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Writing

Boghog

@BoghogoooTracked since May 2026

Making & talking about arcade action games.

Observed Aug 25, 2026 · stalePublic earnings
Paid members
73
0% · 30-day rate from 24 observed days
Total audience
1,159
incl. free followers
Observed monthly earnings
$301
Starting price
$5/mo
2 membership tiers

Where the 1,157 observed tier members sit

Membership tiers
$093.9%

Largest observed tier is $0 Free. Tier totals include free-tier members and come from the Aug 25, 2026 public snapshot, so they do not reconcile to the paid-member total.

$0/moFree1,08693.9% of observed tier members
$5/moHog Rancher716.1% of observed tier members
Growth signals: Boghog
0%

73 paid members · 30-day rate from 24 observed days

Membership
736761
May 202617 weeks trackedNow
Boghog73 members · $301/mo

The chart only uses Boghog's observed public history. Comparison peers are listed below, but comparable trend series are not available yet.

Where Boghog ranks

Creator comparisons
4 creators shown
#1of 4 measured
Paid members in Recommended cohort

Semantic matches are not ready, so this fixed cohort uses the best available category, audience, pricing, and cadence evidence.

Ranking data · includes stale rows
Boghog's paid members rank in Recommended cohort
RankCreator and why includedPaid membersGap vs BoghogFreshness
#1
BoghogProfileWritingPaid members position in Recommended cohort
73ReferenceAug 25, 2026Stale
#1
Bourbon BillWritingCategory, audience, pricing & cadence
73Same valueAug 25, 2026
#3
Jordan PreisingerWritingCategory, audience, pricing & cadence
721 fewerAug 24, 2026
#4
Juggling the JenkinsWritingCategory, audience, pricing & cadence
712 fewerAug 25, 2026

The rank uses the full fixed cohort. This table shows up to five creators around Boghog; the coverage summary above still counts everyone.

Recent posts

What they publish
129Profile posts1 postLast month16.7%Members-only

Previews available for 30 of 129 posts

Article Latest post$5 tier & upQuestion for the patrons

Yesterday

Yesterday at Aug 25 crawl 13 likes 28 comments
Boss Design - The Space Between AttacksBeat 'em Ups - Movement Speed & Play Area Boss Design - The Space Between Attacks June 28ArticleJune 28Public 0 16An Update (May 2026)May 30 Just talking about what I've been up to...ArticleMay 30$5 tier & up 23 17Beat 'em Ups - Anti-Movement ManifestoBeat 'em Ups - Movement Speed & Play Area Beat 'em Ups - Anti-Movement Manifesto April 24ArticleApril 24Public 0 49Beat 'em Ups - Movement Speed & Play AreaBeat 'em Ups - Movement Speed & Play Area April 12ArticleApril 12Public 0 28Takeover 2 Demo ThoughtsMarch 26ArticleMarch 26Public 0 28nasty cleanup phaseThe game has a pretty nasty cleanup phase. Encounters basically end in a small handful of throws - usually you will have all enemies grouped up and lined up on the Z axis, at which point they get put into a blender of your attacks and cannot escape. As satisfying as this is at first, I feel like it starts to slow down the pace of the game when you have to do cleanup busywork after an encounter's already practically over. Cutting enemy health in half but adding more of them spawning in periodically from different directions would help this massively.Article5d agoPublic 0 0Notes on TGM2 #1March 15ArticleMarch 15Public 0 13I wrote about the actor/crosshair/world distinction in arcade puzzle games when taking notes on CatherineNo public preview was captured for this post.Article5d agoPublic 0 0Beat 'em Ups - Stop Using SOR4 ChainingMarch 11ArticleMarch 11Public 0 41Bad Conveyance Doesn't Mean Bad DesignMarch 2ArticleMarch 2Public 0 23Action Games - FUNgible ResourcesFebruary 22ArticleFebruary 22Public 0 12
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