StayAtHomeDev
@StayAtHomeDev_Tracked since May 2026
Game Dev Tutorials and Source Code Kits for the Godot Engine.
How Patreon Signal reads this profile
Identity, tiers, posts, and visible counts come from the latest public Patreon observation. Growth compares available public snapshots. Revenue is labeled observed only when Patreon exposes it; otherwise it is modeled from public membership and tier signals.
Where the 4,756 observed tier members sit
Largest observed tier is $0 Free— the bar only uses public tier patron counts.
118 paid members · past 30 days
The chart only uses StayAtHomeDev's observed public history. Comparison peers are listed below, but comparable trend series are not available yet.
Where StayAtHomeDev ranks
Semantic matches are not ready, so this fixed cohort uses the best available category, audience, pricing, and cadence evidence.
Ranking data · includes stale rows| Rank | Creator and why included | Paid members | Gap vs StayAtHomeDev | Freshness |
|---|---|---|---|---|
| #2 | ATambient trashPodcastsCategory, audience, pricing & cadence | 134 | 16 more | Aug 4, 2026 |
| #3 | 119 | 1 more | Aug 4, 2026 | |
| #4 | 118 | Reference | Aug 4, 2026Stale | |
| #5 | 114 | 4 fewer | Aug 4, 2026 | |
| #5 | TBThe Body of EvidencePodcastsCategory, audience, pricing & cadence | 114 | 4 fewer | Aug 4, 2026 |
The rank uses the full fixed cohort. This table shows up to five creators around StayAtHomeDev; the coverage summary above still counts everyone.
Recent posts
Previews available for 85 posts
Article Latest post$2 tier & upEpisode 23: Weapon Lag - Godot FPS SeriesOne more small procedural movement for the weapon model, a slight y position lag when the player jumps, crouches, or falls quickly.
July 2 0 likes 0 commentsKeep StayAtHomeDev in context.
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