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dofdev
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dofdev

@dofdevTracked since May 2026

Observed Aug 19, 2026Public earnings

creating degrees of freedom.

How Patreon Signal reads this profile

Identity, tiers, posts, and visible counts come from the latest public Patreon observation. Growth compares available public snapshots. Revenue is labeled observed only when Patreon exposes it; otherwise it is modeled from public membership and tier signals.

Paid members
2
0% · 30-day rate from 13 observed days
Total audience
6
incl. free followers
Observed monthly earnings
$87
Starting price
$5/mo
4 membership tiers
Membership tiers

Where the 6 observed tier members sit

$066.7%$1016.7%$6016.7%

Largest observed tier is $0 Free— the bar only uses public tier patron counts.

$0/moFree466.7% of observed tier members
$5/mo\( ˘ ³˘)/00% of observed tier members
$10/mo(♥-♥)116.7% of observed tier members
$60/mo(°o°)116.7% of observed tier members
Growth signals — dofdev
0%

2 paid members · 30-day rate from 13 observed days

Membership
232
May 202616 weeks trackedNow
dofdev2 members · $87/mo

The chart only uses dofdev's observed public history. Comparison peers are listed below, but comparable trend series are not available yet.

Creator comparisons

Where dofdev ranks

5 creators shown
#4of 7 measured
Paid members in Recommended cohort

Semantic matches are not ready, so this fixed cohort uses the best available category, audience, pricing, and cadence evidence.

dofdev's paid members rank in Recommended cohort
RankCreator and why includedPaid membersGap vs dofdevFreshness
#2
Sean "Mack" McDonaldEducationCategory, audience, pricing & cadence
31 moreAug 19, 2026
#2
Walking RootedEducationCategory, audience, pricing & cadence
31 moreAug 19, 2026
#4
dofdevProfileEducationPaid members position in Recommended cohort
2ReferenceAug 19, 2026
#4
History RevivedEducationCategory, audience, pricing & cadence
2Same valueAug 19, 2026
#4
The Roaming BuffaloEducationCategory, audience, pricing & cadence
2Same valueAug 19, 2026

The rank uses the full fixed cohort. This table shows up to five creators around dofdev; the coverage summary above still counts everyone.

What they publish

Recent posts

8Profile posts0 postsLast month0%Members-only

Previews available for 13 of 8 posts

Article Latest postPublicdofdev -= meta

After a 6 year toxic relationship with oculus->facebook->meta we've finally managed to sever all ties and dependencies! (҂◡_◡) ᕤ

Dec 1, 2023 0 likes 0 comments
openxr-tutorialEthan got an early access guide through khronos's openxr-tutorial going through it all live in a call with them (our repo here). As we are looking at better leveraging openxr and contributing to their standards this was a huge boost in our understanding and technical know how!ArticleNov 1, 2023Public 0 0oriels!After 6 long years properly depth composited oriels are now rendering as envisioned! ^-^ArticleSep 29, 2023Public 0 0invisionSignificant effort went into rewriting the monolithic "oriel" rendering, transforming it into a much more extensible and clear abstraction. Now, it's merely an HLSL function that you can call from any other shader. However, we encountered quite a few interesting challenges just before we crossed the finish line. (*see attached shader file)ArticleAug 31, 2023Public 0 0weatherLeap Motion Controller 2 acquired! *one less dependency on Meta!ArticleAug 1, 2023Public 0 0summerWe also held a impromptu fossxr meetup this month ^-^ 🔗AudioJul 1, 2023Public 0 0secondsMay 31, 2023ArticleMay 31, 2023Public 0 0firstApr 30, 2023ArticleApr 30, 2023Public 0 0dofdev -= metaAfter a 6 year toxic relationship with oculus->facebook->meta we've finally managed to sever all ties and dependencies! (҂◡_◡) ᕤArticleDec 1, 2023Public 0 0openxr-tutorialEthan got an early access guide through khronos's openxr-tutorial going through it all live in a call with them (our repo here). As we are looking at better leveraging openxr and contributing to their standards this was a huge boost in our understanding and technical know how!ArticleNov 1, 2023Public 0 0oriels!After 6 long years properly depth composited oriels are now rendering as envisioned! ^-^ArticleSep 29, 2023Public 0 0invisionSignificant effort went into rewriting the monolithic "oriel" rendering, transforming it into a much more extensible and clear abstraction. Now, it's merely an HLSL function that you can call from any other shader. However, we encountered quite a few interesting challenges just before we crossed the finish line. (*see attached shader file)ArticleAug 31, 2023Public 0 0
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