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Steffen Itterheim (CodeSmile)

@CodeSmileTracked since May 2026

LunyScript: Your Game Engine Programming Gateway.

Observed Aug 28, 2026 · stalePublic earnings
Paid members
1
0% · 30-day rate from 24 observed days
Total audience
170
incl. free followers
Observed monthly earnings
$23
Starting price
$10/mo
5 membership tiers

Where the 170 observed tier members sit

Membership tiers
$099.4%

Largest observed tier is $0 Free. Tier totals include free-tier members and come from the Aug 28, 2026 public snapshot, so they do not reconcile to the paid-member total.

$0/moFree16999.4% of observed tier members
$10/moShow Support00% of observed tier members
$25/moFeatured sponsor10.6% of observed tier members
$100/moPriority Sponsor00% of observed tier members
$500/moCompany Support00% of observed tier members
Growth signals: Steffen Itterheim (CodeSmile)
0%

1 paid members · 30-day rate from 24 observed days

Membership
221
May 202617 weeks trackedNow
Steffen Itterheim (CodeSmile)1 members · $23/mo

The chart only uses Steffen Itterheim (CodeSmile)'s observed public history. Comparison peers are listed below, but comparable trend series are not available yet.

Where Steffen Itterheim (CodeSmile) ranks

Creator comparisons
5 creators shown
#1of 6 measured
Paid members in Recommended cohort

Semantic matches are not ready, so this fixed cohort uses the best available category, audience, pricing, and cadence evidence.

Ranking data · includes stale rows
Steffen Itterheim (CodeSmile)'s paid members rank in Recommended cohort
RankCreator and why includedPaid membersGap vs Steffen Itterheim (CodeSmile)Freshness
#1
Chester’s Corner Rescue FoundationWritingCategory, audience, pricing & cadence
1Same valueAug 28, 2026
#1
Cove ClubWritingCategory, audience, pricing & cadence
1Same valueAug 28, 2026
#1
Cozy RainWritingCategory, audience, pricing & cadence
1Same valueAug 28, 2026
#1
N�Nymya 🎐WritingCategory, audience, pricing & cadence
1Same valueAug 28, 2026
#1
Steffen Itterheim (CodeSmile)ProfileWritingPaid members position in Recommended cohort
1ReferenceAug 28, 2026Stale

The rank uses the full fixed cohort. This table shows up to five creators around Steffen Itterheim (CodeSmile); the coverage summary above still counts everyone.

Recent posts

What they publish
23Profile posts1 postLast month0%Members-only

Previews available for 25 of 23 posts

Article Latest postPublicDogfood, Excavator, and Analytics

April 8

April 8 0 likes 0 comments
LunyScript Manual PublishedMarch 23 View post I published the DocFX generated manual and scripting API for LunyScript today! 🤗 If you read it and there's anything unclear, please send me a message. I'm particularly interested in any questions that the manual leaves unanswered, or answers in the wrong order. LunyScript Manual I also updated (created) the ... Roadmap Spring 2026: Feature development Summer 2026: Alpha/Beta-Testing Autumn 2026: v1.0 Release Focus is on Unity initially where the most users are facing the biggest challenges. Ports to Godot, Unreal, and/or other engines will not start before 2027. Here's the Blog Post with quick development update.ArticleMarch 23Public 0 0LunyScript reached 100 stars today!To celebrate, I began writing a post and ended up with a devlog since there's been a couple interesting developments:ArticleFebruary 3Public 0 0How does LunyScript work? Architecture + CodeJanuary 12ArticleJanuary 12Public 0 0Thanks for 50 Stars! :)Yesterday, live on stream, I noticed the GitHub star counter reached the 50-mark ten days early!ArticleYesterday at Aug 28 crawlPublic 0 0LunyScript: funding in progress ...Dec 9, 2025ArticleDec 9, 2025Public 0 0Same Code, Three Engines: Unity, Godot, UnrealNov 18, 2025ArticleNov 18, 2025Public 0 0Luny 0.5 Released!Program Unity entirely in Lua. Hot reloads works every time.ArticleAug 22, 2025Public 0 5Luny v0.3 Manual available!Jul 1, 2025ArticleJul 1, 2025Public 0 0Hello, Luny! Lua Scripting for Unity is near!May 2, 2025ArticleMay 2, 2025Public 0 3"MultiPal" DevVlog 1-4I combined four weeks of work output into four short (~90 second) devlog videos.VideoNov 18, 2024Public 0 0Chaos, the way we like it ...I'm aware I haven't been posting updates for almost two months. Time flies fast if you're developing a game.ArticleOct 24, 2024Public 0 0
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