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Article Latest post PublicAu Clair de Lune : Full Pitch Alright, I've got a good enough idea on what the full game will be like to share it with you all. I've already talked about it, but I'll add
5 days ago at Jun 21 crawl 4 likes 2 commentsQuick Update : Getting there with the dialogues... Small rant : Rough week, this one... I spent it working on making an easy way to do code in dialogues. At first, I thought I could use Expre Article June 8 Public 0 0Quick Update : Revamping events A bit late this update. I've been hard at work reworking my events, triggers and a few other things that had to work around how dialogues worked before. I also did the conditions, for dialogue branches and event triggers, but it's still under testing (there's a lot of trial and error with it). Sorry for the lack of visible progress, but making it easily moddable is a big priority ^^ Article June 2 Public 0 0Quick Update : Dialogues I've finished a few things that weren't done about modding Characters, mainly the random aspect of them, then worked on the hardest part of Image May 25 Public 0 0Quick Update : Modding This week, I worked on making every piece of content as mods. Stats, skills, traits, characters,... Dialogues aren't done yet since I plan o Article May 18 Public 0 0Moonday Update : Good week This week, I managed to do what I planned and a bit more. Relationships : They are mostly just traits, but with a few additions, like being Article May 11 Public 0 0Moonday Update : NPCs I got back into it this week, completing the random character creation and filling in the trust/attraction system. I'll start working on com Image May 4 Public 4 4Quick update Not much progress this week. I got quite sick, it turned out that my allergies were hiding a bronchitis, so it took more than than I'd wanted to recover and I had to put this project to the side. I've worked on random character generation, but my head wasn't clear enough and ended up having to rollback to a previous version... I'm starting to feel better, so I'll be back on it for next week ^^ Image April 27 Public 5 2Moonday update : Combat First, I've been knocked out by spring allergies most of the week (and still now T_T), so I didn't progress much. I'm working on randomizing Article April 20 Public 5 4Quick follow-up In my previous post, TreeSquared made an interesting comment about sandbox and random characters : The only worry of a game(life sims) like Article April 14 Public 5 2Moonday Update : First look I'll start by a bit of news. The first mini-story I wrote to test the game is mostly done. It has 12 different endings, distributed in 3 rou Image April 13 Public 4 1Moonday Update : Work & Rest I finally managed to work on some events this week, so here's a summary of what I did : Work at the inn, either as a waiter or cleaner rando Article April 6 Public 6 1