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Dilmer Valecillos
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Dilmer Valecillos

@dilmervTracked since May 2026

Observed Aug 6, 2026 · staleModeled revenue

Creating XR development content including prototypes & videos !.

How Patreon Signal reads this profile

Identity, tiers, posts, and visible counts come from the latest public Patreon observation. Growth compares available public snapshots. Revenue is labeled observed only when Patreon exposes it; otherwise it is modeled from public membership and tier signals.

Paid members
41
−2.4% · 30 days
Total audience
975
incl. free followers
Estimated monthly gross
$308

$205–$410 modeled range

Starting price
$5/mo
3 membership tiers
Membership tiers

Pricing and benefits captured publicly

Patreon is not exposing patron counts by tier for this creator, so this section shows public prices and benefits only.

$0/moFreePublic prices and benefits only
$5/moYou're In The Credits!I will add your name at the end of each YouTube video. Your support will be acknowledged, letting everyone know that you've played a HUGE role in helping my channel which in turn will provide many devs with consistent and up to date information about XR tools, SDKs, and prototypes.
$50/moAccess To Unity Projects!Gain access to ALL My Personal Unity Projects. This includes source code and all resources used and exactly what you saw me create through a YouTube video. This encompasses prototypes created for both my YouTube videos and other projects I develop as I dive into the latest Unity XR features, WebXR tools, and much more.
Growth signals — Dilmer Valecillos
−2.4%

41 paid members · past 30 days

Membership
454341
May 202615 weeks trackedNow
Dilmer Valecillos41 members · $308/mo

The chart only uses Dilmer Valecillos's observed public history. Comparison peers are listed below, but comparable trend series are not available yet.

Creator comparisons

Where Dilmer Valecillos ranks

5 creators shown
#57 of 9 cohort creators measured
Paid members in Recommended cohort

A focused cohort chosen from content relevance, category, audience, pricing, and cadence. Changing the rank metric does not change who belongs in this cohort.

7 of 9 cohort creators have a measured paid-member count; the other 2 remain unranked for this metric.Ranking data · includes stale rows
Dilmer Valecillos's paid members rank in Recommended cohort
RankCreator and why includedPaid membersGap vs Dilmer ValecillosFreshness
#3
Alex ForsytheVideoContent relevance + business context
8544 moreJul 21, 2026Stale
#4
Marshall McGeeVideoContent relevance + business context
8140 moreAug 7, 2026
#5
Dilmer ValecillosProfileVideoPaid members position in Recommended cohort
41ReferenceAug 6, 2026Stale
#6
b3agzVideoContent relevance + business context
932 fewerAug 10, 2026
#7
PhantomStudioVideoContent relevance + business context
635 fewerAug 6, 2026

The rank uses the full fixed cohort. This table shows up to five creators around Dilmer Valecillos; the coverage summary above still counts everyone.

What they publish

Recent posts

458Profile posts4 postsLast month8.3%Members-only

Previews available for 26 of 458 posts

Article Latest postPublicI Built & Launched a VR/MR Game in 30 Days with AI: Here’s How!

July 25 View post 📢 Today, I’m excited to walk you through the process of building and launching a full VR/MR game on the Meta Horizon Store. I’ll share what worked, what didn’t, and the AI tools & prompts I used to create the basketball hoop, realistic net physics, tabletop gameplay, leaderboards, achievements, and more. 📌 Watch the full video at https://youtu.be/eS0f7W6Y6cE We’ll also build a brand-new feature that lets players destroy their mixed reality walls and ceilings. 🎮 Download & Play Arcade Hoops (the VR/MR game shown on this video): https://www.meta.com/experiences/arcade-hoops/27787222314211289/ Lastly, if you ha

July 25 0 likes 0 comments
How to Build Full VR/MR Games With Unity AI + Meta Agentic Tools!May 3ArticleMay 3Public 0 0Oakley Meta Vanguard: Escaping the Programmer Desk (Unboxing, Setup & Camera Tests)I work fully remote in XR, so I’m usually indoors building prototypes. I’ve been testing the Oakley Meta Vanguard AI Glasses for a few weeks, and they’ve been surprisingly interesting. Excited to share why.ArticleFebruary 12Public 0 0How to Add Text-To-Speech to VR Games? (Meta SDKs + AI)February 6 View post Hello everyone! 👋👓 Today, I’m continuing my AI Building Blocks series in Unity by adding Text-to-Speech features to our existing LLM prototype. This honestly makes the prototype feel more vivid. 🎥 Full video 👉 https://youtu.be/61VAC6oQHTQ This works by taking our LLM callback response and sending the generated text to ElevenLabs or OpenAI TTS using our Text-to-Speech agent, allowing us to turn AI responses into natural-sounding audio that works across multiple platforms. 📌 The project shown today is available on GitHub https://github.com/dilmerv/AIBuildingBlocksDemos Let me know if you have any questions. Best,ArticleFebruary 6Public 0 0How to Add LLMs to VR Apps with AI Building BlocksJanuary 27 View post Hello everyone! 👋👓 Today, I’ll show you how to use 𝐋𝐋𝐌𝐬 𝐢𝐧 𝐔𝐧𝐢𝐭𝐲 𝐰𝐢𝐭𝐡 𝐀𝐈 𝐁𝐮𝐢𝐥𝐝𝐢𝐧𝐠 𝐁𝐥𝐨𝐜𝐤𝐬, powered by AI features available in Meta SDKs v83 and later. 🎥 https://youtu.be/Q8BFLkRYOy0 In the previous video, we configured object detection using both on-device and cloud inference for context-aware experiences. Now we’ll focus on conversational AI, using multimodal prompts, text, images, and video, to create more intelligent and interactive XR applications. 💻 The VR/MR Unity demo shown today available on GitHub: https://github.com/dilmerv/AIBuildingBlocksDemos 💡Let me know if you have any qArticleJanuary 27Public 0 0New Series On AI Building Blocks Now Available!January 11 View post 📢 Big news, everyone! 👓✨ Today, I’m excited to share that I’m starting a new video series focused on AI features for mixed reality and virtual reality projects. 🎥 Watch the full video: https://youtu.be/QIa6frPMcSQ This series includes Object Detection, Large Language Models (LLMs), Text-to-Speech (TTS), and Speech-to-Text (STT). I’ll also explore how to run these features in different modes such as on-device, in the cloud, and from a local server. 🤖 AI Building Blocks were recently released with Meta XR Core SDK v83+ and Meta XR MR Utility Kit v83+ (including Passthrough Camera Access support). if you have any questionsArticleJanuary 11Public 0 0XR Hands: Track, Record, Create & Detect Custom Hand Gestures!In today’s video, I walk through a variety of hand tracking features available in XR Hands 1.7+, including hand tracking visualizer setup, gesture debugging tools, and the new XR Hand Capture feature, which lets you quickly create custom hand shapes for XR applications.Videotoday at Aug 6 crawlPublic 0 0Meta Ray-Ban Display Hands-on: Seeing the Future Through the Lens!After 3 weeks of testing, my hands-on video with the NEW Meta Ray-Ban Display glasses is finally live! 🔥VideoOct 18, 2025Public 0 0How to Track QR Codes & Keyboards In Your VR/MR Game or App?In today's video, we're taking a look at QR Code and Keyboard tracking capabilities introduced in Meta's Mixed Reality Utility Kit v78+.Videotoday at Aug 6 crawlPublic 0 0View 0 commentsCursor AI Tutorial for Beginners - Build FAST! Aug 4, 2025ArticleAug 4, 2025$5 tier & up 0 0Boost MR/VR Performance Instantly with Meta Quest Runtime Optimizer!Jul 16, 2025ArticleJul 16, 2025Public 0 0NEW Spatial SDK Features: Camera Access, Llama AI & More!Today, I cover new features and samples added to Spatial SDK, like support for the Passthrough Camera API, a Hybrid Sample to toggle between 2D windows and VR, a new Android Studio plugin that gives us a Spatial SDK project template and a Data Model Inspector, Media Streaming, Llama AI, and more!ArticleToday at Aug 6 crawlPublic 0 0
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