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Burkelbear Games

@BurkelbearGamesTracked since May 2026

Grimorium - A Dungeon-Crawling Spell-Crafting Micro-Voxel Game.

Observed Aug 29, 2026 · staleModeled revenue
Paid members
Unavailable
growth unavailable
Total audience
Unavailable
not publicly listed
Monthly gross
Unavailable
Starting price
$5/mo
2 membership tiers

Pricing and benefits captured publicly

Membership tiers

Patreon is not exposing patron counts by tier for this creator, so this section shows public prices and benefits only.

$0/moFreePublic prices and benefits only
$5/moSupporterSupporters gain access to a Sandbox Build that allows free-building, tools for experimenting with the voxel system, and free-play with the spell system!Supporters also have their own channels on the Discord, and will have their names in the credits for the final game, and access to other playtest builds!Note that the build is very early, buggy and full of placeholders - I recommend not subscribing if your mindset is that you are buying a game, but if your goal is to support the project, have an inside scoop on the development process, and provide feedback along the way!It does not seem to work on NVidia 10-series and earlier, 20-series is untested.There is no Mac support, Linux support is a work in progress, it runs but there are unique bugs.
Growth signals: Burkelbear Games
Not measurable

Last observed 2026-08-29. Not enough recent observation yet for a 30-day reading.

Membership
191511
May 202618 weeks trackedNow
Burkelbear Gamesmembers unavailable · revenue unavailable

The chart only uses Burkelbear Games's observed public history. Comparison peers are listed below, but comparable trend series are not available yet.

Where Burkelbear Games ranks

Creator comparisons
3 creators shown
Not enough data0 of 3 cohort creators measured
Paid members in Recommended cohort

Semantic matches are not ready, so this fixed cohort uses the best available category, audience, pricing, and cadence evidence.

Burkelbear Games does not yet have a measured paid-member count. 0 of 3 cohort creators are measured for this metric.Ranking data · includes stale rows
Burkelbear Games's paid members rank in Recommended cohort
RankCreator and why includedPaid membersGap vs Burkelbear GamesFreshness
Not ranked
Burkelbear GamesProfileVideoPaid members position in Recommended cohort
Not measuredReferenceAug 29, 2026Stale
Not ranked
ChristinneteVideoCategory, audience, pricing & cadence
Not measuredNot comparableAug 29, 2026
Not ranked
BLIND GUARDIAN | PREMIUMVideoCategory, audience, pricing & cadence
Not measuredNot comparableAug 29, 2026

The rank uses the full fixed cohort. This table shows up to five creators around Burkelbear Games; the coverage summary above still counts everyone.

Recent posts

What they publish
50Posts total2 postsLast month100%Members-only

Previews available for 50 posts

Article Latest post$5 tier & upMotes of Light (currency), Spell Shop, Mushroom Guys, Dev Tools, Creature Shaders, Easier Item Composites, Entryway Redesign

Hey everyone! Several new updates! - Mote of Light currency that drops from enemies - Purchasable runes and spells at safe areas - New mus

2 days ago at Aug 29 crawl 1 like 1 comment
Transmutation spells, destructible enemies, UI overhaulEdit: 8/12/26 - I added a hotfix, when setting up keyboard mapping I accidentally removed mode cycling with 'p' on the sandbox build, fixedArticleAugust 10$5 tier & up 0 0
Kinetic spells, items with joints, ragdoll physics, new spell shaders, improved terrain loadingHey everyone! Sorry for missing last week's update! Been doing a lot of big system overhauling, and otherwise life has been busy and hecticArticleAugust 4$5 tier & up 0 0
Bats, teleportation, terrain generation performance improvement, movement updatesHey everyone! This week the biggest content adds are the bat creature and the teleportation spell! I've made big improvements in performArticleJuly 20$5 tier & up 1 2
Weekly Update!Hey everyone! A few new updates this week! I recreated the frog with the new creature builder system, and I've made updates to the UI forArticleJuly 14$5 tier & up 0 0
Weekly update! Tornado and rain spells, Slime creature, first cave decorations, alchemy tables, creature spells and pathing, and more!Hey everyone! First I want to apologize for missing the weekly update this last weekend, I've been getting a recurrent strep infection andArticleJuly 5$5 tier & up 0 0
Creature system reveal! Spider + its arachnophobia replacementHey all! Sorry for posting a bit late, but I've been hard at work on getting the new creature system to production. The system is here! itArticleJune 23$5 tier & up 2 6
Rendering improvements, anti-aliasing, shaders for leaves and grass, flowers and vinesHey everyone! I've been working a lot on rendering after many a complaint about aliasing and compression making shorts hurt the eyes - it'sArticleJune 15$5 tier & up 3 2
Weekly update! Island interactions, mushroom-derived potions, ball lightning, damage type refinement, bottles and baskets for moving liquids/powdersHey everyone! Spinning a lot of plates on different systems right now, but big things this week: - Islands now interact with the world, soArticleJune 8$5 tier & up 1 1
Weekly update! Mushrooms galore, falling liquid fixHello all! This week I added some spells that grow mushrooms! I plan to also place these around in different biomes. Right now they don't dArticleJune 1$5 tier & up 2 2
Weekly update! Laser and bomb spells, cave liquids,Hey everyone! Not much of an update this week, but I added randomly spawning oil, water and toxic sludge pools to the first cave layer, andArticleMay 25$5 tier & up 2 2
Weekly update!Hey all! Sorry this is coming late, I try to do an update every Sunday but I had final exams keeping me busy! I just finished my last one aArticleMay 18$5 tier & up 0 0
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