Skip to main content
Back to SearchVideoSwinkly
Swinkly
Video

Swinkly

@SwinklyTracked since May 2026

Observed Jul 30, 2026 · stalePublic earnings

Solo developer of Lost Resolve!.

How Patreon Signal reads this profile

Identity, tiers, posts, and visible counts come from the latest public Patreon observation. Growth compares available public snapshots. Revenue is labeled observed only when Patreon exposes it; otherwise it is modeled from public membership and tier signals.

Paid members
1
0% · 30 days
Total audience
10
incl. free followers
Observed monthly earnings
$1
Starting price
$1/mo
2 membership tiers
Membership tiers

Where the 9 observed tier members sit

$0100%

Largest observed tier is $0 Free— the bar only uses public tier patron counts.

$0/moFree9100% of observed tier members
$1/moSwinkly Supporter00% of observed tier members
Growth signals — Swinkly
0%

1 paid members · past 30 days

Membership
121
May 202615 weeks trackedNow
Swinkly1 members · $1/mo

The chart only uses Swinkly's observed public history. Comparison peers are listed below, but comparable trend series are not available yet.

Creator comparisons

Where Swinkly ranks

5 creators shown
#1of 7 measured
Paid members in Recommended cohort

Semantic matches are not ready, so this fixed cohort uses the best available category, audience, pricing, and cadence evidence.

Ranking data · includes stale rows
Swinkly's paid members rank in Recommended cohort
RankCreator and why includedPaid membersGap vs SwinklyFreshness
#1
jjkay03VideoCategory, audience, pricing & cadence
1Same valueJul 30, 2026
#1
PointlesspediaVideoCategory, audience, pricing & cadence
1Same valueJul 30, 2026
#1
SwinklyProfileVideoPaid members position in Recommended cohort
1ReferenceJul 30, 2026Stale
#1
SylianVideoCategory, audience, pricing & cadence
1Same valueJul 30, 2026
#1
Table and ChumsVideoCategory, audience, pricing & cadence
1Same valueJul 30, 2026

The rank uses the full fixed cohort. This table shows up to five creators around Swinkly; the coverage summary above still counts everyone.

What they publish

Recent posts

22Profile posts3 postsLast month0%Members-only

Previews available for 25 of 22 posts

Article Latest postPublicNot me prototyping another platformer

February 25 View post Visuals are subject to change obviously. Just a prototype I threw together today

February 25 0 likes 0 comments
Back on the grindIt's kind of been a rough weekend, but I knew I needed to get something done. So, I dreamed up 13 new cards for the game tonight, and I've implemented two already!ArticleNov 30, 2025Public 0 0Different camera modes for multiplayerHere's a quick glimpse at what I've been working on today!Articletoday at Jul 30 crawlPublic 0 0The weekend is coming!I haven't had much of a chance to work on Balltopia this week since I just started a new job and have been doing some Doordash on top of that. With that said, it's Friday, and you'd be sorely mistaken if you think I'm not about to spend most of this weekend doing game dev!ImageNov 7, 2025Public 0 0Dear Patreon members...I don't know how this keeps happening, but somehow I keep forgetting to include a shoutout to my members in new YouTube videos (but it might have something to do with the fact that I usually make dev logs very last minute - like, often the same day they're uploaded).Videotoday at Jul 30 crawlPublic 0 0Winning a run on highest difficulty!Here's a little sample of what it looks like to win on the game's highest difficulty - as you may notice, it frequently involves stacking the effects of multiple cards and/or leveling them up enough to get the required score (certain cards improve for each round you hold them, while others scale up depending on other factors like consecutive podium finishes and number of cards held or empty slots. Still need a better winning screen (and endless mode) but things are coming along!ArticleOct 8, 2025Public 0 0MASSIVE Balltopia UpdatesAs you can see, the game has changed a LOT since the last update and it's feeling more and more promising by the day. Here's an overview of what's new...ArticleSep 29, 2025Public 0 0Game Jam ProgressAfter spending a decent amount of time prototyping a game inside a mockup Windows 98 OS, I realized that it just wasn't fun at all and decided to pivot to something completely different. So, here's a game about balls! There's a heavy Marbles on Stream inspiration here, but it's eventually going to have a bit of a roguelike element with different power-ups and abilities.ArticleAug 26, 2025Public 0 0DLC Development - 8/11/25It's been exactly 1 month since Lost Resolve released! Needless to say, I'm super happy with the game's reception, and looking forward to releasing this DLC content. Progress has felt somewhat slow, but we're getting there!ArticleAug 11, 2025Public 0 0Work-in-Progress Snow Level!Here's a little preview of the new snow-themed zone coming to the DLC. As you might notice, the Sonic Advance inspiration is on full display here! The sliding mechanic is super fun, and I added some dash rings to help maintain momentum during those sections. Hopefully going to be adding a few more snow-themed unique mechanics before finalizing the level designs.ArticleAug 3, 2025Public 0 0Snow/rail grinding physicsGoing to be adding some new mechanics to the DLC! Today I've been working on rail grinding/snow sliding physics. Please ignore the bugginess with the animations, that'll be fixed! And yes, since the asset pack didn't have this animation, I tried to custom-make it myself starting with the idle pose lol. How did I do?ImageToday at Jul 30 crawlPublic 0 0The next project...Jul 21, 2025ArticleJul 21, 2025Public 0 0
Continue your research

Keep Swinkly in context.

Save the creator, add them to a comparison, or return to the exact Explore view you came from.