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Jakub W
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Jakub W

@JakubWTracked since May 2026

Observed Aug 12, 2026 · staleModeled revenue

creating Games,3D Animations and Music.

How Patreon Signal reads this profile

Identity, tiers, posts, and visible counts come from the latest public Patreon observation. Growth compares available public snapshots. Revenue is labeled observed only when Patreon exposes it; otherwise it is modeled from public membership and tier signals.

Paid members
800
−0.5% · 30 days
Total audience
17,045
incl. free followers
Estimated monthly gross
$4.8K

$2.4K–$7.2K modeled range

Starting price
$3/mo
5 membership tiers
Membership tiers

Pricing and benefits captured publicly

Patreon is not exposing patron counts by tier for this creator, so this section shows public prices and benefits only.

$0/moFreePublic prices and benefits only
$3/moAnimations FanAll the patrons in this tier will have : - link to download animations in FBX format that are compatible with the basic UE4 skeleton Examples of animation categories: - death effects - picking items (barrel, box, ammo) - equipment animations (rifle, pistol, torch) - Reloading guns - Climbing movement *Some of the animations are from Mixamo, which I have modified to be compatible with UE4 (eg Root Motion).*
$10/moInteraction with ALS fanThis tier gives you the option to download Interaction With ALSv4 for Unreal Engine 5.0+ This project is a significant upgrade to the Advanced Locomotion System project that was created by LongmireLocomotion (YT channel).The project adds a huge amount of new features to the default ALS system. These include: climbing, swimming, cover system, fighting by knife and hands, shooting, interacting with objects, AI controllers (Human and Zombie), and much more. Most of the project content has been presented in videos published on my YouTube channel. The project is mostly based on Blueprint, but also contains C++ code. I try to release updates once a month (not guaranteed) to fix bugs, improve performance, and add new systems.Access to Adventure Game Locomotion System ONLY 1.0.3 VERSION!!! - In simple terms, this is a combined version of the GASP project along with IWALS, but it includes more new features compared to my previous project. The locomotion system is based on Motion Matching. You can find more information in this document - AGLS Project Info. I am currently focusing on developing this project. However, versions from 1.1+ are available for a different subscription
$14/moAdventureGameLocomotionSystem v1.1+ FanThis tier unlocks access to the project files for "Adventure Game Locomotion System v1.1+ (AGLS)." In simple terms, this project is a combination of Epic Games' GASP and ALS, created by LongmireLocomotion (YT channel). However, this is just a very general overview. The project contains much more content compared to the previously mentioned projects. AGLS is similar to my earlier project called "IWALS," but AGLS is much more advanced and supports the latest technologies backed by Epic Games, including Motion Matching.List of sample systems included in the project:Advanced grounded locomotion (crouch/stand, three gait states, walk on stairs)Climbing System (dynamic ledge detection, walking on ledge, large anim database, climb foots IK)Cover System (crouch/stand, possible to aim when cover)Interactions with environment and props (looting, opening chests or lockers, picking bow, arrows, knife, binoculars and more)Advanced Traversal System (Predictable Jumps, more parkour animations)Rope Swinging (my custom rope simulation plugin)Pickaxe ClimbingZiplineSwimming SystemMelee ActionsStealth FinishersAdvanced Enemies including ZombiesAI and HumansAICompanion AI (Character & Controller)and many many moreThe AGLS project is not replicated. It contains a lot of C++ code (6 plugins by me).I plan to make many more changes to the project. This means that I release a project update from time to time (usually about one or one and a half months).For this tier, access to my previous project (IW
$18/moAll UE4/5 Projects + Music PackBy registering in this category, you gain access to all the Unreal Engine 4/5 projects I’m working on. Compared to the 'AdventureGameLocomotionSystem v1.1+ Fan' the main additional content is a project featuring a complex adventure-style game layout akin to "Uncharted," based on AGLS v1.3. The JungleSceneContent project demonstrates how advanced locomotion can be utilized in practice. A packaged Windows demo is available in the Patreon post (link).Dedicated to people who really appreciate my work :). In my free time, I also create music, which I don't publish anywhere on a daily basis. Thanks to this tier, you can download it in .mp3 or .wav format.
Growth signals — Jakub W
−0.5%

800 paid members · past 30 days

Membership
804755705
May 202615 weeks trackedNow
Jakub W800 members · $4.8K/mo

The chart only uses Jakub W's observed public history. Comparison peers are listed below, but comparable trend series are not available yet.

Creator comparisons

Where Jakub W ranks

5 creators shown
#1of 9 measured
Paid members in Recommended cohort

A focused cohort chosen from content relevance, category, audience, pricing, and cadence. Changing the rank metric does not change who belongs in this cohort.

Ranking data · includes stale rows
Jakub W's paid members rank in Recommended cohort
RankCreator and why includedPaid membersGap vs Jakub WFreshness
#1
Jakub WProfileVideoPaid members position in Recommended cohort
800ReferenceAug 12, 2026Stale
#2
Ghislain GirardotVideoContent relevance + business context
323477 fewerAug 14, 2026
#3
UnrealCGVideoContent relevance + business context
175625 fewerAug 6, 2026
#4
Make A Real OneVideoContent relevance + business context
148652 fewerJul 14, 2026Stale
#5
Alex ForsytheVideoContent relevance + business context
85715 fewerAug 11, 2026

The rank uses the full fixed cohort. This table shows up to five creators around Jakub W; the coverage summary above still counts everyone.

What they publish

Recent posts

79Profile posts0 postsLast month25%Members-only

Previews available for 31 of 79 posts

Article Latest postPublicAGLS v1.9.2 for UNREAL ENGINE 5.8 Info (UPDATED)

July 6

July 6 0 likes 32 comments
AGLS v1.9.1 update release + UE5.8 Info5 days agoArticleJune 18Public 0 23Packaged Project DEMO for WindowsNo public preview was captured for this post.Article4d agoPublic 0 0Join to unlock 20 73 Share Gift LockedNo public preview was captured for this post.Article4d ago$3 tier & up 0 73Adventure Game Locomotion System v1.9.2 Packaged DEMO (Windows)Version 1.9, compared to v1.8, is a heavily technical update. I focused primarily on understanding and designing a new core locomotion system based on Pose Search Motion Matching.ArticleJune 3Public 0 32AGLS v1.9 Informations (15.05.2026)May 15ArticleMay 15Public 0 24Packaged Project DEMO for WindowsNo public preview was captured for this post.Article4d agoPublic 0 0AGLS - Default_Inputs_Bind v1.8.txtNo public preview was captured for this post.Article4d ago$3 tier & up 0 26Info about new MeleeCombat for AGLS v1.8March 10ArticleMarch 10Public 0 17UNREAL ENGINE 5.7 - AGLS V1.7.0 | Retarget To UE5_Manny And MetaHuman UpdateJanuary 20ArticleJanuary 20Public 0 13AGLS - Default_Inputs_Bind.txtNo public preview was captured for this post.Article4d ago$3 tier & up 0 49Thank You, information about AGLS v1.7, and a new videoI also wanted to share a recording that shows what my process for implementing new systems often looks like. In this case, it’s a video presenting the implementation of a ‘door opening interaction’, built almost entirely from scratch. The recording isn’t professionally made, but I think it can still be helpful in the context of creating your own interactions using BlueprintAbilityClass.Video4d agoPublic 0 7
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