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Mob City
Video

Mob City

@mobcitygameTracked since May 2026

Observed Aug 13, 2026 · stalePublic earnings

Gangsters and organized crime simulation game set in 1920s.

How Patreon Signal reads this profile

Identity, tiers, posts, and visible counts come from the latest public Patreon observation. Growth compares available public snapshots. Revenue is labeled observed only when Patreon exposes it; otherwise it is modeled from public membership and tier signals.

Paid members
5
0% · 30 days
Total audience
53
incl. free followers
Observed monthly earnings
£78
Starting price
£5/mo
6 membership tiers
Membership tiers

Where the 53 observed tier members sit

£090.6%

Largest observed tier is £0 Free— the bar only uses public tier patron counts.

£0/moFree4890.6% of observed tier members
£5/moAssociate11.9% of observed tier members
£10/moSoldier35.7% of observed tier members
£15/moMade Man00% of observed tier members
£25/moCapo11.9% of observed tier members
£50/moConsigliere00% of observed tier members
Growth signals — Mob City
0%

5 paid members · past 30 days

Membership
554
May 202615 weeks trackedNow
Mob City5 members · £78/mo

The chart only uses Mob City's observed public history. Comparison peers are listed below, but comparable trend series are not available yet.

Creator comparisons

Where Mob City ranks

5 creators shown
#1of 7 measured
Paid members in Recommended cohort

Semantic matches are not ready, so this fixed cohort uses the best available category, audience, pricing, and cadence evidence.

Ranking data · includes stale rows
Mob City's paid members rank in Recommended cohort
RankCreator and why includedPaid membersGap vs Mob CityFreshness
#1
Dark's Nexus (Mods)VideoCategory, audience, pricing & cadence
5Same valueAug 13, 2026
#1
ECHOZEROVideoCategory, audience, pricing & cadence
5Same valueAug 13, 2026
#1
KopieVideoCategory, audience, pricing & cadence
5Same valueAug 13, 2026
#1
MagiontologyVideoCategory, audience, pricing & cadence
5Same valueAug 13, 2026
#1
Mob CityProfileVideoPaid members position in Recommended cohort
5ReferenceAug 13, 2026Stale

The rank uses the full fixed cohort. This table shows up to five creators around Mob City; the coverage summary above still counts everyone.

What they publish

Recent posts

53Posts total0 postsLast month0%Members-only

Previews available for 53 posts

Article Latest postPublicNight mode 2.0

https://mobcitygame.com/night-mode-2-0/ I’ve decided to rework the night mode or at least put it on the right path because the first attempt

January 15 0 likes 0 comments
Combat System v0.1https://mobcitygame.com/combat-system-v0-1/ Mob City isn’t just about simulating a city. It’s a sandbox where crews, police, and civilians aArticleJanuary 11Public 0 0Toggling view modes and unit selectionMap modes So far, I’ve only shown the Street View – the classic isometric view where the player watches events unfold between buildings andArticleOct 18, 2025Public 0 0Lit up mode in night timehttps://mobcitygame.com/lit-up-mode-in-night-time/ I didn’t go with the standard approach to scene lighting for an isometric game. Instead,ArticleMay 13, 2025Public 0 0Rendering 120k+ entitieshttps://mobcitygame.com/308/ One of the challenging parts of building a simulation game from scratch is always performance when simulating pImageAug 10, 2025Public 0 0Modular building graphicshttps://mobcitygame.com/modular-building-graphics/ Creating realistic, varied buildings for a city simulation game presents unique challengeArticleJul 5, 2025Public 0 0
Animationhttps://mobcitygame.com/animation/ Last time I showed a quick POC demonstrating that animating with Pygame and ModernGL works nicely by simpArticleFeb 14, 2025Public 0 0
Night mode (tinting with shaders)https://mobcitygame.com/night-mode-tinting-with-shaders/ In the beginning, I definitely wasn’t planning to add a night mode, but with shaderArticleMar 11, 2025Public 0 0Traffic system and carshttps://mobcitygame.com/traffic-system-and-cars/ Earlier I posted about A Star path finding algorithm for car traffic. In this post, I’ll shArticleMar 2, 2025Public 0 0Y-Sorting in Isometric Gameshttps://mobcitygame.com/y-sorting-in-isometric-games/ In isometric games, rendering order is crucial. Objects closer to the camera should apArticleNov 1, 2024Public 0 0
Optimizing Rendering by Blitting Visible Entities Onlyhttps://mobcitygame.com/optimizing-rendering-by-blitting-visible-entities-only/ A few months ago, I optimized blitting a lot. But wasn’t reaArticleOct 4, 2024Public 0 0
First attempt at building occlusionhttps://mobcitygame.com/first-attempt-at-building-occlusion/ In a big city full of multi-story buildings, pawns can walk between them. If thArticleDec 7, 2024Public 0 0
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