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Max Makes Mods
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Max Makes Mods

@maxmakesmodsTracked since May 2026

Observed Aug 7, 2026 · stalePublic earnings

Modding and Devlogs for Stardew Valley, Monogame, Unity and more.

How Patreon Signal reads this profile

Identity, tiers, posts, and visible counts come from the latest public Patreon observation. Growth compares available public snapshots. Revenue is labeled observed only when Patreon exposes it; otherwise it is modeled from public membership and tier signals.

Paid members
12
−7.7% · 30 days
Total audience
89
incl. free followers
Observed monthly earnings
€27
Starting price
€3/mo
4 membership tiers
Membership tiers

Where the 80 observed tier members sit

€096.3%

Largest observed tier is €0 Free— the bar only uses public tier patron counts.

€0/moFree7796.3% of observed tier members
€3/moInto The Woods! (Supporter)11.3% of observed tier members
€5/moTeam Cat!00% of observed tier members
€5/moTeam Doggo!22.5% of observed tier members
Growth signals — Max Makes Mods
−7.7%

12 paid members · past 30 days

Membership
141312
May 202615 weeks trackedNow
Max Makes Mods12 members · €27/mo

The chart only uses Max Makes Mods's observed public history. Comparison peers are listed below, but comparable trend series are not available yet.

Creator comparisons

Where Max Makes Mods ranks

5 creators shown
Not enough data1 of 7 cohort creators measured
30-day member gain in Recommended cohort

Semantic matches are not ready, so this fixed cohort uses the best available category, audience, pricing, and cadence evidence.

Only Max Makes Mods has a comparable public 30-day member gain; at least one measured peer is needed for a cohort rank.Ranking data · includes stale rows
Max Makes Mods's 30-day member gain rank in Recommended cohort
RankCreator and why included30-day member gainGap vs Max Makes ModsFreshness
Not ranked
Max Makes ModsProfileGames30-day member gain position in Recommended cohort
−1ReferenceAug 7, 2026Stale
Not ranked
Matt CzapGamesCategory, audience, pricing & cadence
30-day comparison unavailableNot comparableAug 7, 2026
Not ranked
salmonandsoupGamesCategory, audience, pricing & cadence
30-day comparison unavailableNot comparableAug 7, 2026
Not ranked
ZiggorGamesCategory, audience, pricing & cadence
30-day comparison unavailableNot comparableAug 7, 2026
Not ranked
Greg's EditingGamesCategory, audience, pricing & cadence
30-day comparison unavailableNot comparableAug 7, 2026

The rank uses the full fixed cohort. This table shows up to five creators around Max Makes Mods; the coverage summary above still counts everyone.

What they publish

Recent posts

164Profile posts0 postsLast month100%Members-only

Previews available for 25 of 164 posts

Article Latest post$3 tier & upLifesign

July 3

July 3 0 likes 0 comments
DeepWoods The Game Devlog #50: BlueNoise based Pixel Shader for Fake Lava FlowNo public preview was captured for this post.ArticleFebruary 8$3 tier & up 0 0DeepWoods The Game Devlog #49: Refactoring our LightManager for improved lighting and eery cavesNo public preview was captured for this post.ArticleFebruary 1$3 tier & up 0 0Making a Level Editor for Carmageddon Part 5: Multiple editor views and wireframe renderingNo public preview was captured for this post.ImageJanuary 18$3 tier & up 0 0DeepWoods The Game Devlog #48: Improving our "Space Fog" Effect for a discoverable hidden mapNo public preview was captured for this post.ArticleJanuary 16$3 tier & up 0 0Making a Level Editor for Carmageddon Part 4: Using pixelmaps and a palette to draw textured surfacesNo public preview was captured for this post.ImageJanuary 11$3 tier & up 0 0DeepWoods Mod for Stardew Valley Devlog #2: Fixing bugs and releasing 4.3.1-betaNo public preview was captured for this post.ArticleJanuary 9$3 tier & up 0 0Making a Level Editor for Carmageddon Part 3.2: Materials with pixelmapsNo public preview was captured for this post.ImageJanuary 4$3 tier & up 0 0Making a Level Editor for Carmageddon Part 3.1: Rendering the entire level geometryNo public preview was captured for this post.ImageDec 30, 2025$3 tier & up 0 0DeepWoods The Game Devlog #47: "Fog" Effect for a discoverable hidden mapNo public preview was captured for this post.ArticleDec 28, 2025$3 tier & up 0 0Half-Life: VR: Fixing That Pesky Crashbug Before NihilanthNo public preview was captured for this post.ArticleDec 25, 2025$3 tier & up 0 0Half-Life: VR: Reacting to all the Steam ReviewsDec 25, 2025ArticleDec 25, 2025$3 tier & up 0 0
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