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AlexSander For Gaming And Dev
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AlexSander For Gaming And Dev

@AlexSandra_UE5Tracked since May 2026

Observed Aug 10, 2026 · staleModeled revenue

https://boosty.to/aia-g.

How Patreon Signal reads this profile

Identity, tiers, posts, and visible counts come from the latest public Patreon observation. Growth compares available public snapshots. Revenue is labeled observed only when Patreon exposes it; otherwise it is modeled from public membership and tier signals.

Paid members
Unavailable
growth unavailable
Total audience
Unavailable
not publicly listed
Monthly gross
Unavailable
Starting price
$5/mo
4 membership tiers
Membership tiers

Pricing and benefits captured publicly

Patreon is not exposing patron counts by tier for this creator, so this section shows public prices and benefits only.

$0/moFreePublic prices and benefits only
$5/moThe Biggest Open World Game UE5The Biggest Open World GameIn video games, an open world is a virtual world in which the player can approach objectives freely, as opposed to a world with more linear and structured gameplay. While games have used open-world designs since the 1980s, the implementation in Grand Theft Auto III (2001) set a standard for the concept which has been used since.Games with open or free-roaming worlds typically lack level structures like walls and locked doors, or the invisible walls in more open areas that prevent the player from venturing beyond them; only at the bounds of an open-world game will players be limited by geographic features like vast oceans or impassable mountains. Players typically do not encounter loading screens common in linear level designs when moving about the game world, with the open-world game using strategic storage and memory techniques to load the game world in a dynamic and seamless manner. Open-world games still enforce many restrictions in the game environment, either because of absolute technical limitations or in-game limitations imposed by a game's linearity.But we will do the biggest open world game in games worldwe will create awesome open world game and infinite world and not empty .Keep Ready
$10/moUnreal Engine 5 Multiplayer BattlegroundHello PatreonsIn this part, I will explain how to create a multiplayer battleground game from scratch. There will be an explanation of the inventory, all kinds of weapons, cars, boats, planes, and all weapon additions and parts. Also, do not forget that everything will be replicated.Also, do not forget all the positions of the playerProne, run, fast running, walking, crouching, Swimming, knockout position, driving position, parachute position...etc.This level is a little high in terms of price, but believe me, you will find what you did not find at any level, because my thoughts on Fortnite, Free Fire, PUBG, and Call of Duty will be at this level.I love you all Patreons
$25/moInventory System ReplicatedIn this system there will be a detailed explanation of the replicated inventory system.Equipment Items :Head, Leg Cosmetics :1- Hats2- Masks3- Glasses4- Shoes5- Goggles6- PantsBody Cosmetics :1- Gloves2- Shirts3- JacketsGear :1- Helmets2- Backpack3- Viets Armor Items :1- Consumables2- Throwables3- Clothing Skin Carts4- Weapons Skin Carts5- Weapons CharmsAttachments :1- All Body Attachments2- All Weapons Attachments : Scope, Magazine, Muzzle, ...... ETC.Ammunition :All Weapon Ammunitions Weapons :All Weapons Type with customization
Growth signals — AlexSander For Gaming And Dev
Not measurable

Last observed 2026-08-10. Not enough recent observation yet for a 30-day reading.

Membership
010
May 202616 weeks trackedNow
AlexSander For Gaming And Devmembers unavailable · revenue unavailable

The chart only uses AlexSander For Gaming And Dev's observed public history. Comparison peers are listed below, but comparable trend series are not available yet.

Creator comparisons

Where AlexSander For Gaming And Dev ranks

5 creators shown
Not ranked8 of 9 cohort creators measured
Paid members in Recommended cohort

A focused cohort chosen from content relevance, category, audience, pricing, and cadence. Changing the rank metric does not change who belongs in this cohort.

AlexSander For Gaming And Dev does not yet have a measured paid-member count. 8 of 9 cohort creators are measured for this metric.Ranking data · includes stale rows
AlexSander For Gaming And Dev's paid members rank in Recommended cohort
RankCreator and why includedPaid membersGap vs AlexSander For Gaming And DevFreshness
#1
Jakub WVideoContent relevance + business context
800Not comparableAug 12, 2026
#2
UnrealCGVideoContent relevance + business context
175Not comparableAug 6, 2026Stale
#3
Make A Real OneVideoContent relevance + business context
129Not comparableAug 19, 2026
#4
Alex ForsytheVideoContent relevance + business context
85Not comparableAug 11, 2026
Not ranked
AlexSander For Gaming And DevProfileVideoPaid members position in Recommended cohort
Not measuredReferenceAug 10, 2026Stale

The rank uses the full fixed cohort. This table shows up to five creators around AlexSander For Gaming And Dev; the coverage summary above still counts everyone.

What they publish

Recent posts

57Profile posts0 postsLast month91.7%Members-only

Previews available for 25 of 57 posts

Image Latest post$5 tier & upUnreal Engine 5 | Inventory System | Part 13 | Fully Replicated | Weapons | Items | All Equipment

In this episode you will see the process of adding an item from the ground using multi trace. Also the process of dropping an item completel...

Jun 19, 2025 0 likes 0 comments
Unreal Engine 5 | Inventory System | Part 12 | Fully Replicated | Weapons | Items | All EquipmentIn this episode you will see the process of adding an item from the ground using multi trace. Also the process of dropping an item completel...ImageJun 19, 2025$5 tier & up 0 0Unreal Engine 5 | Inventory System | Part 11 | Fully Replicated | Weapons | Items | All EquipmentIn this episode. I will complete the explanation of adding weapons to inventory, but weapons must be added to a dedicated slot, so let's sta...ImageJun 19, 2025$5 tier & up 0 0Unreal Engine 5 | Inventory System | Part 10 | Fully Replicated | Weapons | Items | All EquipmentI will explain how to spawn using the percentage for each item. You can use this method or stick with the old method, then how to spawn the ...ImageMay 15, 2025$5 tier & up 0 0Unreal Engine 5 | Inventory System | Part 9 | Fully Replicated | Weapons | Items | All EquipmentI will explain how to spawn using the percentage for each item. You can use this method or stick with the old method, then how to spawn the ...ImageApr 13, 2025$5 tier & up 0 0Unreal Engine 5 | Inventory System | Part 8 | Fully Replicated | Weapons | Items | All EquipmentI will explain how to spawn using the percentage for each item. You can use this method or stick with the old method, then how to spawn the ...ImageApr 4, 2025$5 tier & up 0 0Unreal Engine 5 | Inventory System | Part 7 | Fully Replicated | Weapons | Items, All EquipmentIn this episode. I will explain how to create blueprint replicated items and how to spawn them. Here in this episode will be a method for ra...ImageMar 28, 2025$5 tier & up 0 0Unreal Engine 5 | Inventory System | Part 6 | Fully Replicated | Weapons | Items | All EquipmentIn this episode. We will list all consables items and also all types of ammo and akm weapon then we will set up how to use them and all item...ImageMar 25, 2025$5 tier & up 0 0Unreal Engine 5 | Inventory System | Part 5 | Fully Replicated | Weapons, Items, All EquipmentIn this episode. I will create a special loot box. And through this episode you will learn how to open and close the box door in a replicate...ImageFeb 11, 2025$5 tier & up 0 0Unreal Engine 5 | Inventory System | Part 4 | Fully Replicated | Weapons, Items, All EquipmentIn this episode. I will explain how to update the line trace widget hover data by looking at it, and this explanation is fully replicated fo...ImageJan 31, 2025$5 tier & up 0 0Unreal Engine 5 | Inventory System | Part 3 | Fully Replicated | Weapons, Items, All EquipmentIn this episode. I will explain how to create blueprint replicated items and how to spawn them. Here in this episode will be a method for ra...ImageJan 16, 2025$5 tier & up 0 0Unreal Engine 5 | Inventory System | Fully Replicated | Weapons, Items, All EquipmentYou will learn how to add and drop any item to inventory, drag and drop, create professional interfaces, add weapons, and all of this is replicated.ArticleJan 16, 2025Public 0 0
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