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Allskyborglike
Games

Allskyborglike

@allskyborglikeTracked since May 2026

Observed Jul 22, 2026 · stalePublic earnings

creating games/software.

How Patreon Signal reads this profile

Identity, tiers, posts, and visible counts come from the latest public Patreon observation. Growth compares available public snapshots. Revenue is labeled observed only when Patreon exposes it; otherwise it is modeled from public membership and tier signals.

Paid members
1
0% · 30 days
Total audience
1
incl. free followers
Observed monthly earnings
$9
Starting price
$4/mo
4 membership tiers
Membership tiers

Where the 1 observed tier members sit

$10100%

Largest observed tier is $10 Yukon Gold— the bar only uses public tier patron counts.

$0/moFree00% of observed tier members
$4/moFingerling Potato00% of observed tier members
$10/moYukon Gold1100% of observed tier members
$50/moA literal gold nugget00% of observed tier members
Growth signals — Allskyborglike
0%

1 paid members · past 30 days

Membership
121
May 202614 weeks trackedNow
Allskyborglike1 members · $9/mo

The chart only uses Allskyborglike's observed public history. Comparison peers are listed below, but comparable trend series are not available yet.

Creator comparisons

Where Allskyborglike ranks

5 creators shown
#7of 9 measured
Paid members in Recommended cohort

A focused cohort chosen from content relevance, category, audience, pricing, and cadence. Changing the rank metric does not change who belongs in this cohort.

Ranking data · includes stale rows
Allskyborglike's paid members rank in Recommended cohort
RankCreator and why includedPaid membersGap vs AllskyborglikeFreshness
#5
Tobias CornwallGamesContent relevance + business context
5150 moreJul 22, 2026Stale
#6
AkerbodenGamesContent relevance + business context
65 moreJul 16, 2026Stale
#7
2D HeroesGamesContent relevance + business context
1Same valueJul 19, 2026Stale
#7
AllskyborglikeProfileGamesPaid members position in Recommended cohort
1ReferenceJul 22, 2026Stale
#7
Elite Assetto ModsGamesCategory, audience, pricing & cadence
1Same valueJul 22, 2026Stale

The rank uses the full fixed cohort. This table shows up to five creators around Allskyborglike; the coverage summary above still counts everyone.

What they publish

Recent posts

12Profile posts0 postsLast month41.7%Members-only

Previews available for 17 of 12 posts

Article Latest post$4 tier & up1 1 Share Gift Locked

No public preview was captured for this post.

18d ago 0 likes 1 comment
Astrodynamics and my mathematics ineptitudeI was able to get orbits working for all the planets in my current stock market simulation game. Even including velocity vectors. It will not simulate the third dimension, especially if I'm wanting to do distance calculations with delta-V and ideal Hohmann transfers.ArticleApr 20, 2024Public 0 0View 0 commentsFrankly, not too difficult to do. But was putting it off for a while. Using Godot 4.0 beta 13. Apparently, there is some stuff being removed...ArticleJan 19, 2023$4 tier & up 0 0View 0 commentsLong time no post, refactoring some code, new engine (beta)ArticleNov 23, 2022$4 tier & up 0 0Extreme pre-alpha build releasedIt just mostly shows the work that's been done so far. But there's a fair bit that's not finished in the slightest. It shows that movement works (for the most part).ImageJan 15, 2021Public 0 0Half-height ramps and scuffed animationsChanged models so that they're all half height, at 0.5u. This is due to the orthographic projection obscuring squares that are (1, -1, -1) away, or from the perspective of the camera, the tile north and down one level.ArticleJan 6, 2021Public 0 0View 0 commentsRamps and elevation changes Jan 3, 2021ArticleJan 3, 2021$4 tier & up 0 0Mapping out how my scripts and objects interactGood god. This helps me a lot with my organization. But this is really REALLY ugly. It's starting to feel like spaghetti code and I'm unsure as to how I can improve this. I might spend a week or two trying to improve the base code base so that I don't get errors all the time.ImageJun 21, 2020Public 0 0Containers!Jun 14, 2020ArticleJun 14, 2020Public 0 0so how do I move?Jun 5, 2020ArticleJun 5, 2020Public 0 0Point and click and A* pathfinding now workI've implemented A* pathfinding after a ton of work. I initially reinvented the wheel and wrote my own A* algorithm, but it was too inefficient, probably because I was using the native lists, which upon adding something, will reallocate the memory, I believe.ArticleJun 2, 2020Public 0 0View 0 commentsTrello link Jun 1, 2020ArticleJun 1, 2020$4 tier & up 0 0
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