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PINIX Games
Games

PINIX Games

@pinixTracked since May 2026

Observed Aug 19, 2026 · stalePublic earnings

creating indie game from Taiwan.

How Patreon Signal reads this profile

Identity, tiers, posts, and visible counts come from the latest public Patreon observation. Growth compares available public snapshots. Revenue is labeled observed only when Patreon exposes it; otherwise it is modeled from public membership and tier signals.

Paid members
23
−9.6% · 30-day rate from 13 observed days
Total audience
155
incl. free followers
Observed monthly earnings
$32
Starting price
$1/mo
4 membership tiers
Membership tiers

Where the 155 observed tier members sit

$085.2%$112.3%

Largest observed tier is $0 Free— the bar only uses public tier patron counts.

$0/moFree13285.2% of observed tier members
$1/moCoffee1912.3% of observed tier members
$5/moLatte31.9% of observed tier members
$10/moLatte & Cookie10.6% of observed tier members
Growth signals — PINIX Games
−9.6%

23 paid members · 30-day rate from 13 observed days

Membership
252320
May 202616 weeks trackedNow
PINIX Games23 members · $32/mo

The chart only uses PINIX Games's observed public history. Comparison peers are listed below, but comparable trend series are not available yet.

Creator comparisons

Where PINIX Games ranks

4 creators shown
#2of 4 measured
Paid members in Recommended cohort

Semantic matches are not ready, so this fixed cohort uses the best available category, audience, pricing, and cadence evidence.

Ranking data · includes stale rows
PINIX Games's paid members rank in Recommended cohort
RankCreator and why includedPaid membersGap vs PINIX GamesFreshness
#1
TheGrind StudioGamesCategory, audience, pricing & cadence
241 moreAug 19, 2026
#2
PINIX GamesProfileGamesPaid members position in Recommended cohort
23ReferenceAug 19, 2026Stale
#3
MartmistsGamesCategory, audience, pricing & cadence
203 fewerAug 19, 2026
#4
《初始之旅》GamesCategory, audience, pricing & cadence
194 fewerAug 19, 2026

The rank uses the full fixed cohort. This table shows up to five creators around PINIX Games; the coverage summary above still counts everyone.

What they publish

Recent posts

41Posts total1 postLast month91.7%Members-only

Previews available for 41 posts

Article Latest post$1 tier & upDevlog #105 Claude Code 導入實戰使用小心得

7 月開發的滿順利的,開發重心從行銷拉回專心量產差別十分明顯,進度很不錯,幾乎已經把之前堆積的魂符一口氣做完了。特別要提到是我嘗試使用Claude Code來協助開發,好用的程度也確實超出了預期不少,本次 Devlog 也會著重分享一下我使用上有趣的狀況為主。 ◆ 決定使用 Cl

August 3 0 likes 0 comments
Devlog #104 Steam新品節 + 卡關做很久的Boss6/15 ~ 6/22 正好是 Steam 新品節,因此這個月的前面一週左右我主要是把行銷工作做個收尾,接著慢慢將開發動能調整回量產階段。 不過比較不順利的是,目前專注處理的最後一隻 Boss,在遊玩體驗的設計上有點卡關。一開始做出來的試玩內容不太有趣,前前後後修改了超多地方,ArticleJuly 5Public 4 2
Devlog #103 Demo 上架 + BitSummit 付費行銷實戰心得回頭看 5 月 Trello 完成的Task,滿滿的行銷Task幾乎只有幾個零星的非行銷Task,可以感受到我首次體驗到行銷工作量要大可以大到一定程度。這確實Delay到原本預計的遊戲內容開發進度,但因為時效性問題也不得不處理,還好以結果來看我還算滿意。 如同之前所提的,感謝加值ArticleJune 2$1 tier & up 0 0
Devlog #102 在Godot純2D中達到遮擋剪影Locked Devlog #102 在Godot純2D中達到遮擋剪影 April 30 1 3ArticleApril 30$1 tier & up 1 3
Devlog #101 最省 vs. 最貴:TIGS 與 PAX East 參展成效殘酷對比Locked Devlog #101 最省 vs. 最貴:TIGS 與 PAX East 參展成效殘酷對比 April 1 3ArticleApril 1$1 tier & up 0 0
Devlog #100 新的最後一擊演出 & 強化場景空間層次感Locked Devlog #100 新的最後一擊演出 & 強化場景空間層次感 March 3 5 2ArticleMarch 3$1 tier & up 5 2
Devlog #99 TpGS 2026 參展 & 蛋黃哥BossLocked Devlog #99 TpGS 2026 參展 & 蛋黃哥Boss February 4 1 1ArticleFebruary 4$1 tier & up 1 1
Devlog #98 G-EIGHT 參展 & 加值計劃心得Locked Devlog #98 G-EIGHT 參展 & 加值計劃心得 Dec 25, 2025 5 1ArticleDec 25, 2025$1 tier & up 5 1
Devlog #97 寫個自動打包流程差點把電腦刪了Locked Devlog #97 寫個自動打包流程差點把電腦刪了 Dec 1, 2025ArticleDec 1, 2025$1 tier & up 0 0
Devlog #96 TopDown類型範圍攻擊上下比較好閃!?Locked Devlog #96 TopDown類型範圍攻擊上下比較好閃!? Nov 3, 2025 1ArticleNov 3, 2025$1 tier & up 0 0
Devlog #95 繼續量產!還有..絲之歌上架了Locked Devlog #95 繼續量產!還有..絲之歌上架了 Sep 26, 2025 1ArticleSep 26, 2025$1 tier & up 0 0
Devlog #94 量產開始!新Boss灰盒測試中!Locked Devlog #94 量產開始!新Boss灰盒測試中! Aug 31, 2025 1ArticleAug 31, 2025$1 tier & up 0 0
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