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The Angry GM
Writing

The Angry GM

@TheAngryGMTracked since May 2026

Observed Aug 14, 2026 · stalePublic earnings

Creating RPG Advice with Attitude.

How Patreon Signal reads this profile

Identity, tiers, posts, and visible counts come from the latest public Patreon observation. Growth compares available public snapshots. Revenue is labeled observed only when Patreon exposes it; otherwise it is modeled from public membership and tier signals.

Paid members
474
−2.4% · 30-day rate from 13 observed days
Total audience
984
incl. free followers
Observed monthly earnings
$1.2K
Starting price
$1/mo
4 membership tiers
Membership tiers

Where the 847 observed tier members sit

$060.2%$119.7%

Largest observed tier is $0 Free— the bar only uses public tier patron counts.

$0/moFree51060.2% of observed tier members
$1/moAngreon16719.7% of observed tier members
$3/moAngrican708.3% of observed tier members
$4/moFrienemy10011.8% of observed tier members
Growth signals — The Angry GM
−2.4%

474 paid members · 30-day rate from 13 observed days

Membership
486480474
May 202616 weeks trackedNow
The Angry GM474 members · $1.2K/mo

The chart only uses The Angry GM's observed public history. Comparison peers are listed below, but comparable trend series are not available yet.

Creator comparisons

Where The Angry GM ranks

5 creators shown
#2of 9 measured
Paid members in Recommended cohort

A focused cohort chosen from content relevance, category, audience, pricing, and cadence. Changing the rank metric does not change who belongs in this cohort.

Ranking data · includes stale rows
The Angry GM's paid members rank in Recommended cohort
RankCreator and why includedPaid membersGap vs The Angry GMFreshness
#1
Slayer AndersonWritingContent relevance + business context
860386 moreJul 21, 2026Stale
#2
The Angry GMProfileWritingPaid members position in Recommended cohort
474ReferenceAug 14, 2026Stale
#3
Anna BlackwellWritingContent relevance + business context
308166 fewerAug 12, 2026
#4
YummyTiger GamingWritingContent relevance + business context
260214 fewerAug 7, 2026
#5
Critical DistanceWritingContent relevance + business context
182292 fewerAug 17, 2026

The rank uses the full fixed cohort. This table shows up to five creators around The Angry GM; the coverage summary above still counts everyone.

What they publish

Recent posts

1,353Profile posts8 postsLast month50%Members-only

Previews available for 42 of 1,353 posts

Article Latest postPublicThe (Belated) Angry Mostly Monthly Update: August 2026

An hour ago

5d ago 0 likes 1 comment
Stupid Narration Tricks: Hidden in Plain Narrative Sight3 days ago View post New General Access Feature In this penultimate lesson in my Stupid Narration Tricks series, I want show you the first of three tricks used by George R. R. Martin to hide important clues in plain narrative sight so that you can give your players a chance to spot important details and solve mysteries without falling back on die rolls and obvious expository reveals. The final lesson, next week, will cover the other two. Read Stupid Narration Tricks: Hidden in Plain Narrative Sight at TheAngryGM.com Pledge Your Support This content only exists because folks like you support TheAngryGM.com. Add your support on Patreon tArticle3 days ago at Aug 14 crawlPublic 0 0Checking In: Return and RecoveryAs I briefly mentioned in a quick message, I returned from my convention trip a few days ago. It was a positive experience and, as hoped, it’s helped rekindle some of my flagging passion.ArticleAugust 7Public 0 1Stupid Narration Tricks: Making and Breaking PatternsIt's time close this Stupid Narration Tricks series once and for all. We had some fun, but it's time to move on. In this final entry, I'll share the two tricks I left unshared last week. Because, now that you've learned how to hide details in plain narrative sight, you're ready to use repetition to make patterns and break them. Assuming you're good enough...ArticleJuly 30$1 tier & up 6 1Y'All Mind if I Rant About Maps (Repost)This is a repost to correct an error that would affect how supporters were charged. Sorry about the double post. You've already read this.ArticleJuly 28$1 tier & up 0 0Stupid Narration Tricks: Hidden in Plain Narrative SightIn this penultimate lesson in my Stupid Narration Tricks series, I want show you the first of three tricks used by George R. R. Martin to hide important clues in plain narrative sight so that you can give your players a chance to spot important details and solve mysteries without falling back on die rolls and obvious expository reveals. The final lesson, next week, will cover the other two...ImageJuly 28$1 tier & up 0 0Proofreadaloud Catchup: Two New Audios For Your Listening PleasureDon't I owe you generous supporters your audio readalouds of the last two Features? Why yes, yes I do. And here there are. Because anyone who supports me at any tier gets to listen to me eff up reading all my articles aloud...ImageJuly 27$1 tier & up 0 0The Third Heat (Part I): Open-Ended Creativity Challenges Aren't Bad, They're BrittleNo public preview was captured for this post.ImageJuly 27$1 tier & up 0 0Join to unlock 4 Share LockedNo public preview was captured for this post.Article5d ago$1 tier & up 0 0July 2026: An UpdateJuly 21ArticleJuly 21Public 0 3Breaking Ground on the Slapdash Battle ArenaJuly 16ArticleJuly 16Public 0 2Mental Models in Roleplaying Games: They're Not BullshitWhy are some parts of tabletop roleplaying games so weirdly hard to handle: social interactions, traps, wilderness travel, downtime, and lots of other crap that should be core fantasy adventure gameplay. The problem isn’t bad mechanics, but missing mental models. There just aren’t any conceptual tools that help Dungeon Masters and players understand how the world works, make strategic choices, and actually play the parts of Dungeons & Dragons that shouldn’t be nearly as hard as they are.ImageJuly 15Public 0 0
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