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Farawayrobot

@FarawayRobotTracked since May 2026

Content about Video Game development.

Observed Aug 23, 2026 · staleModeled revenue
Paid members
Unavailable
growth unavailable
Total audience
Unavailable
not publicly listed
Monthly gross
Unavailable
Starting price
$2/mo
4 membership tiers

Pricing and benefits captured publicly

Membership tiers

Patreon is not exposing patron counts by tier for this creator, so this section shows public prices and benefits only.

$0/moFreePublic prices and benefits only
$2/moLevel 1A simple way to support the world.Access to the community DiscordNamed in the credits of every gameSubscription streak and current tier recorded in the creditsAccess to occasional Patreon extras
$5/moLevel 2This tier matches the price of the finished games. If you stick around during a release window, the game is yours.Everything in Level 1A free game key for any title released while you are subscribed at this tier
$10/moLevel 3This tier is for those who simply want to support the work a little more.No extra contentA sincere thank you for helping me keep the project moving
Growth signals: Farawayrobot
Not measurable

Last observed 2026-08-23. Not enough recent observation yet for a 30-day reading.

Membership
161716
May 202618 weeks trackedNow
Farawayrobotmembers unavailable · revenue unavailable

The chart only uses Farawayrobot's observed public history. Comparison peers are listed below, but comparable trend series are not available yet.

Where Farawayrobot ranks

Creator comparisons
5 creators shown
Not enough data1 of 6 cohort creators measured
Paid members in Recommended cohort

Semantic matches are not ready, so this fixed cohort uses the best available category, audience, pricing, and cadence evidence.

Farawayrobot does not yet have a measured paid-member count. 1 of 6 cohort creators are measured for this metric.Ranking data · includes stale rows
Farawayrobot's paid members rank in Recommended cohort
RankCreator and why includedPaid membersGap vs FarawayrobotFreshness
Not ranked
FreakDuoTVVideoCategory, audience, pricing & cadence
0Not comparableAug 23, 2026
Not ranked
FarawayrobotProfileVideoPaid members position in Recommended cohort
Not measuredReferenceAug 23, 2026Stale
Not ranked
Ex-FiancéeVideoCategory, audience, pricing & cadence
Not measuredNot comparableAug 23, 2026
Not ranked
HazicaVideoCategory, audience, pricing & cadence
Not measuredNot comparableAug 23, 2026
Not ranked
Faith wsgVideoCategory, audience, pricing & cadence
Not measuredNot comparableAug 23, 2026

The rank uses the full fixed cohort. This table shows up to five creators around Farawayrobot; the coverage summary above still counts everyone.

Recent posts

What they publish
39Posts total0 postsLast month25%Members-only

Previews available for 39 posts

Article Latest postPublicHope is Dead

Hey everyone, Sorry for the silence lately. To be completely honest, the job hunt has been brutal. It’s completely drained my energy, and la

July 21 2 likes 2 comments
The Fates SystemIt’s been a week of "quiet work" the kind of deep refactoring that doesn't always look like much on the surface but fundamentally changes hoArticleFebruary 23Public 0 0
Leviathan’s Fall: The Design ManifestoI. The Serialized POV: The Playable Novel These games are the vessel for a world I’ve been building for years. I am treating each release asArticleFebruary 2Public 0 0
Organizing Data & Oscillating SoundsI’ll be honest: between the 24/7 reality of being a dad and the intensity of the job hunt, I’m currently in a bit of a tug-of-war. I’m pulliArticleFebruary 16$2 tier & up 0 0
Of Aetherik Currents and Majick WillThe Physical Properties Of Majick Majick exists in a field very similar to the electromagnetic spectrum, discovered near the end of the greaArticleFebruary 19$2 tier & up 0 0
Welcome to Leviathan's FallBefore the world had shape, a single awareness moved through a cosmic sea. It cried out, a whale’s call that struck the void like a stone brArticleDec 29, 2025Public 0 0
Using Unity In a DnD GameHey everyone, I want to start by apologizing for the late post this week. To be honest, I struggled to find my footing over the weekend. BetImageJanuary 26Public 0 0Development - Seeing What Assets I Already HaveI’ve spent the last few days digging through years of student projects and Unity sales to see what I actually have to work with. I’ve accumuArticleJanuary 19Public 0 0
Concerning Leviathan's Fall: The Fantastic Mr. Foldolo"According to the great law of our almighty, this... animal must be beaten!" In a town square filled with families, a priest struggles withArticleJanuary 14$2 tier & up 0 0
Programming Around My Own Bad Habits (Odin part 2)At first, everything is effortless. You need a double jump. You open PlayerController.cs. You write ten lines. It works. You add a sword swiImageMarch 16Public 0 0From 16mm to IMAXDevelopment Updates I have been working the last few weeks on a camera system for my projects. It started off with setting up a shaped basedImageMarch 31Public 0 0How I Stopped Developing My Own and Learned to Love The Odin InspectorLast week, I was focused on building a custom, state driven wizard for the FatesKeeper. My thinking was simple: if I could engineer a betterArticleMarch 2Public 0 0
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