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Bellum.exe

@BellumexeTracked since Jul 2026

Bannerlord 2 mod.

Observed Aug 31, 2026 · staleModeled revenue
Paid members
0
growth unavailable
Total audience
33
incl. free followers
Estimated monthly gross
€0
Starting price
€2/mo
4 membership tiers

Where the 33 observed tier members sit

Membership tiers
€0100%

Largest observed tier is €0 Free. Tier totals include free-tier members and come from the Aug 31, 2026 public snapshot, so they do not reconcile to the paid-member total.

€0/moFree33100% of observed tier members
€2/moTier 1 – Coffee Supporter00% of observed tier members
€4/moTier 2 – Beer Supporter00% of observed tier members
€5/moTier 3 - War Supporter00% of observed tier members
Growth signals: Bellum.exe
Unavailable

0 paid members · 30-day rate from 23 observed days

Membership
010
Jul 20269 weeks trackedNow
Bellum.exe0 members · €0/mo

The chart only uses Bellum.exe's observed public history. Comparison peers are listed below, but comparable trend series are not available yet.

Where Bellum.exe ranks

Creator comparisons
5 creators shown
#1of 6 measured
Paid members in Recommended cohort

Semantic matches are not ready, so this fixed cohort uses the best available category, audience, pricing, and cadence evidence.

Ranking data · includes stale rows
Bellum.exe's paid members rank in Recommended cohort
RankCreator and why includedPaid membersGap vs Bellum.exeFreshness
#1
Badassgoth/ Leeanne/ GingeyGamesCategory, audience, pricing & cadence
0Same valueAug 31, 2026
#1
Be DarGamesCategory, audience, pricing & cadence
0Same valueAug 31, 2026
#1
Bellum.exeProfileGamesPaid members position in Recommended cohort
0ReferenceAug 31, 2026Stale
#1
BuntGamesGamesCategory, audience, pricing & cadence
0Same valueAug 31, 2026
#1
DeadCellsModsBeiSheMianDeZhaGamesCategory, audience, pricing & cadence
0Same valueAug 31, 2026

The rank uses the full fixed cohort. This table shows up to five creators around Bellum.exe; the coverage summary above still counts everyone.

Recent posts

What they publish
15Posts total0 postsLast month16.7%Members-only

Previews available for 15 posts

Article Latest post€2 tier & upCustom Compatibility Patch

Latest post Locked Custom Compatibility Patch January 26 Buy for $8.50

January 26 0 likes 0 comments
Priority Support – Crash Fix QueueDescription: Priority support for crashes, bugs, and mod-related incompatibilities. What you get: ✅ Priority in the fix queue (response wArticleJanuary 26€2 tier & up 0 0
⚙️ChangeLog 1.1.6⚙️Land System & Village Addons (Economy Overhaul) 🏡 New “Land Manager” System for Villages A new village economy management system has been inArticleJanuary 26Public 0 0
⚙️ChangeLog 1.1.5⚙️This update introduces a full Town Politics system and expands the population-based economy foundation, while also improving bandit activityArticleJanuary 19Public 0 0
Population System Roadmap (Economy Overhaul)The next major step for the mod is a true population system, tightly integrated with the economy and designed to change the pace of the campArticleJanuary 11Public 0 0
⚙️ ChangeLog 1.1.43 ⚙️n this update I focused on stabilizing village production and making village economies feel distinct again. The old approach could be thrownArticleJanuary 3Public 0 0⚙️ ChangeLog 1.1.42 ⚙️This update focuses on stability, performance, and a more believable economic simulation. Fixed several crashes related to MCM configurationArticleJanuary 2Public 2 1
⚙️ChangeLog 1.1.41⚙️Performance Reduced campaign-map stutter by optimizing how often economy calculations run. Improved overall responsiveness when opening/usinArticleJanuary 2Public 2 1
Support development for the price of a coffee ☕If you enjoy the mod and the direction it’s taking, this is the simplest way to support its continued development. For the price of a coffeeArticleDec 27, 2025Public 2 1Why I focus on systems, not scripts – and what’s coming nextThis is my first post here, so I want to briefly explain what I’m trying to build and why I decided to open a Patreon. I focus on systemic mArticleDec 27, 2025Public 0 0⚙️ChangeLog 1.1.41⚙️Performance Reduced campaign-map stutter by optimizing how often economy calculations run. Improved overall responsiveness when opening/usinArticleDec 30, 2025Public 2 1Population System Roadmap (Economy Overhaul)The next major step for the mod is a true population system, tightly integrated with the economy and designed to change the pace of the campArticleJanuary 5Public 0 0
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