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Nathan Stocks
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Nathan Stocks

@nathanstocksTracked since May 2026

Observed Aug 13, 2026 · stalePublic earnings

creating a 2D game in Rust.

How Patreon Signal reads this profile

Identity, tiers, posts, and visible counts come from the latest public Patreon observation. Growth compares available public snapshots. Revenue is labeled observed only when Patreon exposes it; otherwise it is modeled from public membership and tier signals.

Paid members
1
0% · 30-day rate from 15 observed days
Total audience
13
incl. free followers
Observed monthly earnings
$1
Starting price
$1/mo
6 membership tiers
Membership tiers

Where the 13 observed tier members sit

$092.3%

Largest observed tier is $0 Free— the bar only uses public tier patron counts.

$0/moFree1292.3% of observed tier members
$1/moTipper17.7% of observed tier members
$5/moSupporter00% of observed tier members
$10/moFan00% of observed tier members
$20/moSuper Fan00% of observed tier members
$100/moBronze Sponsor00% of observed tier members
Growth signals — Nathan Stocks
0%

1 paid members · 30-day rate from 15 observed days

Membership
121
May 202616 weeks trackedNow
Nathan Stocks1 members · $1/mo

The chart only uses Nathan Stocks's observed public history. Comparison peers are listed below, but comparable trend series are not available yet.

Creator comparisons

Where Nathan Stocks ranks

5 creators shown
#1of 7 measured
Paid members in Recommended cohort

Semantic matches are not ready, so this fixed cohort uses the best available category, audience, pricing, and cadence evidence.

Ranking data · includes stale rows
Nathan Stocks's paid members rank in Recommended cohort
RankCreator and why includedPaid membersGap vs Nathan StocksFreshness
#1
mooplissVideoCategory, audience, pricing & cadence
1Same valueAug 13, 2026
#1
Nathan JayVideoCategory, audience, pricing & cadence
1Same valueAug 13, 2026
#1
Nathan StocksProfileVideoPaid members position in Recommended cohort
1ReferenceAug 13, 2026Stale
#1
NawariaVideoCategory, audience, pricing & cadence
1Same valueAug 13, 2026
#1
needlefulVideoCategory, audience, pricing & cadence
1Same valueAug 13, 2026

The rank uses the full fixed cohort. This table shows up to five creators around Nathan Stocks; the coverage summary above still counts everyone.

What they publish

Recent posts

71Profile posts2 postsLast month0%Members-only

Previews available for 25 of 71 posts

Image Latest postPublicDay 19: Particle Collection

First stab at collecting the particles. It's kind of mesmerizing how the particles swirl around the ship, but eventually I'd like them to curve into the ship and be collected, not orbit until they fade out.

Jun 21, 2024 0 likes 0 comments
Day 18: Particle System!I added a rudimentary particle system, making mining much more satisfying. Right now the particles just move in a fixed direction and fade out, but next I'd like them to flow into the ship showing that you're actually collecting them.ImageMay 11, 2023Public 0 0Day 17: Ship pixel munchingThere was a surprising amount of math involved, but I managed to figure it out (phew!). Destruction of the asteroid is part of the ship mining it for resources. I'm still trying to figure out how the physics colliders and mining mechanics should interact. 🤔 Right now, I just disabled the colliders entirely so that the ship could make its way through the asteroid.ImageJan 5, 2023Public 0 0Rust Course Holiday giveaway! Learn Rust, make games, have an adventure.Do you know someone who wants to learn Rust? In honor of the holiday season, I'm doing a free giveaway of my Rust courses!ArticleDec 30, 2022Public 0 0Day 16: Pixel DestructionToday I figured out how to destroy pixels, and how to take a world coordinate (well, the mouse location anyway) and turn that into a rough circle of coordinates and destroy the pixels.ArticleToday at Aug 13 crawlPublic 0 0Day 15: Detour!There was a Bevy Game Jam last week! I diverted my gamedev efforts into a solo game jam entry...but didn't finish. I ended up doing a bunch of worthwhile things, though:ArticleSep 3, 2022Public 0 0Day 14: Physics Collider Creationbevy_rapier2d_assets's editor is now able to tesselate an arbitrary polygon into triangles and create a compound collider out of it.ArticleAug 19, 2022Public 0 0Day 13: Collider editor begins to take shapeI'm making some progress on the collider editor. You can load an image, zoom it to any of 10 zoom levels, and click around to define a collider.ImageAug 16, 2022Public 0 0Day 12: Physics ToolsAug 13, 2022ArticleAug 13, 2022Public 0 0FuneralJust wanted to explain the larger-than-normal gap in activity.ArticleAug 12, 2022Public 0 0Day 11: Dragonfly, Bevy 0.8 and bevy_rapier2d 0.16The ship in this clip is (currently) dubbed the dragonfly. I imagine its specialty is storing valuable gases extracted from Gas giants in the circular tanks on the port and starboard flanks.ArticleAug 1, 2022Public 0 0Day 10: StubwingHere you can see the new Stubwing ship (I'm not sure if I like those little wings -- they seem rather inconvenient in an asteroid field) and new "large" asteroid from my pixel artist, Aaron Haws. The "small" asteroid that I made is next to it. I think I can tell a difference in quality. 🤔 😆Imagetoday at Aug 13 crawlPublic 0 0
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