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Education

Lewis V Taylor

@LewisVTaylorTracked since May 2026

short form tutorials on Computer Graphics, VFX, Animation.

Observed Sep 3, 2026Modeled revenue
Paid members
Unavailable
growth unavailable
Total audience
Unavailable
not publicly listed
Monthly gross
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Starting price
$15/mo
2 membership tiers

Pricing and benefits captured publicly

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$0/moFreePublic prices and benefits only
$15/mounlimited powerAccess to every post/tutorial and any accompanying working files.
Growth signals: Lewis V Taylor
Not measurable

Last observed 2026-09-03. Not enough recent observation yet for a 30-day reading.

Membership
010
May 202618 weeks trackedNow
Lewis V Taylormembers unavailable · revenue unavailable

The chart only uses Lewis V Taylor's observed public history. Comparison peers are listed below, but comparable trend series are not available yet.

Where Lewis V Taylor ranks

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5 creators shown
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Lewis V Taylor's paid members rank in Recommended cohort
RankCreator and why includedPaid membersGap vs Lewis V TaylorFreshness
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Lewis V TaylorProfileEducationPaid members position in Recommended cohort
Not measuredReferenceSep 3, 2026
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aniefre310EducationCategory, audience, pricing & cadence
Not measuredNot comparableSep 3, 2026
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Become Safer Than You Are NowEducationCategory, audience, pricing & cadence
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David DavidsonEducationCategory, audience, pricing & cadence
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HpInventEducationCategory, audience, pricing & cadence
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Recent posts

What they publish
10Posts total1 postLast month20%Members-only

Previews available for 10 posts

Image Latest post$15 tier & upVellum Tips

Here is a tut on a method to solve keeping hair constraints on model, and giving you control to do non-physical responses to the sim. Cartoo

July 18 2 likes 1 comment
Upcoming tutsApologies for the delay in more material, we've been moving house and that does put a dent in things. Coming very soon, some tuts on making good steam in pyro, vellum tetrahedral fibre animation, and a method to help control CFX hair simulations to stay on model. LAudioJune 24Public 8 1Houdini UI Part 2!So I have a buddy, Kiran Irugalbandara who rightly pointed out I have skipped a few things in my ode to pinning video. So to shut him up, heAudioJune 1Public 11 9Houdini UIHere's a tut covering customizing the UI. An often skipped step, and a missed opportunity to help make the UI work for you a bit more. I covAudioMay 31Public 14 2Houdini User PreferencesHere's a decent length video covering a bunch of User Preference that I find really helpful to set, or disable, in order to make working a lAudioMay 31Public 18 15Making detailed Bullet collider shapesThis was a quick one, to help a question posed on reddit, about making nice collision shapes. The geometry in question were apples falling iAudioMay 24Public 27 6So it Begins...Welcome! I'm diving into the world of tutorials, tidbits, and general information around all things Computer Graphics/VFX & Animation. TheArticleMay 24Public 26 1
Vellum TipsHere is a tut on a method to solve keeping hair constraints on model, and giving you control to do non-physical responses to the sim. CartooImage5 days ago at Jul 23 crawl$15 tier & up 2 1
Making detailed Bullet collider shapes17:07 Making detailed Bullet collider shapes May 24 19 3AudioMay 24Public 19 3So it Begins...Welcome! I'm diving into the world of tutorials, tidbits, and general information around all things Computer Graphics/VFX & Animation. The structure will be less formal, a little loose, but wholly aiming to be a helpful resource, that very much understands you don't have hours to spend watching someone dribble on. I'll be focusing on the tips and tricks, setups, and general workflows that I've accumulated over the years, from working at iloura, Method Studios, ILM, DNEG, and Weta FX. At this stage the aim is for several posts per month, not too many, but not so little you wanna punch me. Cheers, Lewis So it Begins... May 24 20 1ArticleMay 24Public 20 1
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