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Game Engine Series
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Game Engine Series

@gameengineseriesTracked since May 2026

Observed Aug 4, 2026 · stalePublic earnings

creating videos on game engine programming.

How Patreon Signal reads this profile

Identity, tiers, posts, and visible counts come from the latest public Patreon observation. Growth compares available public snapshots. Revenue is labeled observed only when Patreon exposes it; otherwise it is modeled from public membership and tier signals.

Paid members
91
−2.2% · 30 days
Total audience
571
incl. free followers
Observed monthly earnings
$313
Starting price
$3/mo
6 membership tiers
Membership tiers

Where the 571 observed tier members sit

$084.1%$312.6%

Largest observed tier is $0 Free— the bar only uses public tier patron counts.

$0/moFree48084.1% of observed tier members
$3/moHunter7212.6% of observed tier members
$5/moSkinner101.8% of observed tier members
$10/moShaman40.7% of observed tier members
$15/moChief40.7% of observed tier members
$25/moTribal Elder10.2% of observed tier members
Growth signals — Game Engine Series
−2.2%

91 paid members · past 30 days

Membership
10810091
May 202615 weeks trackedNow
Game Engine Series91 members · $313/mo

The chart only uses Game Engine Series's observed public history. Comparison peers are listed below, but comparable trend series are not available yet.

Creator comparisons

Where Game Engine Series ranks

5 creators shown
#4of 7 measured
Paid members in Recommended cohort

Semantic matches are not ready, so this fixed cohort uses the best available category, audience, pricing, and cadence evidence.

Ranking data · includes stale rows
Game Engine Series's paid members rank in Recommended cohort
RankCreator and why includedPaid membersGap vs Game Engine SeriesFreshness
#2
Paul MessnerVideoCategory, audience, pricing & cadence
954 moreAug 4, 2026
#3
Tod's WorkshopVideoCategory, audience, pricing & cadence
943 moreAug 4, 2026
#4
Game Engine SeriesProfileVideoPaid members position in Recommended cohort
91ReferenceAug 4, 2026Stale
#5
OxhornVideoCategory, audience, pricing & cadence
892 fewerAug 4, 2026
#5
Paula DemingVideoCategory, audience, pricing & cadence
892 fewerAug 4, 2026

The rank uses the full fixed cohort. This table shows up to five creators around Game Engine Series; the coverage summary above still counts everyone.

What they publish

Recent posts

228Profile posts5 postsLast month0%Members-only

Previews available for 25 of 228 posts

Article Latest postPublicGame Engine Programming 086.2 - Export transform API and import in editor

February 13 View post In the last video we worked on improving the transform component, which now supports moving and rotating objects in world space as well as in object space or local space. So, that was done in the engine project. In order to use this new functionality in the editor, we have to export new API functions from the EngineDLL and import them in the editor. And that's what we're going to work on in today's video. 🟥(Red Episode) by Arash Khatami ------------------------------------------------------------- #PrimalEngine #GameEngineSeries #GameEngineProgramming #TheGameEngineProgrammingSeries

February 13 0 likes 5 comments
Game Engine Programming 086.1 - Revisiting the transform componentNow that we can see and move around the scene in the editor, the next step is to enable the user to construct the game world. That is after all the whole purpose of the level editor. And in order to that, we need to be able to place objects within the scene and change their position and orientation at any time.ArticleJanuary 30Public 0 0Game Engine Programming 085 - Viewport camera movementJanuary 16 View post In the previous episode we achieved a new milestone, which is making the graphics that're rendered by the game engine appear in the viewports of the editor. However, we need to do a few more things in order to finish the basic integration of the engine into the editor. Today we're going to focus on implementing the camera movement within viewports. 🟩(Green Episode) ✅ Donations: https://www.paypal.com/paypalme/arashkhatami https://ko-fi.com/gameengineseries ✅ Discord https://discord.gg/75ZmXwz ✅ Twitter https://twitter.com/PrimalNippleMan 🐱 Mr. Frummel & Louis' unreal adventures https://instagram.com/mr.frummel by AArticleJanuary 16Public 0 0Game Engine Programming 084.2 - An oddly satisfying debugging sessionDec 26, 2025ArticleDec 26, 2025Public 0 0Game Engine Programming 084.1 - Attempting to render in editor's viewportsDec 26, 2025ArticleDec 26, 2025Public 0 0Game Engine Programming 083.3 - Render surface viewPreviously, we added a new custom control for handling user interactions with render surface host, which is basically the viewport where we see the rendered scene. So far we added a camera class and we implemented keyboard input that can be used to move the camera around. Today we'll continue by adding code that'll take the mouse input and use it to change the camera's orientation.ArticleToday at Aug 4 crawlPublic 0 0Game Engine Programming 083.2 - Adding render surface control and editor cameraWe continue the engine-editor integration with introducing the render surface control and editor camera.ArticleNov 28, 2025Public 0 0Game Engine Programming 083.1 - Improving render surface hostToday, we'll work on RenderSurfaceHost class in the editor. We'll add a render thread and improve the host's code.ArticleToday at Aug 4 crawlPublic 0 0Game Engine Programming 082.2 - Prepare engine DLLPrepare Engine DLL to expose new functions that will be used by the editor for rendering.ArticleOct 17, 2025Public 0 0Game Engine Programming 082.1 - Prepare engine for use with editorIn this video, we're going to prepare the engine and engine DLL projects to receive and use the data from the editor. I'd like to start with the engine which doesn't really need a lot of work, except for a few bug fixes and a couple of functions. As a new feature, we'll add vertical synchronization, or VSync, in today's video as well.Videotoday at Aug 4 crawlPublic 0 0Game Engine Programming 081.2 - Improving the project layout viewWe'll begin today's video by adding a few enhancements to the project layout view, which is basically a list of scenes and their game entities. By doing so, we'll also prepare it for additional functionality later down the line.Videotoday at Aug 4 crawlPublic 0 0Game Engine Programming 081.1 - Asynchronous sub-mesh icon generationWe'll start today's video by fixing a few small issues that cause some assertions to fail. Then we'll proceed to making icon generation asynchronous in order to keep the UI responsive while a geometry asset is loaded.Videotoday at Aug 4 crawlPublic 0 0
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