Game Engine Series
@gameengineseriesTracked since May 2026
creating videos on game engine programming.
How Patreon Signal reads this profile
Identity, tiers, posts, and visible counts come from the latest public Patreon observation. Growth compares available public snapshots. Revenue is labeled observed only when Patreon exposes it; otherwise it is modeled from public membership and tier signals.
Where the 571 observed tier members sit
Largest observed tier is $0 Free— the bar only uses public tier patron counts.
91 paid members · past 30 days
The chart only uses Game Engine Series's observed public history. Comparison peers are listed below, but comparable trend series are not available yet.
Where Game Engine Series ranks
Semantic matches are not ready, so this fixed cohort uses the best available category, audience, pricing, and cadence evidence.
Only Game Engine Series has a comparable public 30-day member gain; at least one measured peer is needed for a cohort rank.Ranking data · includes stale rows| Rank | Creator and why included | 30-day member gain | Gap vs Game Engine Series | Freshness |
|---|---|---|---|---|
| Not ranked | −2 | Reference | Aug 4, 2026Stale | |
| Not ranked | 30-day comparison unavailable | Not comparable | Aug 4, 2026 | |
| Not ranked | 30-day comparison unavailable | Not comparable | Aug 4, 2026 | |
| Not ranked | 30-day comparison unavailable | Not comparable | Aug 4, 2026 | |
| Not ranked | 30-day comparison unavailable | Not comparable | Aug 4, 2026 |
The rank uses the full fixed cohort. This table shows up to five creators around Game Engine Series; the coverage summary above still counts everyone.
Recent posts
Previews available for 25 of 228 posts
Article Latest postPublicGame Engine Programming 086.2 - Export transform API and import in editorFebruary 13 View post In the last video we worked on improving the transform component, which now supports moving and rotating objects in world space as well as in object space or local space. So, that was done in the engine project. In order to use this new functionality in the editor, we have to export new API functions from the EngineDLL and import them in the editor. And that's what we're going to work on in today's video. 🟥(Red Episode) by Arash Khatami ------------------------------------------------------------- #PrimalEngine #GameEngineSeries #GameEngineProgramming #TheGameEngineProgrammingSeries
February 13 0 likes 5 commentsKeep Game Engine Series in context.
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