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Hexred Games
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Hexred Games

@HexRedGamesTracked since May 2026

Observed Aug 19, 2026 · staleModeled revenue

Creating Tabletop Games.

How Patreon Signal reads this profile

Identity, tiers, posts, and visible counts come from the latest public Patreon observation. Growth compares available public snapshots. Revenue is labeled observed only when Patreon exposes it; otherwise it is modeled from public membership and tier signals.

Paid members
1
0% · 30-day rate from 13 observed days
Total audience
41
incl. free followers
Estimated monthly gross
$5

$3–$8 modeled range

Starting price
$3/mo
4 membership tiers
Membership tiers

Pricing and benefits captured publicly

Patreon is not exposing patron counts by tier for this creator, so this section shows public prices and benefits only.

$0/moFreePublic prices and benefits only
$3/moTier 1Big thanks to you for supporting!
$5/moTier 2Public prices and benefits only
$9/moTier 3Public prices and benefits only
Growth signals: Hexred Games
0%

1 paid members · 30-day rate from 13 observed days

Membership
221
May 202616 weeks trackedNow
Hexred Games1 members · $5/mo

The chart only uses Hexred Games's observed public history. Comparison peers are listed below, but comparable trend series are not available yet.

Creator comparisons

Where Hexred Games ranks

5 creators shown
Not enough data1 of 7 cohort creators measured
30-day member gain in Recommended cohort

Semantic matches are not ready, so this fixed cohort uses the best available category, audience, pricing, and cadence evidence.

Only Hexred Games has a comparable public 30-day member gain; at least one measured peer is needed for a cohort rank.Ranking data · includes stale rows
Hexred Games's 30-day member gain rank in Recommended cohort
RankCreator and why included30-day member gainGap vs Hexred GamesFreshness
Not ranked
Hexred GamesProfileMusic30-day member gain position in Recommended cohort
0ReferenceAug 19, 2026Stale
Not ranked
Doctor GhostMusicCategory, audience, pricing & cadence
30-day comparison unavailableNot comparableAug 19, 2026
Not ranked
HawkZtudiosMusicCategory, audience, pricing & cadence
30-day comparison unavailableNot comparableAug 19, 2026
Not ranked
LYKANROCMusicCategory, audience, pricing & cadence
30-day comparison unavailableNot comparableAug 19, 2026
Not ranked
DocvinMusicCategory, audience, pricing & cadence
30-day comparison unavailableNot comparableAug 19, 2026

The rank uses the full fixed cohort. This table shows up to five creators around Hexred Games; the coverage summary above still counts everyone.

What they publish

Recent posts

25Profile posts0 postsLast month0%Members-only

Previews available for 25 of 25 posts

Article Latest postPublicFood and Exhaustion

Instead of players needing to track their own exhaustion, certain effects or conditions will allow the Crafter to generate Exhaustion Dice.

April 2 0 likes 0 comments
Swift Progress on the demoAlready at the combat section of the demo, and the actions are coming together. I'm sure there will be many tweaks moving forward with playtesting and all, but having the basics here and organized is real convenient. I decided to set actions up under specific "genres" of actions to make it easier to find them. "Aggressive" actions, "Movement" actions, etc. Might have to shuffle them around according to feedback, but the general vibe is to make it lightning fast to look up a rule.ArticleFebruary 7Public 0 0Simple CharactersFebruary 3ArticleFebruary 3Public 0 0Armor ImprovementsFebruary 2ArticleFebruary 2Public 0 0Adding ComplicationsJanuary 14ArticleJanuary 14Public 0 0Working on the DemoI'm rewriting and compiling all the rules for the demo! Trying to make things as concise and easily understood as possible, I think the Core Dice Mechanic is fairly straightforward but it doesn't hurt to be efficient when writing the instructions.ArticleJanuary 2Public 0 0Wizard Class 1st level abilityI've been going back and forth on the wizard's main ability, but I feel like I'm getting closer to a final iteration. Leviathan's version of Wizard is a fusion of wizard and sorcerer what with the metamagicy class-points system.ArticleDec 30, 2025Public 0 0Inventory and Weight SimplifiedDec 29, 2025ArticleDec 29, 2025Public 0 0Finally found a solution for level 0 spellsI was struggling with how to deal with level 0 spells in my game (they cost no mana to cast). This morning the answer came to me: a level 0 spell can be a modifier to any and all spells that exist that simply nerf the spell to a "free" level. For example, instead of the level 1 spell where you shoot 3 magic bolts, the level 0 variant only shoots one:ArticleDec 15, 2025Public 0 0Cooked up a new character sheetAnd I'm actually quite proud of the inventory pageArticleNov 24, 2025Public 0 0Barbarian ClassFast, responsive, and tough as nails: the Barbarian's Rage ability is reactive, able to be used at any time for any reason. I foresee it as being used in response to massive damage, but it can also be used on the Barbarian's turn to guarantee some hits with Advantage. Free Actions mean you can just activate it for no Action Point cost! It's fast to use but it also runs out at the end of your next turn, so you have to pick your moment.ArticleNov 18, 2025Public 0 0Attributes so farStill working on the fundamentals of how "Spirit" works, currently thinking its going to be a different HP pool for fear effects, charm, social fatigue, things like that. But right now unlike in other games your attributes do NOT add their bonus to your skills.ArticleNov 12, 2025Public 0 0
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