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Games

Leyborn

@LeybornTracked since May 2026

https://www.leyborngame.com/.

Observed Aug 28, 2026 · stalePublic earnings
Paid members
1
0% · 30-day rate from 24 observed days
Total audience
3
incl. free followers
Observed monthly earnings
$3
Starting price
$1/mo
5 membership tiers

Where the 2 observed tier members sit

Membership tiers
$0100%

Largest observed tier is $0 Free. Tier totals include free-tier members and come from the Aug 28, 2026 public snapshot, so they do not reconcile to the paid-member total.

$0/moFree2100% of observed tier members
$1/moSupporter00% of observed tier members
$3/moApprentice00% of observed tier members
$7/moJourneyman00% of observed tier members
$15/moMaster Smith00% of observed tier members
Growth signals: Leyborn
0%

1 paid members · 30-day rate from 24 observed days

Membership
321
May 202617 weeks trackedNow
Leyborn1 members · $3/mo

The chart only uses Leyborn's observed public history. Comparison peers are listed below, but comparable trend series are not available yet.

Where Leyborn ranks

Creator comparisons
5 creators shown
#4of 6 measured
Paid members in Recommended cohort

Semantic matches are not ready, so this fixed cohort uses the best available category, audience, pricing, and cadence evidence.

Ranking data · includes stale rows
Leyborn's paid members rank in Recommended cohort
RankCreator and why includedPaid membersGap vs LeybornFreshness
#2
Game AcademyGamesCategory, audience, pricing & cadence
21 moreAug 28, 2026
#2
Game UnCrafterVideoCategory, audience, pricing & cadence
21 moreAug 28, 2026
#4
EnergyGamesCategory, audience, pricing & cadence
1Same valueAug 28, 2026
#4
hyggetraitGamesCategory, audience, pricing & cadence
1Same valueAug 28, 2026
#4
LeybornProfileGamesPaid members position in Recommended cohort
1ReferenceAug 28, 2026Stale

The rank uses the full fixed cohort. This table shows up to five creators around Leyborn; the coverage summary above still counts everyone.

Recent posts

What they publish
42Profile posts0 postsLast month0%Members-only

Previews available for 25 of 42 posts

Article Latest postPublicCombat Redesign

Combat has been completely redesigned to feel cleaner and more cohesive.

February 4 0 likes 0 comments
What We've Been Up ToCombat has been overhauled, new enemies and drops are in, the inventory and item system has evolved, enchanting groundwork is underway, and the visual theme is being rebuilt into something darker and more cohesive.ArticleJanuary 31Public 0 0We’ve entered the last stage before Early Access.What remains is clear and scoped: enchanting, mastery pacing, inventory/character polish, combat hub UX, offline progress, onboarding, telemetry, balance, performance, and release readiness.ArticleJanuary 30Public 0 0Boars now drop meatA small change that ties combat directly into survival and preparation.ArticleJanuary 29Public 0 0New art assetsJanuary 27 View post Expanding the visual language of Leyborn Idle. → Read on the BlogImageJanuary 27Public 0 0Healing AddedHealing is now driven by consumables, adding more control and decision-making to combat.ArticleJanuary 25Public 0 0Cooking Added To Leyborn IdleCooking turns raw ingredients into meaningful preparation offering healing and better survivability.ArticleJanuary 23Public 0 0Fishing has been addedA slower, calmer profession that feeds directly into cooking and healing.ArticleJanuary 20Public 0 0Food, Preparation, and HealingFood and healing are now part of the survival loop. Preparation matters more, and combat rewards planning over brute force.ImageJanuary 16Public 0 0Rebalancing the Early GameThe early game has been rebalanced from the ground up. Smoother XP pacing, clearer gear progression, and more consistent combat difficulty.ArticleJanuary 15Public 0 0Combat flow updateHealth recovery is more predictable, and knockouts now pause combat entirely until you recover. This sets the stage for healing, preparation, and more intentional fights.ArticleJanuary 12Public 0 0A quick check-in.I stepped back from posting over the holidays to focus on building and refining core systems. Over the next few updates, I’ll be catching things up and sharing what’s been added and where things are headed next.ArticleJanuary 10Public 0 0
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