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IainTheIndie

@IainTheIndieTracked since May 2026

Observed Aug 22, 2026Modeled revenue
Data notes

Identity, tiers, posts, and visible counts come from the latest public Patreon observation. Growth uses available public snapshots. Revenue is only labeled observed when Patreon exposes it.

About US$26 using the Aug 21 reference rate. Converted from AUD at the European Central Bank reference rate published for Aug 21.

creating game dev tutorials and games.

Paid members
7
−31.3% · 30-day rate from 12 observed days
Total audience
29
incl. free followers
Estimated monthly gross
AUD 37

AUD 21–53 modeled range

Starting price
AUD 3/mo
4 membership tiers

Pricing and benefits captured publicly

Membership tiers

Patreon is not exposing patron counts by tier for this creator, so this section shows public prices and benefits only.

AUD 0/moFreePublic prices and benefits only
AUD 3/moBitYou're helping me to keep making videos to help you and everyone else get better at Game Development. Thankyou!
AUD 7/moByteNot only are you helping me to keep making helpful videos you'll also have the chance to suggest topics for future videos! Thankyou!
AUD 12/moIntegerThis is a huge help! You'll be able to suggest topics for future videos and as an extra thankyou you'll also get a free copy of any of the solo games that I make and release on my itch.io page.
Growth signals: IainTheIndie
−31.3%

7 paid members · 30-day rate from 12 observed days

Membership
887
May 202616 weeks trackedNow
IainTheIndie7 members · AUD 37/mo

The chart only uses IainTheIndie's observed public history. Comparison peers are listed below, but comparable trend series are not available yet.

Where IainTheIndie ranks

Creator comparisons
5 creators shown
#3of 7 measured
Estimated gross in Recommended cohort

Semantic matches are not ready, so this fixed cohort uses the best available category, audience, pricing, and cadence evidence.

IainTheIndie's estimated gross rank in Recommended cohort
RankCreator and why includedEstimated grossGap vs IainTheIndieFreshness
#1
23:59 TIME IS UPPodcastsCategory, audience, pricing & cadence
$133Different currenciesAug 22, 2026
#2
50 States of MadnessPodcastsCategory, audience, pricing & cadence
$76Different currenciesAug 22, 2026
#3
IainTheIndieProfilePodcastsEstimated gross position in Recommended cohort
AUD 37ReferenceAug 22, 2026
#4
LunarticPodcastsCategory, audience, pricing & cadence
$33Different currenciesAug 22, 2026
#5
2 Wheeled RiderPodcastsCategory, audience, pricing & cadence
$23Different currenciesAug 22, 2026

The rank uses the full fixed cohort. This table shows up to five creators around IainTheIndie; the coverage summary above still counts everyone.

Recent posts

What they publish
294Profile posts0 postsLast month0%Members-only

Previews available for 25 of 294 posts

Article Latest postPublicChannel Update (March 2025)

I wanted to give folks an update on where things are at and when I might return to releasing tutorials. The key things are:

Mar 1, 2025 0 likes 0 comments
Behind the Code: Showdown at the Candy Cane LodgeIn this latest video in my series looking at previous games I'll be taking a look at The Showdown at the Candy Cane Lodge. A first person, wave-shooter where you are defending your gingerbread house from a horde of ravenous snowmen.VideoNov 28, 2024Public 0 0Unity Audio Tutorial: Microphone + VisualiserIn this tutorial we are going to look at how we can read in audio from a microphone in Unity as well as how to then play that audio back and show the basic intensity waveform of the audio.ArticleNov 21, 2024Public 0 0Unity Tutorial: Grappling ToolIn this tutorial we're going to be setting up a basic tool to allow the player to grapple to, then pull themselves towards, objects in the world.ArticleNov 14, 2024Public 0 0Channel Update (November 2024)Hi folks, it was long past time for another channel update on what's coming up in future:ArticleNov 9, 2024Public 0 0Unity Tutorial: Simple Scene Streaming SystemIn this tutorial we are going to be building up a basic level streaming system to allow us to load and unload scenes as we move throughout our environment.ArticleNov 7, 2024Public 0 0Unity Tutorial: Ranged Weapon Basics (Fire Modes & Hit Checks)In this tutorial we are going to build some of the key infrastructure to support weapons. In particular we are going to focus on supporting different fire modes as well as projectile vs hitscan weapons.ImageOct 31, 2024Public 0 0Behind the Code: The Eternal CollectorIn this latest video in my series looking at previous games I'll be taking a look at The Eternal Collector. A chill game where you operate and expand a train in a procedurally generated world with the hope of earning enough to retire. I'll be talking about the design of the game as well as sharing a lot of the code from it.VideoOct 24, 2024Public 0 0Introduction to Version ControlIn this tutorial we're going to take an initial look at version control. Our focus will be on the general processes and reasons to make use of it. We'll also have a specific look at Git.ArticleOct 17, 2024Public 0 0Unity UI Tutorial: In-World Screens: Scroll Wheel SupportIn this follow up to a previous video about creating display screens we are going to add in support for scroll wheel support and also make the system easier to extend in future.VideoOct 10, 2024Public 0 0AI Behaviours: Animation Support (Part 2 of 2)In this second, and final, part of our animation series we will be adding animation support to our behaviour trees and updating our idle and wander behaviours to support animations.ImageOct 3, 2024Public 0 0AI Behaviours: Animation Support (Part 1 of 2)In this first part of a 2 part series we will be adding animation support to our Sims-style AI interactions. As part of this we will be creating an interface to sit between our logic and the Unity animation system to allow us to easily swap out animation systems if desired.ImageSep 26, 2024Public 0 0
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