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Kaze Emanuar
Writing

Kaze Emanuar

@KazestuffTracked since May 2026

Observed Aug 2, 2026 · staleModeled revenue

creating Youtube Videos.

How Patreon Signal reads this profile

Identity, tiers, posts, and visible counts come from the latest public Patreon observation. Growth compares available public snapshots. Revenue is labeled observed only when Patreon exposes it; otherwise it is modeled from public membership and tier signals.

Paid members
305
−0.3% · 30 days
Total audience
1,876
incl. free followers
Estimated monthly gross
$2.7K

$1.5K–$3.8K modeled range

Starting price
$5/mo
4 membership tiers
Membership tiers

Pricing and benefits captured publicly

Patreon is not exposing patron counts by tier for this creator, so this section shows public prices and benefits only.

$0/moFreePublic prices and benefits only
$5/moSupportCredit after videosYou will be credited as a donor at the game end credits of RTYI
$20/moSourcesAccess to all model files and codes used in my videos.Access to Patreon discord, where you can share and discuss ideas for upcoming projects or just talk.All of the previous rewards
$75/moOverclockedAll the previous rewardsIf you want to, we can schedule an hour long video/audio call where we can talk ideas, programming, game design, philosophy, investing, anime(?), fitness, whatever! I'll be working on my stuff while we chillYou'll get special highlighted credit during my youtube outro with your profile picture (IF DESIRED!)
Growth signals — Kaze Emanuar
−0.3%

305 paid members · past 30 days

Membership
310307304
May 202615 weeks trackedNow
Kaze Emanuar305 members · $2.7K/mo

The chart only uses Kaze Emanuar's observed public history. Comparison peers are listed below, but comparable trend series are not available yet.

Creator comparisons

Where Kaze Emanuar ranks

5 creators shown
#2of 9 measured
Paid members in Recommended cohort

A focused cohort chosen from content relevance, category, audience, pricing, and cadence. Changing the rank metric does not change who belongs in this cohort.

Ranking data · includes stale rows
Kaze Emanuar's paid members rank in Recommended cohort
RankCreator and why includedPaid membersGap vs Kaze EmanuarFreshness
#1
Christopher FranklinWritingContent relevance + business context
600295 moreAug 12, 2026
#2
Kaze EmanuarProfileWritingPaid members position in Recommended cohort
305ReferenceAug 2, 2026Stale
#3
8-Bit Show And TellWritingContent relevance + business context
21788 fewerAug 11, 2026
#4
ViscoseWritingContent relevance + business context
112193 fewerJul 13, 2026Stale
#5
The Cursed JudgeWritingContent relevance + business context
105200 fewerAug 5, 2026

The rank uses the full fixed cohort. This table shows up to five creators around Kaze Emanuar; the coverage summary above still counts everyone.

What they publish

Recent posts

12Profile posts0 postsLast month33.3%Members-only

Previews available for 17 of 12 posts

Article Latest post$5 tier & upUPDATES!

January 11

January 11 28 likes 11 comments
Something special for next videoJun 6, 2025 View post Ever wondered just how weak of a hardware Mario 64 could run on? Next video, I'll be exploring this together with Joshua Barretto to see how well Mario 64 on the gameboy advance could work!VideoJun 6, 2025Public 0 1View 0 commentsI thought it'd be fun to dissect every individual shader in sm64 and explain how each one works. I found a bunch of interesting things I had...ArticleMario 64$5 tier & up 0 0Demo!I released it about a month back but just realized I completely forgot to post anywhere about it!! I was so caught up in work.ArticleFeb 16, 2025Public 0 7The Genius of the N64's Cache InstructionVideo will go live on Youtube soon! If you have any questions, let me know so that I can fix that up!...AudioJan 3$5 tier & up 14 4The N64 has more RAM than you thinkThis will be next saturday's youtube upload with only minor changes. If anyone has any questions that fit well into the video, I'll add them...AudioDec 8$5 tier & up 20 8Some Updates!Sep 28, 2024ArticleSep 28, 2024Public 0 27New engine updatesMay 5, 2023 View post Remember my whole source code rewrite video? Well since then I've managed to improve the framerate by another 50%. This game now renders 6 times as fast as the original. So I've decided to import an HD whomps fortress with gamecube-level polygon counts into mario 64 just to see how it'd run. THIS MEANS a Multiplayer mode can now be implemented into Return to Yoshi's Island and it would run perfectly fine! Plus this engine can now render the original game at mostly stable 60fps. I've also recently finished the second overworld in Return to Yoshi's Island! Now only 5 courses and 3 sidelevels remain.ArticleMay 5, 2023Public 0 10My N64 got an RTXJK this is just vector math, it's very cheap, but I love this! Going to add this to all the levels retroactively.ArticleMay 23, 2022Public 0 3The N64 can render a 6200 triangle level? 😳Next video is going to be about this hellish theme-park I've made! (Koopa Karnival)VideoApr 11, 2022Public 0 5New Minihack soon!To showcase the power of my newest N64 optimizations and all the science we modders figured out, I'll release a minihack soon! It has 25 stars and will come out early february! (maybe the 5th?)ArticleJan 22, 2022Public 0 6ImprovementsI never would have been able to push my designskills so much without you patreons, so thanks to everyone! This screenshot here is a Work-In-Progress image of Course 6 (Dino Dino Land).ImageNov 6, 2021Public 0 4
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