Skip to main content
Back to SearchVideoAge of Asparagus
Age of Asparagus
Video

Age of Asparagus

@AgeOfAsparagusTracked since May 2026

Observed Jul 20, 2026 · stalePublic earnings

creating Video Tutorials.

How Patreon Signal reads this profile

Identity, tiers, posts, and visible counts come from the latest public Patreon observation. Growth compares available public snapshots. Revenue is labeled observed only when Patreon exposes it; otherwise it is modeled from public membership and tier signals.

Paid members
1
0% · 30 days
Total audience
7
incl. free followers
Observed monthly earnings
$1
Starting price
$1/mo
3 membership tiers
Membership tiers

Where the 7 observed tier members sit

$085.7%$114.3%

Largest observed tier is $0 Free— the bar only uses public tier patron counts.

$0/moFree685.7% of observed tier members
$1/moAsparagus Seed00% of observed tier members
$1/moFirst Patron of the Asparagi114.3% of observed tier members
Growth signals — Age of Asparagus
0%

1 paid members · past 30 days

Membership
121
May 202615 weeks trackedNow
Age of Asparagus1 members · $1/mo

The chart only uses Age of Asparagus's observed public history. Comparison peers are listed below, but comparable trend series are not available yet.

Creator comparisons

Where Age of Asparagus ranks

5 creators shown
#58 of 9 cohort creators measured
Paid members in Content & vibe cohort

A fixed cohort with the strongest public profile, tier, and post-preview similarity. Changing the rank metric does not change who belongs in this cohort.

8 of 9 cohort creators have a measured paid-member count; the other 1 remains unranked for this metric.Ranking data · includes stale rows
Age of Asparagus's paid members rank in Content & vibe cohort
RankCreator and why includedPaid membersGap vs Age of AsparagusFreshness
#4
Artesaneanding GamesVideoProfile, tiers & post-preview similarity
21 moreJul 26, 2026Stale
#5
Adriane CasiniVideoProfile, tiers & post-preview similarity
1Same valueJul 20, 2026Stale
#5
Age of AsparagusProfileVideoPaid members position in Content & vibe cohort
1ReferenceJul 20, 2026Stale
#5
All Things Game DevVideoProfile, tiers & post-preview similarity
1Same valueJul 22, 2026Stale
#5
AndrooDevVideoProfile, tiers & post-preview similarity
1Same valueJul 31, 2026

The rank uses the full fixed cohort. This table shows up to five creators around Age of Asparagus; the coverage summary above still counts everyone.

What they publish

Recent posts

9Profile posts0 postsLast month8.3%Members-only

Previews available for 14 of 9 posts

Video Latest postPublicMake a 3D Top Down Shooter with Godot - Part 2.4 Map Connectivity with a Flood Fill Algorithm

By the end of this video our level generator will place objects in such a way so that the center tile will always be open for our player to spawn in, and we’ll use a flood fill algorithm to prevent objects from cutting off any part of our levels, so that all the open spaces remain connected.

Apr 26, 2021 0 likes 0 comments
Make a 3D Top Down Shooter with Godot - Part 2.3 Color VariationsBy the end of this video we’ll be able to set a foreground color and a background color and have the obstacles colored on a gradient between them. At first we’ll do this the easy way by applying a new material to each object based on its position, and then I’ll show you how to do the same thing with a simple spatial (3D) shader using Godot's visual shader editor.VideoApr 18, 2021Public 0 0Godot Spatial Shaders - A Gentle IntroductionWe’ll be using Godot’s node-based visual shaders to create a very simple material that causes an object's color to be connected to it’s position in 3D space, and specifically it’s depth on the z-axis.ArticleApr 11, 2021Public 0 0Make a 3D Top Down Shooter with Godot - Part 2.2 RandomizationNo public preview was captured for this post.ImageApr 4, 2021$1 tier & up 0 0Make a Top Down 3D Shooter with Godot - Phase 2 Part 1. A Basic Level Generation Tool* make sure the map connects by using a flood fill algorithm so that the obstacles don’t cut off sections where enemies can get stuck, andImageMar 28, 2021Public 0 0Make a Top Down 3D Shooter with Godot - Part 8. Loose EndsBy the end of this video player won’t be able to shoot through walls anymore, we’ll improve the aiming in a couple ways, tidy up a bit of code, and finally we’ll re-organize all our scenes and scripts and other resources. Oh, and a little bug in the Player hit points (h/t John II). This will be the last video in this first phase of the series. The next phase will focus on creating a tool for random level generation.VideoMar 21, 2021Public 0 0Make a 3D Top Down Shooter with Godot - Part 7. Player DeathBy the end of this video the player will be able to die after running out of hit points from enemy attacks. We’ll also tweak the enemies in a few places so they don’t overlap while resting and so they still attack you even if you try to hide right in front of them!VideoMar 17, 2021Public 0 0Create a 3D Top Down Shooter with Godot - Part 6. Enemy AttacksBy the end of this video we’ll have a simple state machine that will allow our enemies to turn red and take a lunging attack at the player when they get too close, then take a little rest before they continue their hunt.VideoMar 14, 2021Public 0 0Create a 3D Top Down Shooter with Godot - Part 5. Spawning WavesBy the end of this episode we’ll have a system that can spawn enemies in waves, and we’ll be able to set the number of enemies and how fast they appear for each wave. We’ll make it so that the next wave begins after all the enemies are killed in the current wave.ImageMar 10, 2021Public 0 0Make a 3D Top Down Shooter with Godot - Part 2.4 Map Connectivity with a Flood Fill AlgorithmBy the end of this video our level generator will place objects in such a way so that the center tile will always be open for our player to spawn in, and we’ll use a flood fill algorithm to prevent objects from cutting off any part of our levels, so that all the open spaces remain connected.VideoApr 26, 2021Public 0 0Make a 3D Top Down Shooter with Godot - Part 2.3 Color VariationsBy the end of this video we’ll be able to set a foreground color and a background color and have the obstacles colored on a gradient between them. At first we’ll do this the easy way by applying a new material to each object based on its position, and then I’ll show you how to do the same thing with a simple spatial (3D) shader using Godot's visual shader editor.VideoApr 18, 2021Public 0 0Godot Spatial Shaders - A Gentle IntroductionWe’ll be using Godot’s node-based visual shaders to create a very simple material that causes an object's color to be connected to it’s position in 3D space, and specifically it’s depth on the z-axis.ArticleApr 11, 2021Public 0 0
Continue your research

Keep Age of Asparagus in context.

Save the creator, add them to a comparison, or return to the exact Explore view you came from.