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Games

L'Ïann...(hic)

@LIannhicTracked since Jul 2026

Indie Games | DevLog | Game Design | Lore.

Observed Sep 2, 2026 · staleModeled revenue
Paid members
0
growth unavailable
Total audience
10
incl. free followers
Estimated monthly gross
€0
Starting price
€5/mo
4 membership tiers

Where the 10 observed tier members sit

Membership tiers
€0100%

Largest observed tier is €0 Free. Tier totals include free-tier members and come from the Sep 2, 2026 public snapshot, so they do not reconcile to the paid-member total.

€0/moFree10100% of observed tier members
€5/moCheers00% of observed tier members
€10/moCelebrate00% of observed tier members
€20/moDrunkenness00% of observed tier members
Growth signals: L'Ïann...(hic)
Unavailable

0 paid members · 30-day rate from 23 observed days

Membership
010
Jul 20269 weeks trackedNow
L'Ïann...(hic)0 members · €0/mo

The chart only uses L'Ïann...(hic)'s observed public history. Comparison peers are listed below, but comparable trend series are not available yet.

Where L'Ïann...(hic) ranks

Creator comparisons
5 creators shown
#1of 7 measured
Paid members in Recommended cohort

Semantic matches are not ready, so this fixed cohort uses the best available category, audience, pricing, and cadence evidence.

Ranking data · includes stale rows
L'Ïann...(hic)'s paid members rank in Recommended cohort
RankCreator and why includedPaid membersGap vs L'Ïann...(hic)Freshness
#1
KinNoKageGamesCategory, audience, pricing & cadence
0Same valueSep 2, 2026
#1
Kristoffel | 3D ArtistGamesCategory, audience, pricing & cadence
0Same valueSep 2, 2026
#1
L'Ïann...(hic)ProfileGamesPaid members position in Recommended cohort
0ReferenceSep 2, 2026Stale
#1
LiamGamesCategory, audience, pricing & cadence
0Same valueSep 2, 2026
#1
LSLuar SimsGamesCategory, audience, pricing & cadence
0Same valueSep 2, 2026

The rank uses the full fixed cohort. This table shows up to five creators around L'Ïann...(hic); the coverage summary above still counts everyone.

Recent posts

What they publish
46Posts total3 postsLast month16.7%Members-only

Previews available for 46 posts

Article Latest postPublicDevlog Aaron#2: The system's foundations, somewhere between a prototype and the quest for "game feel"!

Hey everyone! Today, we are delighted to open the studio doors to you for this second dev diary. It is an opportunity to share the current s

Today at Sep 2 crawl 0 likes 0 comments
🎙️ Meet the team: L'Ïann, the Soul of the LabHey, everyone ! HGC Devlog : Why this is NOT a classic Memory game In a classic memory game, pieces are immobile. The challenge is purely coArticleApril 26€5 tier & up 0 0
Movement In HgcHey, everyone ! HGC Devlog : Why this is NOT a classic Memory game In a classic memory game, pieces are immobile. The challenge is purely coArticleApril 26€5 tier & up 0 0
Improvisation as a Driving Force : My First Successful Jam ProjectHey, everyone ! Game development is rarely a smooth journey. Sometimes, it feels more like plunging down a waterfall without paddles. Today,ArticleApril 19Public 0 0
The Physics of the Flip in HGCHey, everyone ! HGC Devlog : Why this is NOT a classic Memory game Today, we’re diving into the "engine" behind HGC. Forget everything you kArticleApril 12Public 0 0
DevLog Aaron#1: Creative Manifesto AaronConcept The project is a modular, hybrid rogue-lite in which the player simultaneously shapes their character's abilities and the hostilityArticleAugust 9Public 0 0
Project Announcement: Aaron(working title)Hey everyone! A modular rogue-lite where EVERY choice builds the game Today, we're especially excited to share the architectural vision behiArticleAugust 9Public 0 0
What's the next step? Meta-progression or enriched incursions?Hey everyone! v0.2-alpha is now fully installed, and your valuable feedback on the Endless mode, along with your GameJolt scores, gives us iArticleAugust 2Public 0 0
Emerging behaviors, code hell, and news from the front linesHey everyone! v0.2-alpha is progressing well, and your feedback is a huge help in stabilizing everything. Today, I wanted to give you a behiArticleJuly 26Public 0 0
Autopsy of v0.2: Between Manifesto, Roadmap, and ImprovisationsHey everyone! v0.2-alpha is officially available. While you beta testers are out exploring the game board, I suggest we take a closer look bArticleJuly 19Public 0 0
PLAYTEST v0.2: Basic-Incursion is LiveHey everyone, This is a big milestone for the project. After all the theory, it’s finally time to play. The lab is now open, and HGC v0.2 isArticleJuly 5Public 0 0
Devlog v0.2 – Phase 4: End of session, main loop and debuggingHey everyone! HGC DevLog: Why this isn’t a classic memory game We're here. After reviewing the interfaces, real-time panic, and our famous fArticleJuly 5Public 0 0
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