$0/moFreeHiddenPatron count not public
$3/moAnimations FanHiddenAll the patrons in this tier will have :
- link to download animations in FBX format that are compatible with the basic UE4 skeleton
Examples of animation categories:
- death effects
- picking items (barrel, box, ammo)
- equipment animations (rifle, pistol, torch)
- Reloading guns
- Climbing movement
*Some of the animations are from Mixamo, which I have modified to be compatible with UE4 (eg Root Motion).*
$10/moInteraction with ALS fanHiddenThis tier gives you the option to download Interaction With ALSv4 for Unreal Engine 5.0+ This project is a significant upgrade to the Advanced Locomotion System project that was created by LongmireLocomotion (YT channel).The project adds a huge amount of new features to the default ALS system. These include: climbing, swimming, cover system, fighting by knife and hands, shooting, interacting with objects, AI controllers (Human and Zombie), and much more. Most of the project content has been presented in videos published on my YouTube channel. The project is mostly based on Blueprint, but also contains C++ code. I try to release updates once a month (not guaranteed) to fix bugs, improve performance, and add new systems.Access to Adventure Game Locomotion System ONLY 1.0.3 VERSION!!! - In simple terms, this is a combined version of the GASP project along with IWALS, but it includes more new features compared to my previous project. The locomotion system is based on Motion Matching. You can find more information in this document - AGLS Project Info. I am currently focusing on developing this project. However, versions from 1.1+ are available for a different subscription
$14/moAdventureGameLocomotionSystem v1.1+ FanHiddenThis tier unlocks access to the project files for "Adventure Game Locomotion System v1.1+ (AGLS)." In simple terms, this project is a combination of Epic Games' GASP and ALS, created by LongmireLocomotion (YT channel). However, this is just a very general overview. The project contains much more content compared to the previously mentioned projects. AGLS is similar to my earlier project called "IWALS," but AGLS is much more advanced and supports the latest technologies backed by Epic Games, including Motion Matching.List of sample systems included in the project:Advanced grounded locomotion (crouch/stand, three gait states, walk on stairs)Climbing System (dynamic ledge detection, walking on ledge, large anim database, climb foots IK)Cover System (crouch/stand, possible to aim when cover)Interactions with environment and props (looting, opening chests or lockers, picking bow, arrows, knife, binoculars and more)Advanced Traversal System (Predictable Jumps, more parkour animations)Rope Swinging (my custom rope simulation plugin)Pickaxe ClimbingZiplineSwimming SystemMelee ActionsStealth FinishersAdvanced Enemies including ZombiesAI and HumansAICompanion AI (Character & Controller)and many many moreThe AGLS project is not replicated. It contains a lot of C++ code (6 plugins by me).I plan to make many more changes to the project. This means that I release a project update from time to time (usually about one or one and a half months).For this tier, access to my previous project (IW
$18/moAll UE4/5 Projects + Music PackHiddenBy registering in this category, you gain access to all the Unreal Engine 4/5 projects I’m working on. Compared to the 'AdventureGameLocomotionSystem v1.1+ Fan' the main additional content is a project featuring a complex adventure-style game layout akin to "Uncharted," based on AGLS v1.3. The JungleSceneContent project demonstrates how advanced locomotion can be utilized in practice. A packaged Windows demo is available in the Patreon post (link).Dedicated to people who really appreciate my work :). In my free time, I also create music, which I don't publish anywhere on a daily basis. Thanks to this tier, you can download it in .mp3 or .wav format.