What they publish
Recent posts 76 Profile posts 0 posts Last month 71.4% Members-only
7 of 76 previews capturedCaptured 7 distinct previews versus 76 public posts, with 6 rows in the latest crawl.
Article Latest post $5 tier & upView 0 comments Development Stream Today
May 20
To access this whole post, join Patreon today. When you become a member, you get instant access to exclusive posts and benefits.
Join to unlock
4
Share
Gift access
Locked
May 20 0 likes 0 commentsMini-Demo: Default Roster Configurations Happy Friday, Patreonites! Just wanted to share another mini-demo of our recently implemented Roster Configuration saving for when you play melee. You don't want to have to re-select your ships every time you play Melee, do you?! Now you don't!... Article April 24 $5 tier & up 5 3Melee Playtest Incoming Hello Captains! Prepare your battle stations, because we're ready to start gathering some more hands/tentacles/appendages for our playtest crew... Image April 15 $5 tier & up 12 4Join to unlock 8 5 Share Gift access Locked Join to unlock 8 5 Share Gift access Locked Article 22d ago $5 tier & up 8 5Milestone 9 Update Milestone 9 Update March 6 Article March 6 Public 0 3last update We talked a bit about the prep in our last update, but I really did cannibalize half of my apartment to not just store all of the supplies, but to set up spaces where I could reasonably access things in batches to do the packing. Ignoring procuring all of our manufactured goods, shipping supplies, and setting up my production line, it probably took only a total of perhaps sixty to a hundred hours, in a mix of late evenings and weekends, to actually pack, label, and ship everything! A lot of the work was just in the set-up, and as much as I would have wanted to just set up a dedicated space for packing, I had to make my packing table setup movable because it’s also where I work, where I eat, Article 22d ago Public 0 01v1 Melee Playtest with Dan and Zach 1v1 Melee Playtest with Dan and Zach
February 20
Hello, fellow pilots! We have a little behind-the-scenes footage to share with you today as we get menacingly close to having our Melee demo ready for wider release. Yesterday, we attempted our first "real" 1v1, human-v-human playtest of the Melee Demo with Dan playing networked against Zach. This was played on a Steam build, and for the network play lag inspection enthusiasts, we're on opposite ends of the United States. This is our full ~50 minute playtest recorded from Dan's view, with our (quiet) mics recorded as we talked or yelled...
To access this whole post, join Patreon today. When you become a member, you get instant access to exc Article February 20 $5 tier & up 11 4