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Games

BrushBendStudios

@BrushBendStudiosTracked since May 2026

Where players shape worlds.

Observed Aug 25, 2026 · staleModeled revenue
Paid members
Unavailable
growth unavailable
Total audience
Unavailable
not publicly listed
Monthly gross
Unavailable
Starting price
$1/mo
4 membership tiers

Pricing and benefits captured publicly

Membership tiers

Patreon is not exposing patron counts by tier for this creator, so this section shows public prices and benefits only.

$0/moFreePublic prices and benefits only
$1/moScoutYou'd be helping to develop fun and creative indie games and get exclusive access to Dev footage as well as submit your gameplay suggestions once a week! You also get your name (or preferred alias) in the credits to all future BrushBendStudios games.
$5/moNavigatorwith this tier you'll get access to the benefits of the previous tier as well as admin access to the BrushBend Discord. You'll also get more exclusive access to alpha content and even try early builds up to three weeks prior to launch!
$10/moRaiderThe current highest tier, Not only do you get all previous tier content, your gameplay suggestions will be prioritized on every poll as well access to any DLC or extra content FOR FREE. As an extra, you are welcome to message the developers directly with any reasonable requests or ask questions regarding our games or studio
Growth signals: BrushBendStudios
Not measurable

Last observed 2026-08-25. Not enough recent observation yet for a 30-day reading.

Membership
010
May 202618 weeks trackedNow
BrushBendStudiosmembers unavailable · revenue unavailable

The chart only uses BrushBendStudios's observed public history. Comparison peers are listed below, but comparable trend series are not available yet.

Where BrushBendStudios ranks

Creator comparisons
5 creators shown
Not enough data1 of 6 cohort creators measured
Paid members in Recommended cohort

Semantic matches are not ready, so this fixed cohort uses the best available category, audience, pricing, and cadence evidence.

BrushBendStudios does not yet have a measured paid-member count. 1 of 6 cohort creators are measured for this metric.Ranking data · includes stale rows
BrushBendStudios's paid members rank in Recommended cohort
RankCreator and why includedPaid membersGap vs BrushBendStudiosFreshness
Not ranked
ZK's Game ServersGamesCategory, audience, pricing & cadence
1Not comparableAug 26, 2026
Not ranked
BrushBendStudiosProfileGamesPaid members position in Recommended cohort
Not measuredReferenceAug 25, 2026Stale
Not ranked
CarvinCaptoorGamesCategory, audience, pricing & cadence
Not measuredNot comparableAug 26, 2026
Not ranked
Ashwood GamesGamesCategory, audience, pricing & cadence
Not measuredNot comparableAug 25, 2026
Not ranked
Bull PressGamesCategory, audience, pricing & cadence
Not measuredNot comparableAug 25, 2026

The rank uses the full fixed cohort. This table shows up to five creators around BrushBendStudios; the coverage summary above still counts everyone.

Recent posts

What they publish
22Profile posts0 postsLast month16.7%Members-only

Previews available for 26 of 22 posts

Article Latest postPublicFinishing the WarWake system this week (War bears added too)

Imagine being in the middle of a giant fantasy battle, catapults fling stones, dragons flying overhead. Now imagine if a horde of fucking BEARS showed up. Also the warwake system will allow players to summon garrisons from their owned territories with army sizes between 1250 and 3500 depending on how many siege camps are nearby. Also let me know if I should make the bear a mount because idk if people would be into it.

July 22 0 likes 0 comments
Getting the cutscenes readyThe scene isn’t finished, but wanted to show that I’m currently working on the general intro to the game. Since DuskMourne is a sandbox, I wanted to have a decent intro with proper cutscenes and dialogue to more or less introduce the player to the setting before they go off to explore on their own. There’s not many scenes so once it’s done, the demo should be readyArticleJuly 6Public 0 0BattleGrounds are almost READY!Its been a long process, but DuskMourne's BattleGround system is almost game ready. Imagine taking part in massive wars for territory thousands (yes thousands) of warriors clashing. Each player can field their garrison of up to 5000 soldiers. I've been testing it and I can promise you it will be quite the spectacle. Be back soon with more!ImageJune 28Public 0 0More updates to the boss systemAdded the much needed health bar and armor hi for the boss system, I’ve also fixed most of the issues with teleportation and slowed down the player’s reverse movement speed while in combatArticleJune 6Public 0 0Boss fights on the wayIts almost time to put out the demo for DUSKMOURNE, but I wanted the boss system in place before that. Here's a clip of the boss fight for the Fallen King, This is more or less how combat with larger creatures will be handled since most of the larger monsters are unnecessarily difficult to fight in the open world setting.ArticleJune 4Public 0 0SORRY FOR THE DELAYI know my patreon page has been dead for a bit, I was having trouble accessing my page after some security issues. All is fixed and I'll be posting updates here once moreArticleJune 4Public 0 0DuskMourne Intro progressI know its been a while, but that was simply because what I had to showcase just wasn't ready and I didn't feel like It was worth viewing, until NOW! this is a snippet of the intro sequence during a new playthrough. You take your oath and become a Warden of the Dawnless Guard. Some animations are a bit wonky and look a bit stiff but I'll have that cleaned up tomorrow!ArticleMarch 24Public 0 0Iron Tusk FortressWith all the creatures and NPCs ready to go, I started work on the home of the Iron tusk dwarves, right now its little more than a stone gate with the massive statues of the fallen commanders of the first dragon war.ImageJanuary 20Public 0 0Massive Map overhaulOver the last 2 months I've rebuilt and updated the landscape, starting zone (castle) and much, MUCH MORE! This was the last major task I needed to complete before prepping the early access demo and eventual release. This project has been a big undertaking and frankly, a huge pain in the ass. But, in the end I think it'll be worth it and I can't wait for players to explore this world and discover its secrets. Until next time!ImageDec 29, 2025Public 0 0Alpha is almost hereDec 9, 2025ArticleDec 9, 2025$1 tier & up 0 0Back with new updatesSorry for the leave of absence, but I’ve still been hard at work on DuskMourne, mostly combat related. Posting a clip on TikTok in a bit but overall the gameplay is shaping up great!ArticleDec 2, 2025Public 0 0The kingdom of DuskMourneSep 10, 2025ArticleSep 10, 2025$1 tier & up 0 0
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