2025Public 0 0AC Valhalla - Odin's SightI recreated Odin's Sight from Assassin's Creed Valhalla as my latest project. Since I was mesmerised by how addictive and satisfying the eff...ArticleJul 4, 2025€4 tier & up 0 0[New Video Alert] AC Valhalla - Odin's Sight EffectA new video is now available on the channel! In this one, I went on a little investigation, trying to figure out what makes a satisfying and addictive VFX by attempting to recreate the Odin's Sight effect from Assassin's Creed Valhalla.VideoJul 2, 2025Public 0 0Dune Shield EffectThe release of Dune Awakening motivated me to try to recreate the Dune Shield Effect in Unity. Sounds interesting? Let's dive into it!...ArticleMay 29, 2025€4 tier & up 0 0[New Video Alert] Dune Shield EffectThere's a new video available on the channel! In this one, motivated by the release of Dune: Awakening, I tried to re-create the shield effect from Dune! However, based on the durations of my previous explorations, I decided to challenge myself and do it in ONE WEEK!VideoMay 28, 2025Public 0 0GPU Fish SimulationHave you ever wondered why AAA games have such empty and lifeless underwater scenes? Their land environments are rich and full of life, but ...ArticleMay 2, 2025€4 tier & up 0 0[New Video Alert] Ocean SimulationA new video is available on the channel! In this one, I investigated the issue of empty and lifeless underwater scenes in games. How come AAA games have such rich land environments, but their underwater scenes just look so empty? Are underwater environments so performance-heavy that they can’t be improved for AAA titles?VideoMay 2, 2025Public 0 0Join for free Share Gift LockedNo public preview was captured for this post.Article4d ago€4 tier & up 0 0
Continue your research

Keep Game Dev Buddies in context.

Save the creator, add them to a comparison, or return to the exact Explore view you came from.