PINIX Games
@pinixTracked since May 2026
creating indie game from Taiwan.
How Patreon Signal reads this profile
Identity, tiers, posts, and visible counts come from the latest public Patreon observation. Growth compares available public snapshots. Revenue is labeled observed only when Patreon exposes it; otherwise it is modeled from public membership and tier signals.
Where the 155 observed tier members sit
Largest observed tier is $0 Free— the bar only uses public tier patron counts.
23 paid members · 30-day rate from 13 observed days
The chart only uses PINIX Games's observed public history. Comparison peers are listed below, but comparable trend series are not available yet.
Where PINIX Games ranks
Semantic matches are not ready, so this fixed cohort uses the best available category, audience, pricing, and cadence evidence.
Ranking data · includes stale rows| Rank | Creator and why included | Paid members | Gap vs PINIX Games | Freshness |
|---|---|---|---|---|
| #1 | 24 | 1 more | Aug 19, 2026 | |
| #2 | 23 | Reference | Aug 19, 2026Stale | |
| #3 | 20 | 3 fewer | Aug 19, 2026 | |
| #4 | 19 | 4 fewer | Aug 19, 2026 |
The rank uses the full fixed cohort. This table shows up to five creators around PINIX Games; the coverage summary above still counts everyone.
Recent posts
Previews available for 41 posts
Article Latest post$1 tier & upDevlog #105 Claude Code 導入實戰使用小心得7 月開發的滿順利的,開發重心從行銷拉回專心量產差別十分明顯,進度很不錯,幾乎已經把之前堆積的魂符一口氣做完了。特別要提到是我嘗試使用Claude Code來協助開發,好用的程度也確實超出了預期不少,本次 Devlog 也會著重分享一下我使用上有趣的狀況為主。 ◆ 決定使用 Cl
August 3 0 likes 0 commentsKeep PINIX Games in context.
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