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Lunar-glitch
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Lunar-glitch

@lunar_glitchTracked since May 2026

Observed Aug 6, 2026 · stalePublic earnings

creating video games.

How Patreon Signal reads this profile

Identity, tiers, posts, and visible counts come from the latest public Patreon observation. Growth compares available public snapshots. Revenue is labeled observed only when Patreon exposes it; otherwise it is modeled from public membership and tier signals.

Paid members
4
0% · 30 days
Total audience
17
incl. free followers
Observed monthly earnings
$6
Starting price
$1/mo
3 membership tiers
Membership tiers

Where the 16 observed tier members sit

$081.3%$312.5%

Largest observed tier is $0 Free— the bar only uses public tier patron counts.

$0/moFree1381.3% of observed tier members
$1/motip jar16.3% of observed tier members
$3/moPixel Cornucopia212.5% of observed tier members
Growth signals — Lunar-glitch
0%

4 paid members · past 30 days

Membership
454
May 202615 weeks trackedNow
Lunar-glitch4 members · $6/mo

The chart only uses Lunar-glitch's observed public history. Comparison peers are listed below, but comparable trend series are not available yet.

Creator comparisons

Where Lunar-glitch ranks

5 creators shown
#1of 7 measured
Paid members in Recommended cohort

Semantic matches are not ready, so this fixed cohort uses the best available category, audience, pricing, and cadence evidence.

Ranking data · includes stale rows
Lunar-glitch's paid members rank in Recommended cohort
RankCreator and why includedPaid membersGap vs Lunar-glitchFreshness
#1
Dirty Basement TerrainVideoCategory, audience, pricing & cadence
4Same valueAug 6, 2026
#1
Lunar-glitchProfileVideoPaid members position in Recommended cohort
4ReferenceAug 6, 2026Stale
#1
RetroBarrageVideoCategory, audience, pricing & cadence
4Same valueAug 6, 2026
#1
RetroMomentsVideoCategory, audience, pricing & cadence
4Same valueAug 6, 2026
#1
VideoGame USTVideoCategory, audience, pricing & cadence
4Same valueAug 6, 2026

The rank uses the full fixed cohort. This table shows up to five creators around Lunar-glitch; the coverage summary above still counts everyone.

What they publish

Recent posts

12Profile posts0 postsLast month41.7%Members-only

Previews available for 17 of 12 posts

Image Latest postPublicLIGHT/HOUSE FIRST MAP

I drew a little map of the first and main area of the game, the lighthouse. At the start most of the floor space is inaccessible due to trash and decaying barricades. As you upgrade yourself you'll clear the space and recycle the trash into materials to make new stuff and more upgrades. The trash is modified sprites from free packs here and there, I will eventually redraw it to fit how the 3d space will come out to be...

Jan 19, 2024 0 likes 0 comments
I made a lil robotIt's going to be the starting form of the player in this new game I'm working on. It's called LIGHT/HOUSE and it's about a lighthouse AI after the end of its world.ImageNov 17, 2023Public 0 1parad in neko atsumeI've been working on my character animation sheet but it's a lot of tiny tiny pixel rearranging and it makes my brain hurt.ArticleMar 31, 2023Public 0 0pass.pngI just wanted to make a resin case for my bus card...ArticleMar 17, 2023$1 tier & up 0 0View 0 commentsMy plans got thwarted by a several day aura migraine but I managed to draw and animate a little Parad from Kamen Rider Ex-Aid ...ImageNov 11, 2022$1 tier & up 0 0View 0 commentsSummer is over and I'm getting the dev bug again...ArticleNov 5, 2022$1 tier & up 0 0GUI.zipMy modular farming/rpg gui asset. I fully admit that most of it was created in a fugue state on a weekend ...ArticleNov 5, 2022$1 tier & up 0 0THE BONE ZONE - super alphaAug 28, 2019ArticleAug 28, 2019Public 0 1【 CUBESCAPE】This is my completed first Unity project. I've used the beginner tutorial from Brackeys and expanded a bit on it with a couple extras. It's just a tiny, simple runner game but it gave me the chance to finally dip my toes in c# which, I'm gonna be honest, coming from shit like Pascal and Java feels a lot less demanding and a lot more intuitive.ArticleJun 26, 2019Public 0 0long time no seeI have had a fairly stressful few weeks thanks to my cat coming down with several old man illnesses all at once but I have finally started the game development....workshop? activity? rehabilitation? sponsored by the job centerImageMay 31, 2019Public 0 0View 0 commentsThe Islander - trade system and the local "government"ArticleMar 29, 2019$1 tier & up 0 0The Islander - a gameMar 22, 2019ArticleMar 22, 2019Public 0 1
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