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Project Deathspiral
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Project Deathspiral

@ProjectDeathspiralTracked since May 2026

Observed Aug 7, 2026 · stalePublic earnings

Project Deathspiral - The video game!.

How Patreon Signal reads this profile

Identity, tiers, posts, and visible counts come from the latest public Patreon observation. Growth compares available public snapshots. Revenue is labeled observed only when Patreon exposes it; otherwise it is modeled from public membership and tier signals.

Paid members
19
−9.5% · 30 days
Total audience
156
incl. free followers
Observed monthly earnings
AUD 216
Starting price
AUD 5/mo
4 membership tiers
Membership tiers

Where the 156 observed tier members sit

AUD 087.8%

Largest observed tier is AUD 0 Free— the bar only uses public tier patron counts.

AUD 0/moFree13787.8% of observed tier members
AUD 5/mo🪦Support us I🪦53.2% of observed tier members
AUD 10/mo☠️ Support us II ☠️117.1% of observed tier members
AUD 100/mo🪦☠️💀Support us X💀☠️🪦31.9% of observed tier members
Growth signals — Project Deathspiral
−9.5%

19 paid members · past 30 days

Membership
212018
May 202615 weeks trackedNow
Project Deathspiral19 members · AUD 216/mo

The chart only uses Project Deathspiral's observed public history. Comparison peers are listed below, but comparable trend series are not available yet.

Creator comparisons

Where Project Deathspiral ranks

5 creators shown
#3of 7 measured
Paid members in Recommended cohort

Semantic matches are not ready, so this fixed cohort uses the best available category, audience, pricing, and cadence evidence.

Ranking data · includes stale rows
Project Deathspiral's paid members rank in Recommended cohort
RankCreator and why includedPaid membersGap vs Project DeathspiralFreshness
#1
Say carvalhotaVideoCategory, audience, pricing & cadence
212 moreAug 7, 2026
#2
Dr MJ CocoVideoCategory, audience, pricing & cadence
201 moreAug 7, 2026
#3
Project DeathspiralProfileVideoPaid members position in Recommended cohort
19ReferenceAug 7, 2026Stale
#4
binkyukVideoCategory, audience, pricing & cadence
181 fewerAug 13, 2026
#4
Prosto o DronachVideoCategory, audience, pricing & cadence
181 fewerAug 7, 2026

The rank uses the full fixed cohort. This table shows up to five creators around Project Deathspiral; the coverage summary above still counts everyone.

What they publish

Recent posts

54Posts total4 postsLast month58.3%Members-only

Previews available for 54 posts

Article Latest post$5 tier & upUpdate #32 - Behind the scenes developer commentary

Howdy again yall! I wanted to include some commentary to go with some gameplay footage so heres 31 minutes of me rambling about the game and

July 31 0 likes 0 comments
Update #32 - More gameplay!Howdy yall! I've just recorded 20 minutes of our current prototype iteration to go along with our submission to Screen Queensland coming upArticleJuly 30$5 tier & up 0 0
Update #31 - GAMEPLAY FOOTAGEOH MY GOD we finally have gameplay footage, lets gooo! Since the Screen Queensland prototype funding event we've been hard at work! WorkinArticleJuly 18$5 tier & up 3 2
Update #30 - Inspection Screens!Howdy yall! Below you will find a video and a bit of a sneak peak into our inspection screen and what our plans are for that and how we inteVideoJuly 15$5 tier & up 0 0
Update #29 - Priests! Behind the scenes ...Howdy Yall! I have a full breakdown on the Priest character, their design background and design process and what emotion they are designedArticleJuly 2$5 tier & up 0 0
Update #28 - Aryun, The Blind SwordswomanHowdy yall! I've been trying to work out some more character art to feel out the art style more, and I think I'm certainly getting there! IImageJune 19$5 tier & up 0 0
Update #27 - Doors, Keys, and spawnersHowdy yall! Just a quick update on some changes we're making to locked doors and enemy spawners! I'm trying to get into the habit of giving yall smaller but more frequent updates that helps keep people in the loop of what we're up to in our day by day.ArticleJune 9$5 tier & up 0 0
Update #26 - Fragile bugs + weapon combo tweaksHowdy yall! We got wrecked by two annoying combat bugs that arose from fragile weapon interactions against targets, but those are fixed now.ArticleJune 9Public 0 0
Update #25 - Fragile weapon testsHowdy yall! just a quick update on "Fragile" weapons and what that means for Deathspiral's combat mechanics.ArticleJune 7Public 0 0
Update #24 - Big update!Howdy yall! Update coming through: In this one I go over a bunch of behind the scenes content, and show off some of the mechanics for the gameplay that are starting to evolve into the project. We've been working like crazy of the last couple of months, with the intention being to get our playable demo up for yall, and then for the greater internet as well once we start heading into our Kickstarter toward the end of the year. Thanks for watching! Will have more content for yall soon :) - SephaImageJune 2Public 0 0Update #23 - Mechanics updateHowdy yall! Heres the latest dev update, sorry it's been a while, been busy busy busy, lots to do, game to make etc! I'll try and keep the updates flowing more consistently in the future o7ArticleMay 7Public 0 0Update #22 - New enemy artHowdy yall! Just another update on some of the animations that are being made atm for the new types of enemies we're adding to the game worlImageApril 12Public 0 0
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