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Vaporlens
Games

Vaporlens

@vaporlensTracked since May 2026

Observed Aug 13, 2026Public earnings

analytics that help you dodge broken games.

How Patreon Signal reads this profile

Identity, tiers, posts, and visible counts come from the latest public Patreon observation. Growth compares available public snapshots. Revenue is labeled observed only when Patreon exposes it; otherwise it is modeled from public membership and tier signals.

Paid members
4
0% · 30 days
Total audience
20
incl. free followers
Observed monthly earnings
€15
Starting price
€1/mo
5 membership tiers
Membership tiers

Where the 20 observed tier members sit

$080%

Largest observed tier is $0 Free— the bar only uses public tier patron counts.

$0/moFree1680% of observed tier members
€1/moInsert Coin15% of observed tier members
€3/moPlayer One210% of observed tier members
€8/moHigh Score15% of observed tier members
€25/moLegend00% of observed tier members
Growth signals — Vaporlens
0%

4 paid members · past 30 days

Membership
454
May 202615 weeks trackedNow
Vaporlens4 members · €15/mo

The chart only uses Vaporlens's observed public history. Comparison peers are listed below, but comparable trend series are not available yet.

Creator comparisons

Where Vaporlens ranks

5 creators shown
#1of 7 measured
Paid members in Recommended cohort

Semantic matches are not ready, so this fixed cohort uses the best available category, audience, pricing, and cadence evidence.

Vaporlens's paid members rank in Recommended cohort
RankCreator and why includedPaid membersGap vs VaporlensFreshness
#1
CatGamesCategory, audience, pricing & cadence
4Same valueAug 13, 2026
#1
Dyer RoseGamesCategory, audience, pricing & cadence
4Same valueAug 13, 2026
#1
Modern ConflictsGamesCategory, audience, pricing & cadence
4Same valueAug 13, 2026
#1
Rhode's Rabbit HoleGamesCategory, audience, pricing & cadence
4Same valueAug 13, 2026
#1
VaporlensProfileGamesPaid members position in Recommended cohort
4ReferenceAug 13, 2026

The rank uses the full fixed cohort. This table shows up to five creators around Vaporlens; the coverage summary above still counts everyone.

What they publish

Recent posts

74Posts total2 postsLast month8.3%Members-only

Previews available for 74 posts

Article Latest postPublicThe one-line model upgrade that took a week

Hey folks! VaporLens runs on deepseek-v4-flash. A newer version, deepseek-v4-flash-0731, was recently released, benchmarking better across t

August 5 0 likes 0 comments
How a Few Bots Tried to Hijack My Request QueueHey people! This week's story comes from the "someone is actually trying to game my little website" category, which honestly feels like a weArticleJuly 22Public 0 0
Changing LLMs is not just changing a config stringHey folks! A few posts ago I mentioned that I was migrating VaporLens processing to deepseek-v4-flash. VaporLens already had a shared LLM wrArticleJuly 12Public 0 0
ggex-bench is finished and open sourceHey folks! Quick update: ggex-bench is finally finished and open source on GitHub: https://github.com/vaporlens/ggex-bench I won't re-explaiArticleJune 28Public 0 0
Quick update on the gaming knowledge graph and ggex-benchHey folks! Apologies for the long silence again - the last few weeks have been a bit packed, and most of the work has been in that slightlyArticleJune 19Public 0 0
Making ggex-bench schemas less awkward for LLMsHey folks! Quick follow-up on the gaming knowledge graph extraction benchmark. I changed one thing that mattered more than I expected: LLMsArticleJune 19Public 0 0
Vaporlens is back to crunching games!Hey people! I've managed to migrate to deepseek-v4-flash yesterday evening. Had to eat the cost of re-embedding everything with qwen-embed-8b - but it should be overall cheaper than before. Ran a bunch of tests overnight and things seem to work as expected, so I'll be flipping rolling queue back on shortly. And now back to poking at knowledge graphs and figuring out whether it makes sense to migrate to them :) Cheers, TimArticleJune 5Public 1 4Small status update (June 2026)Hey folks! You might've noticed that sometimes new rolling queue gets "stuck" for a while. This is mainly because of the changes Mistral impArticleJune 4Public 0 0Progress on gaming knowledge graph extraction LLM benchmarkHey folks! Thought I'd share a short update on the gaming knowledge graph extraction LLM benchmark (or ggex-bench) I've been working on. AsArticleMay 25Public 0 0
What I’ve been up to - State of Steam report and knowledge graphsHey folks! Apologies for the prolonged silence - had a bit too much stuff going on in life. That said - I have been working on some fun stufArticleMay 25Public 0 0
How VaporLens advanced search actually works, and why I had to rebuild it to make it fastHey folks! Advanced search is now out. And it's one of the biggest pieces of work I've done on VaporLens in a while. It ended up being way mArticleApril 25Public 0 0
How my laziness and GTA5 review counts blew up PostgresHey people! Small fun story from the "I should have thought about this earlier" category. VaporLens was processing GTA5's new update, and foArticleApril 16$1 tier & up 0 0
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