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Patreon does not expose a public total here, so coverage is measured from captured previews only.Patreon does not expose a public total here, so coverage is measured from captured previews only.
Article Latest post PublicRegarding My Internet Connectivity Issues Recently, it has become increasingly difficult for me to access the internet, as my country is actively and extensively blocking VPN service
April 29 6 likes 3 commentsTertiary Primary Weapon – Stormtail This weapon features two distinct firing modes. (See images above.) [1] “Heavy Machine Gun” Mode – The upper barrel fires sustained .50 armo Image May 30, 2025 $3 tier & up 0 0[The Surface World] Modeling – Hard Metal Sci-Fi Style The game scenes are composed of two distinct worlds. The first is the Surface World: The Airtight City, which features a clean, spacious env Article Sep 8, 2025 Public 9 1The entire environment in the video has fewer than 100,000 polygons. The entire environment in the video has fewer than 100,000 polygons. One of the advantages of modeling everything myself is being able to ma Video Jul 26, 2025 $3 tier & up 3 1How many polygons this gate model has? Locked
How many polygons this gate model has?
Dun, dun, dun, dun... And the answer is— . . .
Jul 26, 2025
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Locked Article Jul 26, 2025 $3 tier & up 0 0Hard Surface Modeling Just wanted to share a quick update on my recent development progress: Over the past month, I've been intensely focusing on hard surface mod Article Jul 26, 2025 $3 tier & up 0 0BOSS Model - (APC) Heavy Armored Transport Ship Locked
BOSS Model - (APC) Heavy Armored Transport Ship
Nov 3, 2024
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Locked Article Nov 3, 2024 $3 tier & up 4 3(Modeling Work) Magnetic Levitation - Cargo Platform Locked
(Modeling Work) Magnetic Levitation - Cargo Platform
Magnetic Levitation - Cargo Platform
Oct 18, 2024
1 Article Oct 18, 2024 $3 tier & up 0 0Perfect-Dodge Risk–Reward Mechanic (Paused for Redesign) Results Preview After five days of hard work on this mechanic, the result turned out to be a failure — or more accurately, not good enough f Audio January 30 Public 0 0Perfect Dodge Skill: From Concept to Full Implementation Introduction I am trying to implement the Perfect Dodge feature for my character. This is not just a random idea—I have been thinking about Audio January 11 Public 0 0I Brought DOOM’s Shield Charge to My Game — Developer’s Perspective In this technical devlog, I’ll take you through how a new feature is developed from a developer’s perspective. Is it different from what you Audio Dec 29, 2025 Public 0 0[Devlog] What I Built This Year… and Why I’m Struggling Now I just got through the most stressful and hectic stretch, and now I’m finally getting back to making videos again. Hopefully this lets you s Audio Nov 21, 2025 Public 12 3