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Zenteon
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Zenteon

@ZenteonTracked since May 2026

Observed Aug 7, 2026 · staleModeled revenue

Creator of Zenteon Shaders.

How Patreon Signal reads this profile

Identity, tiers, posts, and visible counts come from the latest public Patreon observation. Growth compares available public snapshots. Revenue is labeled observed only when Patreon exposes it; otherwise it is modeled from public membership and tier signals.

Paid members
29
−29.5% · 30-day rate from 22 observed days
Total audience
2,568
incl. free followers
Estimated monthly gross
$218

$145–$290 modeled range

Starting price
$5/mo
3 membership tiers
Membership tiers

Pricing and benefits captured publicly

Patreon is not exposing patron counts by tier for this creator, so this section shows public prices and benefits only.

$0/moFreePublic prices and benefits only
$5/moSupporterJust an option to support, gives me a coffee and a little reminder to come back and put out some free shaders every now and again.Gets you a role in the Discord and some brownie points.
$15/moAssemblerStill no paid shaders, secret section of discord (Zen Den) accessUser discretion is advised.
Growth signals: Zenteon
−29.5%

29 paid members · 30-day rate from 22 observed days

Membership
443729
May 202616 weeks trackedNow
Zenteon29 members · $218/mo

The chart only uses Zenteon's observed public history. Comparison peers are listed below, but comparable trend series are not available yet.

Creator comparisons

Where Zenteon ranks

5 creators shown
#2of 5 measured
Paid members in Recommended cohort

Semantic matches are not ready, so this fixed cohort uses the best available category, audience, pricing, and cadence evidence.

Ranking data · includes stale rows
Zenteon's paid members rank in Recommended cohort
RankCreator and why includedPaid membersGap vs ZenteonFreshness
#1
SauceyDadVideoCategory, audience, pricing & cadence
301 moreAug 7, 2026Stale
#2
ZenteonProfileVideoPaid members position in Recommended cohort
29ReferenceAug 7, 2026Stale
#3
MattragelVideoCategory, audience, pricing & cadence
263 fewerAug 19, 2026
#4
Matthew Kelly PotteryVideoCategory, audience, pricing & cadence
254 fewerAug 7, 2026Stale
#5
PrimeCarryVideoCategory, audience, pricing & cadence
209 fewerAug 20, 2026

The rank uses the full fixed cohort. This table shows up to five creators around Zenteon; the coverage summary above still counts everyone.

What they publish

Recent posts

11Profile posts0 postsLast month33.3%Members-only

Previews available for 16 of 11 posts

Article Latest postPublicGoodbye For Now

It's been a pretty crazy 2 years, and somehow I've gone from messing around with shaders in ReShade to getting a job in graphics.

January 2 0 likes 4 comments
Zenteon Free 12/25 Shader FilesDec 14, 2025 View post Free Shaders, not much to say here Zenteon_Shaders_FREE_5_25.zipArticleDec 14, 2025Public 0 0Zenteon+ 12/25 Shader FilesDec 14, 2025 Zenteon_Shaders_PLUS_5_25.zipArticleDec 14, 2025$5 tier & up 0 0Zenteon+ Paid Shader FilesContains all paid shaders in the 5/25 update, as well as the free shader files...ArticleMay 15, 2025$5 tier & up 15 3ZenteonFX Free Shader FilesMay 15, 2025 Contains the free shaders available on GitHub... ZenteonFX_Free_5-25.zipArticleMay 15, 2025Public 0 2May 2025 Update Announcement - ZenteonFXMay 15, 2025ArticleMay 15, 2025Public 0 012/24 Quark+ Beta FilesShader files for the 12/24 release of Quark+ Shaders, including Quark+ PT Fog. Note that the latest version of TurboGI is not included in th...ArticleMay 2, 2025$5 tier & up 0 0Quark+ 12/24 FilesShader files for the 12/24 release of Quark+ Shaders, note that the latest version of TurboGI is not included in this archive...ArticleMay 2, 2025$5 tier & up 0 0Currently Testing - Quark+ PT FogScreenspace Path Traced Volumetric Fog currently in testing, open to members of the "Compiler" tier.ArticleSep 23, 2024Public 0 0Introducing Quark+: MSRT and RadonAfter a ton of work, I'm super excited to share my new RT shader: MSRT, it's the beginning of what I'd consider my Ideal RT, and I'm very proud to add it to my catalog.ArticleJul 25, 2024Public 0 0Introducing: ZXposeAn all in one offline Bloom + Film simulation for ReShade, meant to blend the advantages of physically based methods with the artistic freedom of their alternatives, all while providing complete control of the image output, from procedural textures down to the wavelengths of light.ImageMay 4, 2024Public 0 0Goodbye For NowIt's been a pretty crazy 2 years, and somehow I've gone from messing around with shaders in ReShade to getting a job in graphics.ArticleJanuary 2Public 0 3
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