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Game Designer Notes | Dmytro Nesterenko

@GameDesignerNotesTracked since May 2026

Dissecting games.

Observed Aug 25, 2026 · stalePublic earnings
Paid members
5
0% · 30-day rate from 24 observed days
Total audience
144
incl. free followers
Observed monthly earnings
$12
Starting price
$3/mo
3 membership tiers

Where the 144 observed tier members sit

Membership tiers
$096.5%

Largest observed tier is $0 Free. Tier totals include free-tier members and come from the Aug 25, 2026 public snapshot, so they do not reconcile to the paid-member total.

$0/moFree13996.5% of observed tier members
$3/moLvl 1 - Supporter53.5% of observed tier members
$10/moLvl 2 - Ultra Supporter00% of observed tier members
Growth signals: Game Designer Notes | Dmytro Nesterenko
0%

5 paid members · 30-day rate from 24 observed days

Membership
543
May 202617 weeks trackedNow
Game Designer Notes | Dmytro Nesterenko5 members · $12/mo

The chart only uses Game Designer Notes | Dmytro Nesterenko's observed public history. Comparison peers are listed below, but comparable trend series are not available yet.

Where Game Designer Notes | Dmytro Nesterenko ranks

Creator comparisons
4 creators shown
#1of 4 measured
Paid members in Recommended cohort

Semantic matches are not ready, so this fixed cohort uses the best available category, audience, pricing, and cadence evidence.

Ranking data · includes stale rows
Game Designer Notes | Dmytro Nesterenko's paid members rank in Recommended cohort
RankCreator and why includedPaid membersGap vs Game Designer Notes | Dmytro NesterenkoFreshness
#1
DDameTVWritingCategory, audience, pricing & cadence
5Same valueAug 25, 2026
#1
Game Designer Notes | Dmytro NesterenkoProfileWritingPaid members position in Recommended cohort
5ReferenceAug 25, 2026Stale
#1
monkiWritingCategory, audience, pricing & cadence
5Same valueAug 14, 2026
#1
Moses Cirulis - AKA Mosobot64! 🎨🇨🇦WritingCategory, audience, pricing & cadence
5Same valueAug 24, 2026

The rank uses the full fixed cohort. This table shows up to five creators around Game Designer Notes | Dmytro Nesterenko; the coverage summary above still counts everyone.

Recent posts

What they publish
88Posts total0 postsLast month58.3%Members-only

Previews available for 88 posts

Image Latest postPublicAssassin's Creed: Black Flag. Framing in Composition

There is nothing particularly new or unique here, but I really like how the developers use framing at the very beginning of the game. The co

July 28 0 likes 0 comments
Resident Evil Requiem. Directing of the Enemy TerritoryThis is a translation of my rather old article about Forza Horizon 4, but I believe its core ideas are still relevant to the Forza Horizon sImageJuly 25$3 tier & up 0 0
Forza Horizon 4. Mental Map of the Fortune IslandThis is a translation of my rather old article about Forza Horizon 4, but I believe its core ideas are still relevant to the Forza Horizon sImageJuly 25$3 tier & up 0 0
Diablo 4. The Role of StatuesWhile playing Diablo IV, it's easy to notice the number of massive statues scattered throughout the world. Some might argue that they are ovArticleJuly 6$3 tier & up 0 0
The Witcher 3. Problems With the World MapLocked The Witcher 3. Problems With the World Map June 24 1ArticleJune 24$3 tier & up 0 0
Left 4 Dead. LightingI love the way older developers approached lighting and level design, especially at Valve. Their solutions are remarkably simple, yet they wArticleJune 23Public 0 0Pragmata. Non-Typical NavigationThis is a small but interesting level design case. What can the player see in the header screenshot? Upon entering the room, they immediatelArticleJune 21Public 0 0
Pragmata. Camera in the Level-Up MenuThanks to the game's simplified structure, which doesn't rely on many additional gameplay verbs, I really like how clean and effective the uArticleJune 21$3 tier & up 0 0
Pragmata. Red RoomsRed Rooms are an optional side activity in Pragmata that offer challenging combat encounters in exchange for valuable rewards. Because theseArticleJune 20$3 tier & up 0 0
Forza Horizon 6. Perfect Gameplay LoopLocked Forza Horizon 6. Perfect Gameplay Loop June 18 1ArticleJune 18$3 tier & up 0 0
Pragmata. Interactable DisplaysThere was a problem in the recent System Shock with too many glowing displays and bulbs everywhere, which created visual noise and hurt readArticleJune 17Public 0 0
Pragmata. Goal SettingOne of the strongest aspects of the Pragmata's level design is how the developers establish player goals and use composition within linear lArticleJune 17Public 0 0
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