Skip to main content
Back to SearchWritingDesign Doc
Design Doc
Writing

Design Doc

@designdocTracked since May 2026

Observed Aug 18, 2026Public earnings

creating Video Essays on Game Design.

How Patreon Signal reads this profile

Identity, tiers, posts, and visible counts come from the latest public Patreon observation. Growth compares available public snapshots. Revenue is labeled observed only when Patreon exposes it; otherwise it is modeled from public membership and tier signals.

Paid members
69
0% · 30 days
Total audience
343
incl. free followers
Observed monthly earnings
$183
Starting price
$1/mo
3 membership tiers
Membership tiers

Where the 342 observed tier members sit

$080.1%

Largest observed tier is $0 Free— the bar only uses public tier patron counts.

$0/moFree27480.1% of observed tier members
$1/moInside Scoop3710.8% of observed tier members
$5/moBackstage Pass319.1% of observed tier members
Growth signals — Design Doc
0%

69 paid members · past 30 days

Membership
717068
May 202616 weeks trackedNow
Design Doc69 members · $183/mo

The chart only uses Design Doc's observed public history. Comparison peers are listed below, but comparable trend series are not available yet.

Creator comparisons

Where Design Doc ranks

5 creators shown
#2of 7 measured
Total audience in Recommended cohort

Semantic matches are not ready, so this fixed cohort uses the best available category, audience, pricing, and cadence evidence.

Design Doc's total audience rank in Recommended cohort
RankCreator and why includedTotal audienceGap vs Design DocFreshness
#1
Lina rabbitlegs - LUNAR CAPITAL STUDIOSWritingCategory, audience, pricing & cadence
39552 moreAug 18, 2026
#2
Design DocProfileWritingTotal audience position in Recommended cohort
343ReferenceAug 18, 2026
#3
RatbatWritingCategory, audience, pricing & cadence
31132 fewerAug 18, 2026
#4
UBportsWritingCategory, audience, pricing & cadence
239104 fewerAug 18, 2026
#5
DegeneRat012WritingCategory, audience, pricing & cadence
218125 fewerAug 18, 2026

The rank uses the full fixed cohort. This table shows up to five creators around Design Doc; the coverage summary above still counts everyone.

What they publish

Recent posts

266Profile posts1 postLast month91.7%Members-only

Previews available for 28 of 266 posts

Article Latest post$1 tier & upBoss Fight Recycling - Early Release

Economy got ya down, champ? Need 7 bosses in your game but you can only afford 4? Is everyone making fun of your palette swap? What if I let you in on some secret techniques to make your bosses stretch a little further? Don’t tell nobody. ...

August 4 0 likes 0 comments
Some Stuff We Like - July 2026A loooooong video this month, and it seems to be a hit! Fuga is the breakout star - lots of people seem to be seeing it for the first time, so that’s a plus.VideoJuly 7$1 tier & up 0 0How Do You Spice Up Damage In Games? - Early ReleaseNot all damage is equal. Big damage should come with some big downsides, right? Game designers have tons of levers to pull to make their game's damage riskier, and thus make their games more engaging. More interesting. More of a process, than just a bunch of flashy graphics. Today we're talking about a lot of distinct ways a game can balance extreme damage with consequences, trade offs, and drawbacks...ArticleJuly 1$1 tier & up 0 1Some Stuff We Like - June 2026A banger! We’ve been in the mood for making followups and video sequels lately, so it’s good to see the couple we’ve gotten out there so far doing well with everyone. Bold Status Effects performed pretty well, but More Terrible Boss Gimmicks took off like a rocket. Nice to get a big hit and some new views.VideoJune 9$1 tier & up 1 1More Terrible Boss Gimmicks - Early ReleaseA boss fight with a great gimmick can be the high point of a game. These aren’t that. ...ArticleMay 30$1 tier & up 0 0Join to unlock Share Gift LockedNo public preview was captured for this post.Articletoday$1 tier & up 0 0What Makes A Bold Status Effect? - Early ReleaseSleep here, paralysis there… YAWN. You’ve seen them before. We need some status effects that get a little spicier. BOLD, DRAMATIC status effects. Ones that become the star of their game. Ones that draw inspiration from far and wide, not just from other RPGs. Let’s talk about bold status effects!...ArticleApril 27$1 tier & up 0 0Some Stuff We Like - April 2026April 4ArticleApril 4Public 0 1Good Design, Bad Design Vol. 18 - Early ReleaseIt's time for graphic design! In video games! We've got Besaid vs. The World, Grace vs. Leon, and You vs. Your Friends in an all-out brawl to determine who has the most thoughtful tutorials, novel UI elements, and sensible camera placement in their games. It's Good Design, Bad Design Vol. 18!VideoMarch 31$1 tier & up 0 0Some Stuff We Like - March 2026Weird Weather came out last month, and I think it’s pretty great quality-wise. It’s a little tougher than I thought it would be to get the title and thumbnail just right to get people to click, but the video itself was worth making. Onward!VideoMarch 17$1 tier & up 0 0Your Game NEEDS Style - Early ReleaseMarch 13ArticleMarch 13$1 tier & up 0 0What Can Games Do With The Weather? - Early ReleaseVideo games can have any weather they want. Any intensity, any type, any time. All it has to be is fun. But with so much potential freedom, what do you want your game’s weather to do? What CAN it do? It’s more than you think. Let’s talk about how game designers use weather in a bunch of different ways...VideoFebruary 13$1 tier & up 0 0
Continue your research

Keep Design Doc in context.

Save the creator, add them to a comparison, or return to the exact Explore view you came from.