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Daniel
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Daniel

@gamemakerTracked since May 2026

Observed Aug 17, 2026Public earnings

creating Computergames & 2D/3D Graphics.

How Patreon Signal reads this profile

Identity, tiers, posts, and visible counts come from the latest public Patreon observation. Growth compares available public snapshots. Revenue is labeled observed only when Patreon exposes it; otherwise it is modeled from public membership and tier signals.

Paid members
31
0% · 30 days
Total audience
190
incl. free followers
Observed monthly earnings
$101
Starting price
$1/mo
5 membership tiers
Membership tiers

Where the 190 observed tier members sit

$083.7%

Largest observed tier is $0 Free— the bar only uses public tier patron counts.

$0/moFree15983.7% of observed tier members
$1/moCrewman63.2% of observed tier members
$3/moEnsign157.9% of observed tier members
$5/moLieutenant84.2% of observed tier members
$10/moLieutenant Commander21.1% of observed tier members
Growth signals — Daniel
0%

31 paid members · past 30 days

Membership
313130
May 202616 weeks trackedNow
Daniel31 members · $101/mo

The chart only uses Daniel's observed public history. Comparison peers are listed below, but comparable trend series are not available yet.

Creator comparisons

Where Daniel ranks

5 creators shown
Not enough data1 of 7 cohort creators measured
30-day member gain in Recommended cohort

Semantic matches are not ready, so this fixed cohort uses the best available category, audience, pricing, and cadence evidence.

Only Daniel has a comparable public 30-day member gain; at least one measured peer is needed for a cohort rank.
Daniel's 30-day member gain rank in Recommended cohort
RankCreator and why included30-day member gainGap vs DanielFreshness
Not ranked
DanielProfileVideo30-day member gain position in Recommended cohort
0ReferenceAug 17, 2026
Not ranked
Banjo ShowVideoCategory, audience, pricing & cadence
30-day comparison unavailableNot comparableAug 17, 2026
Not ranked
MangoFruitTeaVideoCategory, audience, pricing & cadence
30-day comparison unavailableNot comparableAug 17, 2026
Not ranked
CRAZZEFFECTVideoCategory, audience, pricing & cadence
30-day comparison unavailableNot comparableAug 17, 2026
Not ranked
Toaster WilliamsVideoCategory, audience, pricing & cadence
30-day comparison unavailableNot comparableAug 17, 2026

The rank uses the full fixed cohort. This table shows up to five creators around Daniel; the coverage summary above still counts everyone.

What they publish

Recent posts

792Profile posts1 postLast month25%Members-only

Previews available for 26 of 792 posts

Article Latest postPublicCatching Up: Real Life, Two New Games & STVGP

August 10

August 10 0 likes 4 comments
Youtube shortsHere are some new updates: I’m working on YouTube Shorts to promote STVGP more aggressively and raise awareness for the project. I’ve been holding back for years to avoid issues with CBS, but since the rights are now with Paramount, the situation has slightly changed. I have already reached out to Paramount and GameXcite to clarify the licensing for the game. I’m currently working on the next milestone—updates are coming soon!ArticleMay 8Public 0 2HUD Update Early Zoom PreviewApril 1 View post Hi dear patreons, I'm working on the Camera Zoom so here is another little update. LLAP DanielArticleApril 1Public 0 2Deck 8 UpdateA quick update from the drydock! As I am currently finishing up my new game "Seeds" (a separate project) for its upcoming announcement, STVGP updates are a bit rare right now—but development is moving forward steadily.ArticleDeck 7Public 0 1Arboretum Ring CorridorI’m not sure if I’ll keep this yet—there is still a lot of testing to do—but the idea is to add plants to this wider corridor on Deck 8. I think an arboretum-style area would be a great addition to Voyager, since the show only ever mentioned Kes’s Hydroponics Bay. I wanted to try something in between: a wider corridor that’s functional for transport but also serves as a space for the crew to take a "night walk."ArticleDeck 8Public 0 4Deck8 Corridor updatei've updated the corridors on Deck 8—the longest on the ship so far. They now connect all three airlocks (port, starboard, and forward).ArticleDeck 8Public 0 3AirlockJanuary 9ArticleJanuary 9$1 tier & up 7 4Happy New YearJanuary 1ArticleJanuary 1$1 tier & up 9 3New Hazard Team Locker RoomOct 26, 2025ArticleOct 26, 2025$1 tier & up 9 2Hazard Operations Briefing and Locker RoomOct 7, 2025 View post Hi dear Patreons, I've completed the Hazard Operations Rooms. Video is coming soon. LLAP DanielArticleOct 7, 2025Public 0 2Hazzard Operations Locker Roomhere's a new interpretation of the Hazard Team Locker Room.ArticleOct 6, 2025Public 0 0Space Is Running OutOct 6, 2025 View post Hi dear Patreons, I’ve finished the Hazard Operations rooms — the weapons, briefing, and locker rooms — but I’m running out of space for such large areas. In Elite Force, these rooms were located on Deck 4, but I need to move them down to Deck 7 since they collide with Deck 5, the Sickbay. It’s quite tricky to make everything fit perfectly. The problem is that some rooms, like the Holodeck or the Briefing Room, take up the space of two decks — the Sickbay as well, which has a rather high ceiling. I really wanted to keep the Hazard Operations on Deck 4 like in Elite Force, but it’s just not possible.ArticleOct 6, 2025Public 0 1
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