Membership tiers
Where the 255 observed tier members sit $0 88.6%
Largest observed tier is $0 Free — the bar only uses public tier patron counts.
$0/mo Free 226 88.6% of observed tier members
$1/mo Touching Tips 6 2.4% of observed tier members
$3/mo Just the Tip(jar) 0 0% of observed tier members
$5/mo Sausage Slinger 14 5.5% of observed tier members
$10/mo Supporter 8 3.1% of observed tier members
$20/mo Trumpet Tooter 1 0.4% of observed tier members
What they publish
Recent posts 36 Profile posts 2 posts Last month 83.3% Members-only
13 of 36 previews capturedCaptured 13 distinct previews versus 36 public posts, with 6 rows in the latest crawl.
Article Latest post PublicRunning of the Wolves - Purchase (Updated to V 5.1.2!) Running of the Wolves - Purchase (Updated to V 5.1.2!)
yesterday 0 likes 0 commentsView 0 comments The combat system is almost done. The task list is down to about 3 items and 9 bugs. A day should see it completed. The end is sight. But one of those bugs won't die. It should be easy to rectify, but each fix makes things worse. It's simple logic, so why doesn't it work? Article June 14 $1 tier & up 0 0View 0 comments Devlog: Hall of Heroes
June 7
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Locked Article June 7 $1 tier & up 0 0View 0 comments It's been a few weeks since the last devlog. Another work project came up that required completion before a previous job pays out, so I've been pretty much on that constantly the last few weeks. That's not to say that I've not managed any game stuff, just not as much as I'd hoped given that I was under the impression that I had cleared all my work for the foreseeable future... Article May 23 $1 tier & up 0 0View 0 comments Another late update, but with good reason: until last night, I didn't really have any progress to report. Now I do, and it's still this week so it's still a weekly devlog. Article May 3 $1 tier & up 0 0View 0 comments No, that isn't a reference to doing stuff to swimming, unfortunately. Article April 17 $1 tier & up 0 0Running of the Wolves - Purchase (Updated to V 5.1.2!) Running of the Wolves - Purchase (Updated to V 5.1.2!) Article 21d ago Public 0 0View 0 comments It's been a few weeks since the last devlog. Another work project came up that required completion before a previous job pays out, so I've been pretty much on that constantly the last few weeks. That's not to say that I've not managed any game stuff, just not as much as I'd hoped given that I was under the impression that I had cleared all my work for the foreseeable future... Article May 23 $1 tier & up 0 0View 0 comments Another late update, but with good reason: until last night, I didn't really have any progress to report. Now I do, and it's still this week so it's still a weekly devlog. Article May 3 $1 tier & up 0 0View 0 comments No, that isn't a reference to doing stuff to swimming, unfortunately. Article April 17 $1 tier & up 0 0View 0 comments Devlog April 11th - Props
April 11
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Locked Article April 11 $1 tier & up 0 0View 0 comments Yep, its another post about the combat system. Unfortunately this thing is pretty big and complex so its taking a bit of time to get through but it feels like the end is coming soon. The worst mechanics are working mostly and its down to bugfixes and some variety into the system. Work pressures have meant there's not been anywhere near as much work as I'd like put in over the past fortnight... Article April 3 $1 tier & up 0 0