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Steffen Itterheim (CodeSmile)

@CodeSmileTracked since May 2026

LunyScript: Your Game Engine Programming Gateway.

Observed Aug 28, 2026Public earnings
Paid members
1
0% · 30-day rate from 24 observed days
Total audience
170
incl. free followers
Observed monthly earnings
$23
Starting price
$10/mo
5 membership tiers

Where the 170 observed tier members sit

Membership tiers
$099.4%

Largest observed tier is $0 Free. Tier totals include free-tier members and come from the Aug 28, 2026 public snapshot, so they do not reconcile to the paid-member total.

$0/moFree16999.4% of observed tier members
$10/moShow Support00% of observed tier members
$25/moFeatured sponsor10.6% of observed tier members
$100/moPriority Sponsor00% of observed tier members
$500/moCompany Support00% of observed tier members
Growth signals: Steffen Itterheim (CodeSmile)
0%

1 paid members · 30-day rate from 24 observed days

Membership
221
May 202617 weeks trackedNow
Steffen Itterheim (CodeSmile)1 members · $23/mo

The chart only uses Steffen Itterheim (CodeSmile)'s observed public history. Comparison peers are listed below, but comparable trend series are not available yet.

Where Steffen Itterheim (CodeSmile) ranks

Creator comparisons
5 creators shown
#1of 6 measured
Paid members in Recommended cohort

Semantic matches are not ready, so this fixed cohort uses the best available category, audience, pricing, and cadence evidence.

Steffen Itterheim (CodeSmile)'s paid members rank in Recommended cohort
RankCreator and why includedPaid membersGap vs Steffen Itterheim (CodeSmile)Freshness
#1
Chester’s Corner Rescue FoundationWritingCategory, audience, pricing & cadence
1Same valueAug 28, 2026
#1
Cove ClubWritingCategory, audience, pricing & cadence
1Same valueAug 28, 2026
#1
Cozy RainWritingCategory, audience, pricing & cadence
1Same valueAug 28, 2026
#1
N�Nymya 🎐WritingCategory, audience, pricing & cadence
1Same valueAug 28, 2026
#1
Steffen Itterheim (CodeSmile)ProfileWritingPaid members position in Recommended cohort
1ReferenceAug 28, 2026

The rank uses the full fixed cohort. This table shows up to five creators around Steffen Itterheim (CodeSmile); the coverage summary above still counts everyone.

Recent posts

What they publish
23Profile posts1 postLast month0%Members-only

Previews available for 25 of 23 posts

Article Latest postPublicDogfood, Excavator, and Analytics

April 8

April 8 0 likes 0 comments
LunyScript Manual PublishedMarch 23 View post I published the DocFX generated manual and scripting API for LunyScript today! 🤗 If you read it and there's anything unclear, please send me a message. I'm particularly interested in any questions that the manual leaves unanswered, or answers in the wrong order. LunyScript Manual I also updated (created) the ... Roadmap Spring 2026: Feature development Summer 2026: Alpha/Beta-Testing Autumn 2026: v1.0 Release Focus is on Unity initially where the most users are facing the biggest challenges. Ports to Godot, Unreal, and/or other engines will not start before 2027. Here's the Blog Post with quick development update.ArticleMarch 23Public 0 0LunyScript reached 100 stars today!To celebrate, I began writing a post and ended up with a devlog since there's been a couple interesting developments:ArticleFebruary 3Public 0 0How does LunyScript work? Architecture + CodeJanuary 12ArticleJanuary 12Public 0 0Thanks for 50 Stars! :)Yesterday, live on stream, I noticed the GitHub star counter reached the 50-mark ten days early!ArticleYesterday at Aug 28 crawlPublic 0 0LunyScript: funding in progress ...Dec 9, 2025ArticleDec 9, 2025Public 0 0Same Code, Three Engines: Unity, Godot, UnrealNov 18, 2025ArticleNov 18, 2025Public 0 0Luny 0.5 Released!Program Unity entirely in Lua. Hot reloads works every time.ArticleAug 22, 2025Public 0 5Luny v0.3 Manual available!Jul 1, 2025ArticleJul 1, 2025Public 0 0Hello, Luny! Lua Scripting for Unity is near!May 2, 2025ArticleMay 2, 2025Public 0 3"MultiPal" DevVlog 1-4I combined four weeks of work output into four short (~90 second) devlog videos.VideoNov 18, 2024Public 0 0Chaos, the way we like it ...I'm aware I haven't been posting updates for almost two months. Time flies fast if you're developing a game.ArticleOct 24, 2024Public 0 0
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