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JunPorts

@JunPortsTracked since Jun 2026

I'm working on PC ports of multiple 7th generation games..

Observed Aug 17, 2026 · staleModeled revenue
Paid members
26
54.9% · 30-day rate from 13 observed days
Total audience
258
incl. free followers
Estimated monthly gross
$208

$166–$250 modeled range

Starting price
$8/mo
2 membership tiers

Where the 258 observed tier members sit

Membership tiers
$089.9%

Largest observed tier is $0 Free. Tier totals include free-tier members and come from the Aug 17, 2026 public snapshot, so they do not reconcile to the paid-member total.

$0/moFree23289.9% of observed tier members
$8/moSupporter2610.1% of observed tier members
Growth signals: JunPorts
+54.9%

26 paid members · 30-day rate from 13 observed days

Membership
26154
Jun 202612 weeks trackedNow
JunPorts26 members · $208/mo

The chart only uses JunPorts's observed public history. Comparison peers are listed below, but comparable trend series are not available yet.

Where JunPorts ranks

Creator comparisons
5 creators shown
#2of 5 measured
Paid members in Recommended cohort

Semantic matches are not ready, so this fixed cohort uses the best available category, audience, pricing, and cadence evidence.

Ranking data · includes stale rows
JunPorts's paid members rank in Recommended cohort
RankCreator and why includedPaid membersGap vs JunPortsFreshness
#1
KIWICLARICE REACTSVideoCategory, audience, pricing & cadence
293 moreAug 17, 2026
#2
JunPortsProfileVideoPaid members position in Recommended cohort
26ReferenceAug 17, 2026Stale
#3
Fudge_FactorVideoCategory, audience, pricing & cadence
251 fewerAug 17, 2026
#3
Investing UnscriptedVideoCategory, audience, pricing & cadence
251 fewerAug 17, 2026
#3
lisaitishoneyVideoCategory, audience, pricing & cadence
251 fewerAug 17, 2026

The rank uses the full fixed cohort. This table shows up to five creators around JunPorts; the coverage summary above still counts everyone.

Recent posts

What they publish
41Posts total8 postsLast month33.3%Members-only

Previews available for 41 posts

Video Latest post$8 tier & upSvR 2011 BETA V2 (Very low-end gpu performance video)

Latest post Locked SvR 2011 BETA V2 (Very low-end gpu performance video) Yesterday 2

Yesterday at Aug 17 crawl 0 likes 0 comments
Naruto: Rise of A Ninja [Secondary Project]Hello everyone! I'm bringing Naruto: Rise of a Ninja to PC, the same way I'm doing SvR 2011. A real native build. But to be clear on timing,AudioJune 9Public 12 4
Naruto: Rise of a Ninja BETA v6Multiple things have been fixed since V5. Mostly QoL improvements. 1- Previously, even if you unchecked a DLC, it stayed installed. Now DLCArticleJuly 26$8 tier & up 3 7
HUGE Breakthrough in SmackDown vs. Raw 2011, and an Update on Naruto: Rise of a NinjaHello! SvR 2011 After two weeks working on the same family of visual bugs in SvR 2011, I'm proud to announce I've finally fixed them! ThereArticleJune 27Public 7 6Exciting Update for Naruto: Rise of A Ninja Fans (Before the big WWE announcement)Hello folks. We are nearing the most important milestone in WWE SvR 2011's native renderer. I'm still working on it. And while working on itArticleAugust 2Public 4 5
IMPORTANT! SvR 2011 Playtesters Here!Recent posts IMPORTANT! SvR 2011 Playtesters Here! Locked IMPORTANT! SvR 2011 Playtesters Here! 2 days ago 1 3 Hello. First of all, in the last 2 weeks health of my two closest people got worse dramatically. That's why I couldn't give myself 100% into the projects. That's also why I haven't been able to check your DMs yet. I'm hoping you will understand. SvR 2011 : Wrestler entrances and other cutscenes (universe mode events) ran at 2x speed and they were 99% black screen (an overlay between UI and 3D layer was hiding what is under). Those both issues are fixed. Entrances are still far from being visually matching to the original x360 version though, which you will notice in the playtest. NaArticleAug 15$8 tier & up 1 3
Short update before something goodHello. First of all, in the last 2 weeks health of my two closest people got worse dramatically. That's why I couldn't give myself 100% intoArticleAug 15Public 7 6
Last Call For The Playtest of Smackdown Vs Raw 2011 PC Port (With Native Renderer Implemented)First of all, if you haven't seen the latest video of the game, which runs on dated hardware at 4x the resolution of the original game: httpAudioAugust 15Public 4 21
Alpha Testing for Native Renderer! (Smackdown Vs Raw 2011)Hello! We are still hunting audio-related bugs for Naruto: Rise of a Ninja. In the meantime, the native renderer has reached a good milestonArticleAugust 1Public 3 15
Naruto: Rise of a Ninja nearing endHello everyone. A minor update here. Naruto: Rise of a Ninja V6 has been pretty stable so far. In V7 we will fix a few more bugs, mostly audArticleJuly 27Public 8 8
Naruto: Rise of a Ninja BETA v5New bugfix version is out! This update also adds DLC support for the Japanese voice pack. Changes: Added DLC support for Japanese voice packArticleJuly 23$8 tier & up 4 3
July 2026 Major Update! (WWE and Naruto)Hello! It's been a while. Let's talk about the progress made on both projects over the last 16 days or so. Naruto: Rise of a Ninja I haven'tArticleJuly 22Public 9 5
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